Implemented and cleaned up character schemas
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24
rpg-docs/Model/Character/SubSchemas/Vulnerabilities.js
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24
rpg-docs/Model/Character/SubSchemas/Vulnerabilities.js
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Schemas.Vulnerability = _.extend({
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"min.defaultValue": [
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new Effect("Resistance doesn't stack", 0.5)
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],
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"max.defaultValue": [
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new Effect("Vulnerability doesn't stack", 2)
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]
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}, Schemas.Attribute);
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Schemas.Vulnerabilities = new SimpleSchema({
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acid: {type: Schemas.Vulnerability},
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bludgeoning:{type: Schemas.Vulnerability},
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cold: {type: Schemas.Vulnerability},
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fire: {type: Schemas.Vulnerability},
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force: {type: Schemas.Vulnerability},
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lightning: {type: Schemas.Vulnerability},
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necrotic: {type: Schemas.Vulnerability},
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piercing: {type: Schemas.Vulnerability},
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poison: {type: Schemas.Vulnerability},
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psychic: {type: Schemas.Vulnerability},
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radiant: {type: Schemas.Vulnerability},
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slashing: {type: Schemas.Vulnerability},
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thunder: {type: Schemas.Vulnerability}
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});
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