Implemented and cleaned up character schemas
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159
rpg-docs/Model/Character/SubSchemas/Skills.js
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159
rpg-docs/Model/Character/SubSchemas/Skills.js
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Schemas.Skill = new SimpleSchema({
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//attribute name that this skill used as base mod for roll
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ability: { type: String, defaultValue: "" },
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//multiplied by profBonus and added to base mod
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//only highest value proficiency is used
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proficiency: { type: [Schemas.Effect], defaultValue: [] },
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//added to base mod
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add: { type: [Schemas.Effect], defaultValue: [] },
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//multiplied by base + adds
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mul: { type: [Schemas.Effect], defaultValue: [] },
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//lower bounds, highest used
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min: { type: [Schemas.Effect], defaultValue: [] },
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//upper bounds, lowest used
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max: { type: [Schemas.Effect], defaultValue: [] },
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//things giving advantage
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advantage: { type: [Schemas.Effect], defaultValue: [] },
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//things giving disadvantage
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disadvantage: { type: [Schemas.Effect], defaultValue: [] },
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//added to passive checks only
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passiveAdd: { type: [Schemas.Effect], defaultValue: [] },
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//things causing all rolls to fail
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fail: { type: [Schemas.Effect], defaultValue: [] },
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//things that only apply sometimes
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conditional: { type: [Schemas.Effect], defaultValue: [] }
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});
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Schemas.Skills = new SimpleSchema({
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//saves
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strengthSave: {type: Schemas.Skill},
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"strengthSave.ability": { type: String, defaultValue: "strength" },
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dexteritySave: {type: Schemas.Skill},
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"dexteritySave.ability": { type: String, defaultValue: "dexterity" },
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constitutionSave:{type: Schemas.Skill},
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"constitutionSave.ability": { type: String, defaultValue: "constitution" },
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intelligenceSave:{type: Schemas.Skill},
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"intelligenceSave.ability": { type: String, defaultValue: "intelligence" },
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wisdomSave: {type: Schemas.Skill},
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"wisdomSave.ability": { type: String, defaultValue: "wisdom" },
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charismaSave: {type: Schemas.Skill},
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"charismaSave.ability": { type: String, defaultValue: "charisma" },
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//skill skills
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acrobatics: {type: Schemas.Skill},
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"acrobatics.ability": { type: String, defaultValue: "dexterity" },
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animalHandling: {type: Schemas.Skill},
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"animalHandling.ability": { type: String, defaultValue: "wisdom" },
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arcana: {type: Schemas.Skill},
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"arcana.ability": { type: String, defaultValue: "intelligence" },
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athletics: {type: Schemas.Skill},
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"athletics.ability": { type: String, defaultValue: "strength" },
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deception: {type: Schemas.Skill},
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"deception.ability": { type: String, defaultValue: "charisma" },
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history: {type: Schemas.Skill},
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"history.ability": { type: String, defaultValue: "intelligence" },
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insight: {type: Schemas.Skill},
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"insight.ability": { type: String, defaultValue: "wisdom" },
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intimidation: {type: Schemas.Skill},
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"intimidation.ability": { type: String, defaultValue: "charisma" },
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investigation: {type: Schemas.Skill},
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"investigation.ability": { type: String, defaultValue: "intelligence" },
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medicine: {type: Schemas.Skill},
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"medicine.ability": { type: String, defaultValue: "wisdom" },
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nature: {type: Schemas.Skill},
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"nature.ability": { type: String, defaultValue: "intelligence" },
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perception: {type: Schemas.Skill},
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"perception.ability": { type: String, defaultValue: "wisdom" },
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performance: {type: Schemas.Skill},
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"performance.ability": { type: String, defaultValue: "charisma" },
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persuasion: {type: Schemas.Skill},
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"persuasion.ability": { type: String, defaultValue: "charisma" },
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religion: {type: Schemas.Skill},
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"religion.ability": { type: String, defaultValue: "intelligence" },
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sleightOfHand: {type: Schemas.Skill},
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"sleightOfHand.ability": { type: String, defaultValue: "dexterity" },
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stealth: {type: Schemas.Skill},
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"stealth.ability": { type: String, defaultValue: "dexterity" },
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survival: {type: Schemas.Skill},
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"survival.ability": { type: String, defaultValue: "wisdom" },
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//Mechanical Skills
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initiative: {type: Schemas.Skill},
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"initiative.ability": { type: String, defaultValue: "dexterity" },
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strengthAttack: {type: Schemas.Skill},
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"strengthAttack.ability": {type: String,defaultValue: "strength"},
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"strengthAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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dexterityAttack: {type: Schemas.Skill},
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"dexterityAttack.ability": { type: String, defaultValue: "dexterity" },
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"dexterityAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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constitutionAttack: {type: Schemas.Skill},
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"constitutionAttack.ability":{ type: String, defaultValue: "constitution" },
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"constitutionAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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intelligenceAttack: {type: Schemas.Skill},
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"intelligenceAttack.ability":{ type: String, defaultValue: "intelligence" },
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"intelligenceAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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wisdomAttack: {type: Schemas.Skill},
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"wisdomAttack.ability": { type: String, defaultValue: "wisdom" },
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"wisdomAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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charismaAttack: {type: Schemas.Skill},
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"charismaAttack.ability": { type: String, defaultValue: "charisma" },
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"charismaAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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rangedAttack: {type: Schemas.Skill},
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"rangedAttack.ability": { type: String, defaultValue: "dexterity" },
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"rangedAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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dexterityArmor: {type: Schemas.Skill},
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"dexterityArmor.ability": { type: String, defaultValue: "dexterity" }
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});
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