Removed obsolete classes, made experience an attribute of characters
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@@ -1,9 +0,0 @@
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Armor = function(name, value){
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this.name = name;
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this.value = value;
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this.equipped = true;
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this.dexModMax = 20;
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this.dexModMin = -20;
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this.strengthNeeded = 0;
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this.stealthDisadvantage = false;
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}
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@@ -29,6 +29,7 @@ var attributes = [
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"wisdom",
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"charisma",
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"hitPoints",
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"experience",
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"proficiencyBonus",
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"speed",
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"armor",
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@@ -1,52 +0,0 @@
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Experience = function(){
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this.total = 0;
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this.events = [];
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this.level = 0;
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}
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Experience.prototype.addEvent = function(description, value){
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this.events.push({
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"description": description,
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"value": value
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})
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this.total += value;
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this.level = this.getLevel();
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}
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Experience.prototype.removeEvent = function(index){
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this.total -= this.events[index].value;
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this.events.splice(index,1);
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this.level = this.getLevel();
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}
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Experience.prototype.refreshTotal = function(){
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this.total = 0;
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for(var i = 0, length = this.events.length; i < length; i++){
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this.total += this.events[i].value;
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}
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this.level = this.getLevel();
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}
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Experience.prototype.getLevel = function(){
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var xp = this.total;
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if(xp > 355000) return 20;
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if(xp > 305000) return 19;
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if(xp > 265000) return 18;
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if(xp > 225000) return 17;
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if(xp > 195000) return 16;
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if(xp > 165000) return 15;
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if(xp > 140000) return 14;
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if(xp > 120000) return 13;
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if(xp > 100000) return 12;
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if(xp > 85000) return 11;
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if(xp > 64000) return 10;
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if(xp > 48000) return 9;
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if(xp > 34000) return 8;
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if(xp > 23000) return 7;
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if(xp > 14000) return 6;
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if(xp > 6500) return 5;
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if(xp > 2700) return 4;
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if(xp > 900) return 3;
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if(xp > 300) return 2;
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return 1;
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}
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