Implemented and cleaned up character schemas
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50
rpg-docs/Model/Character/SubSchemas/Attributes.js
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50
rpg-docs/Model/Character/SubSchemas/Attributes.js
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Schemas.Attribute = new SimpleSchema({
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//the unmodified value of the attribute
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//should be zero for most attributes after a long rest
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base: {
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type: Number,
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defaultValue: 0
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},
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//effect arrays
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add: { type: [Schemas.Effect], defaultValue: [] },
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mul: { type: [Schemas.Effect], defaultValue: [] },
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min: { type: [Schemas.Effect], defaultValue: [] },
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max: { type: [Schemas.Effect], defaultValue: [] },
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conditional:{ type: [Schemas.Effect], defaultValue: [] }
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});
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Schemas.Attributes = new SimpleSchema({
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strength: {type: Schemas.Attribute},
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dexterity: {type: Schemas.Attribute},
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constitution: {type: Schemas.Attribute},
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intelligence: {type: Schemas.Attribute},
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wisdom: {type: Schemas.Attribute},
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charisma: {type: Schemas.Attribute},
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hitPoints: {type: Schemas.Attribute},
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experience: {type: Schemas.Attribute},
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proficiencyBonus: {type: Schemas.Attribute},
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speed: {type: Schemas.Attribute},
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weight: {type: Schemas.Attribute},
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weightCarried: {type: Schemas.Attribute},
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age: {type: Schemas.Attribute},
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ageRate: {type: Schemas.Attribute},
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level1SpellSlots: {type: Schemas.Attribute},
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level2SpellSlots: {type: Schemas.Attribute},
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level3SpellSlots: {type: Schemas.Attribute},
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level4SpellSlots: {type: Schemas.Attribute},
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level5SpellSlots: {type: Schemas.Attribute},
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level6SpellSlots: {type: Schemas.Attribute},
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level7SpellSlots: {type: Schemas.Attribute},
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level8SpellSlots: {type: Schemas.Attribute},
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level9SpellSlots: {type: Schemas.Attribute},
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ki: {type: Schemas.Attribute},
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sorceryPoints: {type: Schemas.Attribute},
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rages: {type: Schemas.Attribute},
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armor: {type: Schemas.Attribute},
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"armor.add": {
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type: [Schemas.Effect],
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defaultValue: [
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new Effect("Dexterity Modifier", "skillMod skills.dexterityArmor")
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]
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}
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});
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