Saving throws now work in actions
This commit is contained in:
@@ -5,6 +5,7 @@ import applyBuff from '/imports/api/creature/actions/applyBuff.js';
|
||||
import applyDamage from '/imports/api/creature/actions/applyDamage.js';
|
||||
import applyRoll from '/imports/api/creature/actions/applyRoll.js';
|
||||
import applyToggle from '/imports/api/creature/actions/applyToggle.js';
|
||||
import applySave from '/imports/api/creature/actions/applySave.js';
|
||||
|
||||
function applyProperty(options){
|
||||
let prop = options.prop;
|
||||
@@ -46,8 +47,7 @@ function applyProperty(options){
|
||||
applyRoll(options);
|
||||
break;
|
||||
case 'savingThrow':
|
||||
// applySavingThrow(options);
|
||||
break;
|
||||
return applySave(options);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
78
app/imports/api/creature/actions/applySave.js
Normal file
78
app/imports/api/creature/actions/applySave.js
Normal file
@@ -0,0 +1,78 @@
|
||||
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
|
||||
import CreaturesProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
|
||||
import roll from '/imports/parser/roll.js';
|
||||
|
||||
export default function applySave({
|
||||
prop,
|
||||
creature,
|
||||
actionContext,
|
||||
log,
|
||||
}){
|
||||
let scope = {
|
||||
...creature.variables,
|
||||
...actionContext,
|
||||
};
|
||||
try {
|
||||
// Calculate the DC
|
||||
var {result, errors} = evaluateString(prop.dc, scope, 'reduce');
|
||||
let dc = result;
|
||||
log.content.push({
|
||||
name: prop.name,
|
||||
resultPrefix: ' DC ',
|
||||
result,
|
||||
});
|
||||
if (errors.length) {
|
||||
log.content.push({
|
||||
error: errors.join(', '),
|
||||
});
|
||||
return false;
|
||||
}
|
||||
if (prop.target === 'self'){
|
||||
let save = CreaturesProperties.findOne({
|
||||
'ancestors.id': creature._id,
|
||||
type: 'skill',
|
||||
skillType: 'save',
|
||||
variableName: prop.stat,
|
||||
removed: {$ne: true},
|
||||
inactive: {$ne: true},
|
||||
});
|
||||
if (!save){
|
||||
log.content.push({
|
||||
error: 'No saving throw found: ' + prop.stat,
|
||||
});
|
||||
return;
|
||||
}
|
||||
let value, values, resultPrefix;
|
||||
if (save.advantage === 1){
|
||||
values = roll(2, 20).sort().reverse();
|
||||
value = values[0];
|
||||
resultPrefix = `Advantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
|
||||
} else if (save.advantage === -1){
|
||||
values = roll(2, 20).sort();
|
||||
value = values[0];
|
||||
resultPrefix = `Disadvantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
|
||||
} else {
|
||||
values = roll(1, 20);
|
||||
value = values[0];
|
||||
resultPrefix = `1d20 [${value}] + ${save.value} = `
|
||||
}
|
||||
actionContext.savingThrowRoll = {value};
|
||||
let result = value + save.value;
|
||||
actionContext.savingThrow = {value: result};
|
||||
let saveSuccess = result >= dc;
|
||||
log.content.push({
|
||||
name: 'Save',
|
||||
resultPrefix,
|
||||
result,
|
||||
details: saveSuccess ? 'Passed' : 'Failed'
|
||||
});
|
||||
return !saveSuccess;
|
||||
} else {
|
||||
// TODO
|
||||
}
|
||||
} catch (e){
|
||||
log.content.push({
|
||||
error: e.toString(),
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -8,11 +8,22 @@ let SavingThrowSchema = new SimpleSchema ({
|
||||
type: String,
|
||||
optional: true,
|
||||
},
|
||||
// The computed DC
|
||||
dc: {
|
||||
type: String,
|
||||
optional: true,
|
||||
},
|
||||
// The variable name of ability the save to roll
|
||||
// Who this saving throw applies to
|
||||
target: {
|
||||
type: String,
|
||||
defaultValue: 'every',
|
||||
allowedValues: [
|
||||
'self', // the character who took the action
|
||||
'each', // rolled once for `each` target
|
||||
'every', // rolled once and applied to `every` target
|
||||
],
|
||||
},
|
||||
// The variable name of save to roll
|
||||
stat: {
|
||||
type: String,
|
||||
optional: true,
|
||||
|
||||
Reference in New Issue
Block a user