Made toggles function properly when nested under inactive properties and each other
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@@ -2,6 +2,11 @@ import computeToggle from '/imports/api/creature/computation/engine/computeToggl
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import { union } from 'lodash';
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export default function applyToggles(prop, memo){
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// If it used to be inactive delete those fields
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if (prop.inactive) prop.inactive = undefined;
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if (prop.deactivatedByAncestor) prop.deactivatedByAncestor = undefined;
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if (prop.deactivatedByToggle) prop.deactivatedByToggle = undefined;
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// Iterate through the toggle ancestors from oldest to nearest
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prop.computationDetails.toggleAncestors.forEach(toggleId => {
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let toggle = memo.togglesById[toggleId];
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computeToggle(toggle, memo);
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@@ -10,6 +15,7 @@ export default function applyToggles(prop, memo){
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[toggle._id],
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toggle.dependencies,
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);
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// Deactivate if the toggle is false
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if (!toggle.toggleResult){
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prop.inactive = true;
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prop.deactivatedByAncestor = true;
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@@ -1,15 +1,6 @@
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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
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export default function getComputationProperties(creatureId){
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// find ids of all toggles that have conditions, even if they are inactive
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let toggleIds = CreatureProperties.find({
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'ancestors.id': creatureId,
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type: 'toggle',
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removed: {$ne: true},
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condition: { $exists: true },
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}, {
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fields: {_id: 1},
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}).map(t => t._id);
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// Find all the relevant properties
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return CreatureProperties.find({
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'ancestors.id': creatureId,
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@@ -17,17 +8,15 @@ export default function getComputationProperties(creatureId){
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$or: [
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// All active properties
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{inactive: {$ne: true}},
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// All active and inactive toggles with conditions
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// Same as {$in: toggleIds}, but should be slightly faster
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{type: 'toggle', condition: { $exists: true }},
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// All decendents of the above toggles
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{'ancestors.id': {$in: toggleIds}},
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// Unless they were deactivated because of a toggle
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{deactivatedByToggle: true},
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]
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}, {
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// Filter out fields never used by calculations
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fields: {
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icon: 0,
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},
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// Obey tree order
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sort: {
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order: 1,
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}
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