Added missing attributes to vmix export

This commit is contained in:
Stefan Zermatten
2017-09-13 16:01:05 +02:00
parent 7c2aed26a4
commit 8bc2e1f3ff

View File

@@ -16,6 +16,9 @@ characterExport = function(charId){
var attributeValue = function(attributeName){
return Characters.calculate.attributeValue(charId, attributeName);
};
var abilityMod = function(attributeName){
return Characters.calculate.abilityMod(charId, attributeName)
};
var skillMod = function(skillName){
return Characters.calculate.skillMod(charId, skillName);
};
@@ -24,20 +27,43 @@ characterExport = function(charId){
"Id": char._id,
"Name": char.name,
"Source": "DiceCloud",
"Type": char.race,
"Alignment": char.alignment || "",
"Gender": char.gender || "",
"Race": char.race || "",
"Level": Characters.calculate.level(charId),
"Experience": Characters.calculate.experience(charId),
"Class": getClasses(charId),
"HPBase": baseValue("hitPoints"),
"HPValue": attributeValue("hitPoints"),
"HitDice": getHitDiceString(charId) || "",
"AC": attributeValue("armor"),
"Initiative": skillMod("initiative"),
"Speed": attributeValue("speed"),
"ProficiencyBonus": attributeValue("proficiencyBonus"),
"passivePerception": Characters.calculate.passiveSkill(charId, "perception"),
"Str": attributeValue("strength"),
"Dex": attributeValue("dexterity"),
"Con": attributeValue("constitution"),
"Cha": attributeValue("charisma"),
"Int": attributeValue("intelligence"),
"Wis": attributeValue("wisdom"),
"Languages": getLanguages(charId),
"Description": char.description || "",
"Backstory": char.backstory || "",
"Personality": char.Personality || "" ,
"Bonds": char.bonds || "",
"Ideals": char.ideals || "",
"Flaws": char.flaws || "",
"PictureURL": char.picture || "",
"Strength": attributeValue("strength"),
"Dexterity": attributeValue("dexterity"),
"Constitution": attributeValue("constitution"),
"intelligence": attributeValue("intelligence"),
"Wisdom": attributeValue("wisdom"),
"Charisma": attributeValue("charisma"),
"StrengthMod": abilityMod("strength"),
"DexterityMod": abilityMod("dexterity"),
"ConstitutionMod": abilityMod("constitution"),
"intelligenceMod": abilityMod("intelligence"),
"WisdomMod": abilityMod("wisdom"),
"CharismaMod": abilityMod("charisma"),
"DamageVulnerabilities": damageMods.vulnerabilities,
"DamageResistances": damageMods.resistances,
@@ -49,11 +75,23 @@ characterExport = function(charId){
"IntSave": skillMod("intelligenceSave"),
"WisSave": skillMod("wisdomSave"),
"ChaSave": skillMod("charismaSave"),
"passivePerception": Characters.calculate.passiveSkill(charId, "perception"),
"Languages": getLanguages(charId),
"Description": char.description || "",
"Level1SpellSlots": attributeValue("level1SpellSlots"),
"Level2SpellSlots": attributeValue("level2SpellSlots"),
"Level3SpellSlots": attributeValue("level3SpellSlots"),
"Level4SpellSlots": attributeValue("level4SpellSlots"),
"Level5SpellSlots": attributeValue("level5SpellSlots"),
"Level6SpellSlots": attributeValue("level6SpellSlots"),
"Level7SpellSlots": attributeValue("level7SpellSlots"),
"Level8SpellSlots": attributeValue("level8SpellSlots"),
"Level9SpellSlots": attributeValue("level9SpellSlots"),
"Ki": attributeValue("ki"),
"Rages": attributeValue("rages"),
"RageDamage": attributeValue("rageDamage"),
"SorceryPoints": attributeValue("sorceryPoints"),
};
_.extend(character, getSkills(charId));
_.extend(character, getAttacks(charId));
return character;
}
@@ -144,10 +182,7 @@ var getSkills = function(charId){
var skills = {};
_.each(allSkills, skill => {
var value = Characters.calculate.skillMod(charId, skill.name);
var mod = Characters.calculate.abilityMod(charId, skill.attribute);
if (value !== mod){
skills[skill.name] = value;
}
skills[skill.name] = value;
});
return skills;
};
@@ -159,3 +194,22 @@ var getLanguages = function(charId){
type: "language",
}).map(l => l.name).join(", ");
};
var getClasses = function(charId){
return Classes.find({charId}).map(c => `${c.name} ${c.level}`).join(", ");
};
var getAttacks = function(charId){
var attacks = {};
var i = 1;
Attacks.find(
{charId, enabled: true},
{sort: {color: 1, name: 1}}
).forEach(a => {
attacks[`Attack${i++}`] = a.name +
` +${evaluate(charId, a.attackBonus)} to hit, ` +
`${evaluateString(charId, a.damage)} ${a.damageType} damage, ` +
`${a.details}`;
});
return attacks;
}