Updated meteor, added preset modifiers to some attributes
This commit is contained in:
@@ -4,3 +4,4 @@
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notices-for-0.9.0
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notices-for-0.9.0
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notices-for-0.9.1
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notices-for-0.9.1
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0.9.4-platform-file
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2
rpg-docs/.meteor/platforms
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2
rpg-docs/.meteor/platforms
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@@ -0,0 +1,2 @@
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server
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browser
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@@ -1 +1 @@
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METEOR@0.9.2.2
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METEOR@1.0
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@@ -1,66 +1,71 @@
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accounts-base@1.1.0
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accounts-base@1.1.2
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accounts-password@1.0.1
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accounts-password@1.0.4
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accounts-ui-unstyled@1.1.1
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accounts-ui-unstyled@1.1.4
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accounts-ui@1.1.0
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accounts-ui@1.1.3
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application-configuration@1.0.2
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application-configuration@1.0.3
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autopublish@1.0.0
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autopublish@1.0.1
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autoupdate@1.1.0
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autoupdate@1.1.3
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base64@1.0.0
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base64@1.0.1
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binary-heap@1.0.0
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binary-heap@1.0.1
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blaze-tools@1.0.0
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blaze-tools@1.0.1
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blaze@2.0.0
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blaze@2.0.3
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boilerplate-generator@1.0.0
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boilerplate-generator@1.0.1
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callback-hook@1.0.0
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callback-hook@1.0.1
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check@1.0.0
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check@1.0.2
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ctl-helper@1.0.3
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ctl-helper@1.0.4
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ctl@1.0.1
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ctl@1.0.2
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ddp@1.0.8
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ddp@1.0.11
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deps@1.0.3
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deps@1.0.5
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ejson@1.0.2
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ejson@1.0.4
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email@1.0.2
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email@1.0.4
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fastclick@1.0.0
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fastclick@1.0.1
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follower-livedata@1.0.1
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follower-livedata@1.0.2
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geojson-utils@1.0.0
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geojson-utils@1.0.1
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html-tools@1.0.0
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html-tools@1.0.2
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htmljs@1.0.1
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htmljs@1.0.2
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http@1.0.5
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http@1.0.8
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id-map@1.0.0
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id-map@1.0.1
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insecure@1.0.0
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insecure@1.0.1
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iron:core@0.3.4
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iron:controller@1.0.0
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iron:dynamic-template@0.4.1
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iron:core@1.0.0
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iron:layout@0.4.1
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iron:dynamic-template@1.0.0
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iron:router@0.9.4
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iron:layout@1.0.0
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jquery@1.0.0
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iron:location@1.0.0
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json@1.0.0
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iron:middleware-stack@1.0.0
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less@1.0.8
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iron:router@1.0.0
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livedata@1.0.9
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iron:url@1.0.0
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localstorage@1.0.0
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jquery@1.0.1
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logging@1.0.3
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json@1.0.1
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meteor-platform@1.1.0
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launch-screen@1.0.0
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meteor@1.1.0
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less@1.0.11
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minifiers@1.1.0
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livedata@1.0.11
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minimongo@1.0.3
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localstorage@1.0.1
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mobile-status-bar@1.0.0
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logging@1.0.5
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mongo@1.0.5
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meteor-platform@1.2.0
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meteor@1.1.3
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minifiers@1.1.2
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minimongo@1.0.5
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mobile-status-bar@1.0.1
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mongo@1.0.8
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npm-bcrypt@0.7.7
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npm-bcrypt@0.7.7
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observe-sequence@1.0.2
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observe-sequence@1.0.3
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ordered-dict@1.0.0
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ordered-dict@1.0.1
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random@1.0.0
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random@1.0.1
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reactive-dict@1.0.2
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reactive-dict@1.0.4
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reactive-var@1.0.1
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reactive-var@1.0.3
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reload@1.1.0
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reload@1.1.1
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retry@1.0.0
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retry@1.0.1
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routepolicy@1.0.1
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routepolicy@1.0.2
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service-configuration@1.0.1
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service-configuration@1.0.2
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session@1.0.1
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session@1.0.4
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sha@1.0.0
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sha@1.0.1
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spacebars-compiler@1.0.2
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spacebars-compiler@1.0.3
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spacebars@1.0.1
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spacebars@1.0.3
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srp@1.0.0
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srp@1.0.1
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templating@1.0.6
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templating@1.0.9
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tracker@1.0.2
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tracker@1.0.3
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ui@1.0.2
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ui@1.0.4
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underscore@1.0.0
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underscore@1.0.1
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url@1.0.0
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url@1.0.2
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webapp-hashing@1.0.0
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webapp-hashing@1.0.1
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webapp@1.1.1
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webapp@1.1.4
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@@ -22,33 +22,46 @@ Attribute = function(base){
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}
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}
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var attributes = [
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var attributes = [
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"strength",
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{name: "strength"},
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"dexterity",
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{name: "dexterity"},
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"constitution",
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{name: "constitution"},
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"intelligence",
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{name: "intelligence"},
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"wisdom",
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{name: "wisdom"},
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"charisma",
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{name: "charisma"},
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"hitPoints",
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{name: "hitPoints"},
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"experience",
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{name: "experience"},
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"proficiencyBonus",
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{name: "proficiencyBonus",
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"speed",
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add: [
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"armor",
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{name: "Level 1", value: 2}
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"weight",
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]
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"weightCarried",
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},
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"age",
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{name: "speed",
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"ageRate",
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add: [
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"level1SpellSlots",
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{name: "Base Speed", value: 30}
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"level2SpellSlots",
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]
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"level3SpellSlots",
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},
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"level4SpellSlots",
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{name: "armor",
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"level5SpellSlots",
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add: [
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"level6SpellSlots",
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{name: "Base Armor Class", value: 10},
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"level7SpellSlots",
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{name: "Dexterity Modifier", value: "skillMod skills.dexterityArmor"}
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"level8SpellSlots",
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]
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"level9SpellSlots",
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},
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"ki",
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{name: "weight"},
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"sorceryPoints",
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{name: "weightCarried"},
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"rages"
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{name: "age"},
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{name: "ageRate"},
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{name: "level1SpellSlots"},
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{name: "level2SpellSlots"},
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{name: "level3SpellSlots"},
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{name: "level4SpellSlots"},
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{name: "level5SpellSlots"},
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{name: "level6SpellSlots"},
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{name: "level7SpellSlots"},
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{name: "level8SpellSlots"},
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{name: "level9SpellSlots"},
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{name: "ki"},
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{name: "sorceryPoints"},
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{name: "rages"}
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];
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];
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//Skills are bonuses to rolls: "+2" etc.
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//Skills are bonuses to rolls: "+2" etc.
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@@ -98,9 +111,15 @@ var skills = [
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{skill: "survival", ability: "wisdom"},
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{skill: "survival", ability: "wisdom"},
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{skill: "initiative", ability: "dexterity"},
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{skill: "initiative", ability: "dexterity"},
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{skill: "strengthAttack", ability: "strength"},
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{skill: "dexterityAttack", ability: "dexterity"},
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{skill: "strengthAttack", ability: "strength", proficiency: 1},
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{skill: "rangedAttack", ability: "dexterity"},
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{skill: "dexterityAttack", ability: "dexterity", proficiency: 1},
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{skill: "constitutionAttack", ability: "constitution", proficiency: 1},
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{skill: "intelligenceAttack", ability: "intelligence", proficiency: 1},
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{skill: "wisdomAttack", ability: "wisdom", proficiency: 1},
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{skill: "charismaAttack", ability: "charisma", proficiency: 1},
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{skill: "rangedAttack", ability: "dexterity", proficiency: 1},
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{skill: "dexterityArmor", ability: "dexterity"}
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{skill: "dexterityArmor", ability: "dexterity"}
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];
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];
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@@ -124,17 +143,19 @@ Character = function(owner){
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//attributes
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//attributes
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this.attributes = {};
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this.attributes = {};
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for(var i = 0, l = attributes.length; i < l; i++){
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for(var i = 0, l = attributes.length; i < l; i++){
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this.attributes[attributes[i]] = new Attribute(0);
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this.attributes[attributes[i].name] = new Attribute(0);
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this.attributes[attributes[i].name].add = attributes[i].add || [];
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this.attributes[attributes[i].name].mul = attributes[i].mul || [];
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this.attributes[attributes[i].name].min = attributes[i].min || [];
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this.attributes[attributes[i].name].max = attributes[i].max || [];
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}
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}
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//add 10 and dex bonus to armor
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this.attributes.armor.add.push({name: "Base Armor Class", value: 10});
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this.attributes.armor.add.push({name: "Dexterity Modifier", value: "skillMod skills.dexterityArmor"});
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//skills
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//skills
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this.skills = {};
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this.skills = {};
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for(var i = 0, l = skills.length; i < l; i++){
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for(var i = 0, l = skills.length; i < l; i++){
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this.skills[skills[i].skill] = new Skill(skills[i].ability);
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this.skills[skills[i].skill] = new Skill(skills[i].ability);
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if(skills[i].proficiency)
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this.skills[skills[i].skill].proficiency.push(skills[i].proficiency);
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}
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}
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this.deathSave = {
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this.deathSave = {
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@@ -154,8 +175,6 @@ Character = function(owner){
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this.classes = [];
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this.classes = [];
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this.experience = new Experience();
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this.vulnerability = {};
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this.vulnerability = {};
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for(var i = 0, l = DamageTypes.length; i < l; i++){
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for(var i = 0, l = DamageTypes.length; i < l; i++){
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this.vulnerability[DamageTypes[i]] = new Attribute(1);
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this.vulnerability[DamageTypes[i]] = new Attribute(1);
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@@ -276,41 +295,41 @@ signedString = function(number){
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// turns dot notation strings into keys of root
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// turns dot notation strings into keys of root
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// argument formats:
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// argument formats:
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// 157, anything -> 157
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// 157, anything -> 157
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// "some.number", object -> object.some.number
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// "some.number", object -> object.some.number
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// "some.function", object -> object.some.function()
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// "some.function", object -> object.some.function()
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// "some.function arg1 arg2", object -> object.some.function(arg1, arg2)
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// "some.function arg1 arg2", object -> object.some.function(arg1, arg2)
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pop = function(input, root){
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pop = function(input, root){
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if(typeof(input) === "string"){
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if(typeof(input) === "string"){
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//we need root for this part
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//we need root for this part
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if(root === undefined) return;
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if(root === undefined) return;
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//this is a likely to fail if the string is malformed
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//this is a likely to fail if the string is malformed
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try{
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try{
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//split over spaces
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//split over spaces
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var parts = input.split(" ");
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var parts = input.split(" ");
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//for each word
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//for each word
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for (var i = 0; i < parts.length; i++){
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for (var i = 0; i < parts.length; i++){
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//split over dots
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//split over dots
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var str = parts[i].split(".");
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var str = parts[i].split(".");
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//start at root
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//start at root
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parts[i] = root;
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parts[i] = root;
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//for each word between dots
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//for each word between dots
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for (var j = 0; j < str.length; j++){
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for (var j = 0; j < str.length; j++){
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parts[i] = parts[i][str[j]];
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parts[i] = parts[i][str[j]];
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}
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}
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}
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}
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//pull the first word out, might be a function
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//pull the first word out, might be a function
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var func = parts.splice(0, 1)[0];
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var func = parts.splice(0, 1)[0];
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//if it's a function, apply the arguments to it
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//if it's a function, apply the arguments to it
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if(_.isFunction(func)) return +func.apply(root, parts);
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if(_.isFunction(func)) return +func.apply(root, parts);
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//if it's a number, return it
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//if it's a number, return it
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if(!isNaN(func)) return +func;
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if(!isNaN(func)) return +func;
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} catch (err) {
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} catch (err) {
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@@ -320,6 +339,6 @@ pop = function(input, root){
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return;
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return;
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}
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}
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}
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}
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return +input;
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return +input;
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}
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}
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Reference in New Issue
Block a user