Made initiative a skill of type "check" instead of a modifier

This commit is contained in:
Stefan Zermatten
2019-02-27 16:08:20 +02:00
parent 4e7c0c5a90
commit 8772e539da
4 changed files with 20 additions and 3 deletions

View File

@@ -39,7 +39,6 @@ export default () => ({
{"name": "Level 9 Spell Slots", "variableName": "level9SpellSlots", "type": "spellSlot"},
{"name": "Proficiency Bonus", "variableName": "proficiencyBonus", "type": "modifier"},
{"name": "Initiative", "variableName": "initiative", "type": "modifier"},
{"name": "Carry Capacity Multiplier", "variableName": "carryMultiplier", "type": "utility", "baseValue": 1},
{"name": "Rage Damage", "variableName": "rageDamage", "type": "utility"},
@@ -71,6 +70,8 @@ export default () => ({
{"name": "Intelligence Save", "variableName": "intelligenceSave", "ability": "intelligence", "type":"save"},
{"name": "Wisdom Save", "variableName": "wisdomSave", "ability": "wisdom", "type":"save"},
{"name": "Charisma Save", "variableName": "charismaSave", "ability": "charisma", "type":"save"},
{"name": "Initiative", "variableName": "initiative", "ability": "dexterity", "type":"check"},
],
"damageMultipliers": [