Made proficiencies their own objects, added migration functionality
This commit is contained in:
@@ -18,3 +18,4 @@ zimme:collection-softremovable
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momentjs:moment
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mike:mocha
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dburles:mongo-collection-instances
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percolate:migrations
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@@ -55,6 +55,7 @@ mongo@1.1.0
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npm-bcrypt@0.7.8_2
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observe-sequence@1.0.6
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ordered-dict@1.0.3
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percolate:migrations@0.7.3
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practicalmeteor:chai@1.9.2_3
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practicalmeteor:loglevel@1.1.0_3
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random@1.0.3
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@@ -13,7 +13,6 @@ Schemas.Character = new SimpleSchema({
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bonds: { type: String, defaultValue: "", trim: false},
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flaws: { type: String, defaultValue: "", trim: false},
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backstory: { type: String, defaultValue: "", trim: false},
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proficiencies:{ type: String, defaultValue: "", trim: false},
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languages: { type: String, defaultValue: "", trim: false},
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//attributes
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@@ -182,7 +181,7 @@ var attributeBase = function(charId, statName){
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//start with the highest base value
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_.each(effects.base, function(effect){
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var efv = evaluateEffect(charId, effect)
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var efv = evaluateEffect(charId, effect);
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if (efv > value){
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value = efv;
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}
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@@ -210,7 +209,7 @@ var attributeBase = function(charId, statName){
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value = value < max? value : max;
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});
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return value;
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}
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};
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//functions and calculated values.
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//These functions can only rely on this._id since no other
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@@ -302,12 +301,10 @@ Characters.helpers({
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var charId = this._id;
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//return largest value in proficiency array
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var prof = 0;
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Effects.find({charId: charId, stat: skillName, enabled: true}).forEach(function(effect){
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if(effect.operation === "proficiency"){
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var newProf = evaluateEffect(charId, effect);
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if (newProf > prof){
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prof = newProf;
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}
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Proficiencies.find({charId: charId, name: skillName, enabled: true}).forEach(function(proficiency){
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var newProf = proficiency.value;
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if (newProf > prof){
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prof = newProf;
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}
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});
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return prof;
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@@ -317,7 +314,7 @@ Characters.helpers({
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if (_.isString(skillName)){
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var skill = this.getField(skillName);
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}
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var charId = this._id
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var charId = this._id;
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var mod = +this.skillMod(skillName);
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var value = 10 + mod;
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Effects.find({charId: charId, stat: skillName, enabled: true, operation: "passiveAdd"}).forEach(function(effect){
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@@ -328,7 +325,7 @@ Characters.helpers({
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},
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advantage: function(skillName){
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var charId = this._id
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var charId = this._id;
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var advantage = Effects.find({charId: charId, stat: skillName, enabled: true, operation: "advantage"}).count();
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var disadvantage = Effects.find({charId: charId, stat: skillName, enabled: true, operation: "disadvantage"}).count();
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if(advantage && !disadvantage) return 1;
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@@ -7,12 +7,24 @@ Schemas.Proficiency = new SimpleSchema({
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},
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name: {
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type: String,
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trim: false
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trim: false,
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optional: true,
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},
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value: {
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type: Number,
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allowedValues: [0, 0.5, 1],
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allowedValues: [0, 0.5, 1, 2],
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defaultValue: 1,
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decimal: true,
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},
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type: {
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type: String,
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allowedValues: ["skill", "save", "weapon", "armor", "tool", "language"],
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defaultValue: "skill",
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},
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enabled: {
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type: Boolean,
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defaultValue: true,
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}
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});
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Proficiencies.attachSchema(Schemas.Proficiency);
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@@ -1,7 +1,7 @@
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<!--needs to be given charId, parentId and parentCollection-->
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<template name="effectsEditList">
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{{#if effects.count}}
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<hr style="margin: 16px 0 16px 0;">
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<hr class="vertMargin">
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<div id="effects">
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<h2>Effects</h2>
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{{#each effects}}
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@@ -38,6 +38,7 @@
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{{/if}}
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{{> effectsViewList charId=charId parentId=_id}}
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{{> proficiencyViewList charId=charId parentId=_id}}
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</template>
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<template name="featureEdit">
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@@ -82,4 +83,5 @@
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</paper-input-decorator>
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{{> effectsEditList parentId=_id parentCollection="Features" charId=charId name=name enabled=enabled}}
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{{> proficiencyEditList parentId=_id parentCollection="Features" charId=charId enabled=enabled}}
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</template>
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@@ -7,6 +7,7 @@
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<paper-input id="levelValueInput" label="Level" floatinglabel value={{level}}></paper-input>
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<!--Effects-->
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{{> effectsEditList parentId=_id parentCollection="Classes" charId=charId}}
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{{> proficiencyEditList parentId=_id parentCollection="Characters" charId=charId}}
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{{/baseDialog}}
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{{/with}}
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</template>
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@@ -2,5 +2,6 @@
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{{#baseDialog title="Race" class=colorClass hideColor="true" hideDelete="true"}}
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<paper-input id="raceInput" label="Race" floatinglabel value={{race}}></paper-input>
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{{> effectsEditList parentId=charId parentCollection="Characters" charId=charId}}
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{{> proficiencyEditList parentId=charId parentCollection="Characters" charId=charId}}
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{{/baseDialog}}
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</template>
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@@ -0,0 +1,43 @@
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<template name="proficiencyEdit">
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<div layout horizontal around-justified>
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<paper-dropdown-menu class="typeDropDown" label="Stat Group" flex>
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<paper-dropdown layered class="dropdown">
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<core-menu class="menu typeMenu" selected={{type}}>
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{{#each proficiencyTypes}}
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<paper-item class="statGroupSelect" name={{type}}>{{name}}</paper-item>
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{{/each}}
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</core-menu>
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</paper-dropdown>
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</paper-dropdown-menu>
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{{> UI.dynamic template=nameInputTemplate}}
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<paper-dropdown-menu class="valueDropDown" label="Proficiency" flex>
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<paper-dropdown layered class="dropdown">
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<core-menu class="menu valueMenu" selected={{value}}>
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<paper-item name="1">Proficient</paper-item>
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<paper-item name="0.5">Half Prof. Bonus</paper-item>
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<paper-item name="2">Double Prof. Bonus</paper-item>
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</core-menu>
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</paper-dropdown>
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</paper-dropdown-menu>
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</div>
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</template>
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<template name="nameDropdown">
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<paper-dropdown-menu class="nameDropDown sideMargin" label="Proficiency" flex>
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<paper-dropdown layered class="dropdown">
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<core-menu class="menu nameMenu" selected={{name}}>
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{{#each nameDropdownItems}}
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<paper-item name={{stat}}>{{name}}</paper-item>
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{{/each}}
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</core-menu>
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</paper-dropdown>
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</paper-dropdown-menu>
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</template>
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<template name="nameInput sideMargin">
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<paper-input class="nameInput"
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label="Name"
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floatinglabel
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value={{name}}
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flex></paper-input>
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</template>
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@@ -0,0 +1,86 @@
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var profTypes = [
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{type: "skill", name: "Skill"},
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{type: "save", name: "Saving Throw"},
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{type: "weapon", name: "Weapon"},
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{type: "armor", name: "Armor"},
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{type: "tool", name: "Tool"},
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{type: "language", name: "Language"}
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];
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var saves = [
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{name: "Strength Save", stat: "strengthSave"},
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{name: "Dexterity Save", stat: "dexteritySave"},
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{name: "Constitution Save", stat: "constitutionSave"},
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{name: "Intelligence Save", stat: "intelligenceSave"},
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{name: "Wisdom Save", stat: "wisdomSave"},
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{name: "Charisma Save", stat: "charismaSave"},
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];
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var skills = [
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{name: "Acrobatics", stat: "acrobatics"},
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{name: "Animal Handling", stat: "animalHandling"},
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{name: "Arcana", stat: "arcana"},
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{name: "Athletics", stat: "athletics"},
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{name: "Deception", stat: "deception"},
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{name: "History", stat: "history"},
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{name: "Insight", stat: "insight"},
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{name: "Intimidation", stat: "intimidation"},
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{name: "Investigation", stat: "investigation"},
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{name: "Medicine", stat: "medicine"},
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{name: "Nature", stat: "nature"},
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{name: "Perception", stat: "perception"},
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{name: "Performance", stat: "performance"},
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{name: "Persuasion", stat: "persuasion"},
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{name: "Religion", stat: "religion"},
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{name: "Sleight of Hand", stat: "sleightOfHand"},
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{name: "Stealth", stat: "stealth"},
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{name: "Survival", stat: "survival"},
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{name: "Initiative", stat: "initiative"},
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];
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Template.proficiencyEdit.helpers({
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proficiencyTypes: function(){
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return profTypes;
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},
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nameInputTemplate: function(){
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if(!this.type) return null;
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if(this.type === "skill"||
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this.type === "save") return "nameDropdown";
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return "nameInput";
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}
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});
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Template.proficiencyEdit.events({
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"core-select .typeDropDown": function(event){
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var detail = event.originalEvent.detail;
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if(!detail.isSelected) return;
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var type = detail.item.getAttribute("name");
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if (type == this.type) return;
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Proficiencies.update(this._id, {$set: {type: type}});
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},
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"core-select .valueDropDown": function(event){
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var detail = event.originalEvent.detail;
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if(!detail.isSelected) return;
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var value = +detail.item.getAttribute("name");
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if (value == this.value) return;
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Proficiencies.update(this._id, {$set: {value: value}});
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},
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"core-select .nameDropDown": function(event){
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var detail = event.originalEvent.detail;
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if(!detail.isSelected) return;
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var name = detail.item.getAttribute("name");
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if (name == this.name) return;
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Proficiencies.update(this._id, {$set: {name: name}});
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},
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"change .nameInput": function(event){
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var name = event.currentTarget.value;
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Proficiencies.update(this._id, {$set: {name: name}});
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}
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});
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Template.nameDropdown.helpers({
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nameDropdownItems: function(){
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if (this.type === "skill") return skills;
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if (this.type === "save") return saves;
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}
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});
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@@ -0,0 +1,18 @@
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<!--needs to be given charId, parentId and parentCollection-->
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<template name="proficiencyEditList">
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{{#if proficiencies.count}}
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<hr class="vertMargin">
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<div id="proficiencies">
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<h2>Proficiencies</h2>
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{{#each proficiencies}}
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{{>proficiencyEdit}}
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{{/each}}
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</div>
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{{/if}}
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<paper-button id="addProficiencyButton"
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class="red-button"
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raised>
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Add Proficiency
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</paper-button>
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</template>
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@@ -0,0 +1,24 @@
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Template.proficiencyEditList.helpers({
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proficiencies: function(){
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var cursor = Proficiencies.find({"parent.id": this.parentId, "parent.collection": this.parentCollection});
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return cursor;
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}
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});
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Template.proficiencyEditList.events({
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"tap #addProficiencyButton": function(){
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if ( !_.isBoolean(this.enabled) ) {
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this.enabled = true;
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}
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Proficiencies.insert({
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charId: this.charId,
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parent: {
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id: this.parentId,
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collection: this.parentCollection
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},
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enabled: this.enabled,
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value: 1,
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type: "skill",
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});
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},
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});
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@@ -0,0 +1,6 @@
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<template name="proficiencyView">
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<div class="proficiencyView" layout horizontal center>
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<core-icon icon="{{profIcon}}"></core-icon>
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<div class="sideMargin">{{getName}}</div>
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</div>
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</template>
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@@ -0,0 +1,45 @@
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var saves = {
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strengthSave: "Strength Save",
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dexteritySave: "Dexterity Save",
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constitutionSave: "Constitution Save",
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intelligenceSave: "Intelligence Save",
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wisdomSave: "Wisdom Save",
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charismaSave: "Charisma Save",
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};
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var skills = {
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acrobatics: "Acrobatics",
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animalHandling: "Animal Handling",
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arcana: "Arcana",
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athletics: "Athletics",
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deception: "Deception",
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history: "History",
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insight: "Insight",
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intimidation: "Intimidation",
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investigation: "Investigation",
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medicine: "Medicine",
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nature: "Nature",
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perception: "Perception",
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performance: "Performance",
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persuasion: "Persuasion",
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religion: "Religion",
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sleightOfHand: "Sleight of Hand",
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stealth: "Stealth",
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survival: "Survival",
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initiative: "Initiative",
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};
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Template.proficiencyView.helpers({
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profIcon: function(){
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var prof = this.value;
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if(prof > 0 && prof < 1) return "image:brightness-2";
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if(prof === 1) return "image:brightness-1";
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if(prof > 1) return "av:album";
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return "radio-button-off";
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},
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getName: function(){
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if(this.type === "skill") return skills[this.name];
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if(this.type === "save") return saves[this.name];
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return this.name;
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}
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});
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@@ -0,0 +1,11 @@
|
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<template name="proficiencyViewList">
|
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{{#if proficiencies.count}}
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<hr class="vertMargin">
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<div class="proficiencies">
|
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<h2 class="spaceAfter">Proficiencies</h2>
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{{#each proficiencies}}
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{{> proficiencyView}}
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{{/each}}
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</div>
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{{/if}}
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||||
</template>
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||||
@@ -0,0 +1,5 @@
|
||||
Template.proficiencyViewList.helpers({
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proficiencies: function(){
|
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return Proficiencies.find({"parent.id": this.parentId, charId: this.charId});
|
||||
}
|
||||
});
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||||
8
rpg-docs/lib/constants/saves.js
Normal file
8
rpg-docs/lib/constants/saves.js
Normal file
@@ -0,0 +1,8 @@
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||||
SAVES = [
|
||||
"strengthSave",
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"dexteritySave",
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"constitutionSave",
|
||||
"intelligenceSave",
|
||||
"wisdomSave",
|
||||
"charismaSave",
|
||||
];
|
||||
21
rpg-docs/lib/constants/skills.js
Normal file
21
rpg-docs/lib/constants/skills.js
Normal file
@@ -0,0 +1,21 @@
|
||||
SKILLS = [
|
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"acrobatics",
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"animalHandling",
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"arcana",
|
||||
"athletics",
|
||||
"deception",
|
||||
"history",
|
||||
"insight",
|
||||
"intimidation",
|
||||
"investigation",
|
||||
"medicine",
|
||||
"nature",
|
||||
"perception",
|
||||
"performance",
|
||||
"persuasion",
|
||||
"religion",
|
||||
"sleightOfHand",
|
||||
"stealth",
|
||||
"survival",
|
||||
"initiative",
|
||||
];
|
||||
31
rpg-docs/server/migrations/migrations.js
Normal file
31
rpg-docs/server/migrations/migrations.js
Normal file
@@ -0,0 +1,31 @@
|
||||
Migrations.add({
|
||||
version: 1,
|
||||
up: function() {
|
||||
return;
|
||||
}
|
||||
});
|
||||
|
||||
Migrations.add({
|
||||
version: 2,
|
||||
name: "converts effect proficiencies to proficiency objects",
|
||||
up: function() {
|
||||
Effects.find({operation: "proficiency"}).forEach(function(effect){
|
||||
var type;
|
||||
if(_.contains(SKILLS, effect.stat)) type = "skill";
|
||||
if(_.contains(SAVES, effect.stat)) type = "save";
|
||||
if(!type) throw "stat not a skill or a save";
|
||||
Proficiencies.insert({
|
||||
charId: effect.charId,
|
||||
name: effect.stat,
|
||||
value: effect.value,
|
||||
parent: effect.parent,
|
||||
type: type,
|
||||
enabled: effect.enabled
|
||||
});
|
||||
Effects.remove(effect._id);
|
||||
});
|
||||
},
|
||||
down: function(){
|
||||
return;
|
||||
}
|
||||
});
|
||||
@@ -3,9 +3,9 @@ Meteor.publish("singleCharacter", function(characterId, userId){
|
||||
Characters.findOne({
|
||||
_id: characterId,
|
||||
$or: [
|
||||
{readers: userId},
|
||||
{writers: userId},
|
||||
{owner: userId}
|
||||
{readers: userId},
|
||||
{writers: userId},
|
||||
{owner: userId}
|
||||
]
|
||||
})
|
||||
){
|
||||
@@ -24,6 +24,7 @@ Meteor.publish("singleCharacter", function(characterId, userId){
|
||||
Spells.find ({charId: characterId}, {removed: true}),
|
||||
SpellLists.find ({charId: characterId}, {removed: true}),
|
||||
TemporaryHitPoints.find({charId: characterId}, {removed: true}),
|
||||
Proficiencies.find ({charId: characterId}, {removed: true}),
|
||||
];
|
||||
}
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user