Implemented and cleaned up character schemas
This commit is contained in:
50
rpg-docs/Model/Character/SubSchemas/Attributes.js
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50
rpg-docs/Model/Character/SubSchemas/Attributes.js
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Schemas.Attribute = new SimpleSchema({
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//the unmodified value of the attribute
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//should be zero for most attributes after a long rest
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base: {
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type: Number,
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defaultValue: 0
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},
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//effect arrays
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add: { type: [Schemas.Effect], defaultValue: [] },
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mul: { type: [Schemas.Effect], defaultValue: [] },
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min: { type: [Schemas.Effect], defaultValue: [] },
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max: { type: [Schemas.Effect], defaultValue: [] },
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conditional:{ type: [Schemas.Effect], defaultValue: [] }
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});
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Schemas.Attributes = new SimpleSchema({
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strength: {type: Schemas.Attribute},
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dexterity: {type: Schemas.Attribute},
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constitution: {type: Schemas.Attribute},
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intelligence: {type: Schemas.Attribute},
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wisdom: {type: Schemas.Attribute},
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charisma: {type: Schemas.Attribute},
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hitPoints: {type: Schemas.Attribute},
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experience: {type: Schemas.Attribute},
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proficiencyBonus: {type: Schemas.Attribute},
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speed: {type: Schemas.Attribute},
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weight: {type: Schemas.Attribute},
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weightCarried: {type: Schemas.Attribute},
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age: {type: Schemas.Attribute},
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ageRate: {type: Schemas.Attribute},
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level1SpellSlots: {type: Schemas.Attribute},
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level2SpellSlots: {type: Schemas.Attribute},
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level3SpellSlots: {type: Schemas.Attribute},
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level4SpellSlots: {type: Schemas.Attribute},
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level5SpellSlots: {type: Schemas.Attribute},
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level6SpellSlots: {type: Schemas.Attribute},
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level7SpellSlots: {type: Schemas.Attribute},
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level8SpellSlots: {type: Schemas.Attribute},
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level9SpellSlots: {type: Schemas.Attribute},
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ki: {type: Schemas.Attribute},
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sorceryPoints: {type: Schemas.Attribute},
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rages: {type: Schemas.Attribute},
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armor: {type: Schemas.Attribute},
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"armor.add": {
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type: [Schemas.Effect],
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defaultValue: [
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new Effect("Dexterity Modifier", "skillMod skills.dexterityArmor")
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]
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}
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});
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18
rpg-docs/Model/Character/SubSchemas/DeathSaves.js
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18
rpg-docs/Model/Character/SubSchemas/DeathSaves.js
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Schemas.DeathSave = new SimpleSchema({
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pass: {
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type: Number,
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min: 0,
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max: 3,
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defaultValue: 0
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},
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fail: {
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type: Number,
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min: 0,
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max: 3,
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defaultValue: 0
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},
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canDeathSave: {
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type: Boolean,
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defaultValue: true
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}
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});
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17
rpg-docs/Model/Character/SubSchemas/Effect/Buff.js
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rpg-docs/Model/Character/SubSchemas/Effect/Buff.js
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/*
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* A buff becomes an effect when applied on a creature.
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* It is the effect plus the stat to which it should be applied
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*/
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Schemas.Buff = new SimpleSchema({
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stat: {
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type: String
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},
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effect: {
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type: Schemas.Effect
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}
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});
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Buff = function(name, stat, value){
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this.stat = stat;
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this.effect = new Effect(name, value);
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};
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35
rpg-docs/Model/Character/SubSchemas/Effect/Effect.js
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35
rpg-docs/Model/Character/SubSchemas/Effect/Effect.js
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/*
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* Effects are reason-value pairs attached to skills and abilities
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* that modify their final value or presentation in some way
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*/
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Schemas.Effect = new SimpleSchema({
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_id: {
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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autoValue: function(){
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if(!isSet) return Random.id();
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}
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},
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name: {
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type: String
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},
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value: {
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type: Number,
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decimal: true,
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optional: true
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},
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calculation: {
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type: String,
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optional: true
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}
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});
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Effect = function(name, value){
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this._id = Random.id();
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this.name = name;
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if (typeof value === "string"){
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this.calculation = value;
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} else if (typeof valye === "number"){
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this.value = value;
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}
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};
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10
rpg-docs/Model/Character/SubSchemas/Proficiencies
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10
rpg-docs/Model/Character/SubSchemas/Proficiencies
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Schemas.Proficiency = new simpleSchema({
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name: {type: String},
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source: {type: String}
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})
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Schemas.Proficiencies = new SimpleSchema({
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weapons: {type: [Schemas.Proficiency]},
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tools: {type: [Schemas.Proficiency]},
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languages: {type: [Schemas.Proficiency]}
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});
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159
rpg-docs/Model/Character/SubSchemas/Skills.js
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159
rpg-docs/Model/Character/SubSchemas/Skills.js
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Schemas.Skill = new SimpleSchema({
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//attribute name that this skill used as base mod for roll
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ability: { type: String, defaultValue: "" },
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//multiplied by profBonus and added to base mod
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//only highest value proficiency is used
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proficiency: { type: [Schemas.Effect], defaultValue: [] },
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//added to base mod
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add: { type: [Schemas.Effect], defaultValue: [] },
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//multiplied by base + adds
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mul: { type: [Schemas.Effect], defaultValue: [] },
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//lower bounds, highest used
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min: { type: [Schemas.Effect], defaultValue: [] },
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//upper bounds, lowest used
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max: { type: [Schemas.Effect], defaultValue: [] },
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//things giving advantage
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advantage: { type: [Schemas.Effect], defaultValue: [] },
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//things giving disadvantage
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disadvantage: { type: [Schemas.Effect], defaultValue: [] },
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//added to passive checks only
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passiveAdd: { type: [Schemas.Effect], defaultValue: [] },
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//things causing all rolls to fail
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fail: { type: [Schemas.Effect], defaultValue: [] },
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//things that only apply sometimes
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conditional: { type: [Schemas.Effect], defaultValue: [] }
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});
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Schemas.Skills = new SimpleSchema({
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//saves
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strengthSave: {type: Schemas.Skill},
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"strengthSave.ability": { type: String, defaultValue: "strength" },
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dexteritySave: {type: Schemas.Skill},
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"dexteritySave.ability": { type: String, defaultValue: "dexterity" },
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constitutionSave:{type: Schemas.Skill},
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"constitutionSave.ability": { type: String, defaultValue: "constitution" },
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intelligenceSave:{type: Schemas.Skill},
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"intelligenceSave.ability": { type: String, defaultValue: "intelligence" },
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wisdomSave: {type: Schemas.Skill},
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"wisdomSave.ability": { type: String, defaultValue: "wisdom" },
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charismaSave: {type: Schemas.Skill},
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"charismaSave.ability": { type: String, defaultValue: "charisma" },
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//skill skills
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acrobatics: {type: Schemas.Skill},
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"acrobatics.ability": { type: String, defaultValue: "dexterity" },
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animalHandling: {type: Schemas.Skill},
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"animalHandling.ability": { type: String, defaultValue: "wisdom" },
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arcana: {type: Schemas.Skill},
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"arcana.ability": { type: String, defaultValue: "intelligence" },
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athletics: {type: Schemas.Skill},
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"athletics.ability": { type: String, defaultValue: "strength" },
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deception: {type: Schemas.Skill},
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"deception.ability": { type: String, defaultValue: "charisma" },
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history: {type: Schemas.Skill},
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"history.ability": { type: String, defaultValue: "intelligence" },
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insight: {type: Schemas.Skill},
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"insight.ability": { type: String, defaultValue: "wisdom" },
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intimidation: {type: Schemas.Skill},
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"intimidation.ability": { type: String, defaultValue: "charisma" },
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investigation: {type: Schemas.Skill},
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"investigation.ability": { type: String, defaultValue: "intelligence" },
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medicine: {type: Schemas.Skill},
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"medicine.ability": { type: String, defaultValue: "wisdom" },
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nature: {type: Schemas.Skill},
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"nature.ability": { type: String, defaultValue: "intelligence" },
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perception: {type: Schemas.Skill},
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"perception.ability": { type: String, defaultValue: "wisdom" },
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performance: {type: Schemas.Skill},
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"performance.ability": { type: String, defaultValue: "charisma" },
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persuasion: {type: Schemas.Skill},
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"persuasion.ability": { type: String, defaultValue: "charisma" },
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religion: {type: Schemas.Skill},
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"religion.ability": { type: String, defaultValue: "intelligence" },
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sleightOfHand: {type: Schemas.Skill},
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"sleightOfHand.ability": { type: String, defaultValue: "dexterity" },
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stealth: {type: Schemas.Skill},
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"stealth.ability": { type: String, defaultValue: "dexterity" },
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survival: {type: Schemas.Skill},
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"survival.ability": { type: String, defaultValue: "wisdom" },
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//Mechanical Skills
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initiative: {type: Schemas.Skill},
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"initiative.ability": { type: String, defaultValue: "dexterity" },
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strengthAttack: {type: Schemas.Skill},
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"strengthAttack.ability": {type: String,defaultValue: "strength"},
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"strengthAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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dexterityAttack: {type: Schemas.Skill},
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"dexterityAttack.ability": { type: String, defaultValue: "dexterity" },
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"dexterityAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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constitutionAttack: {type: Schemas.Skill},
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"constitutionAttack.ability":{ type: String, defaultValue: "constitution" },
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"constitutionAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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intelligenceAttack: {type: Schemas.Skill},
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"intelligenceAttack.ability":{ type: String, defaultValue: "intelligence" },
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"intelligenceAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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wisdomAttack: {type: Schemas.Skill},
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"wisdomAttack.ability": { type: String, defaultValue: "wisdom" },
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"wisdomAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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charismaAttack: {type: Schemas.Skill},
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"charismaAttack.ability": { type: String, defaultValue: "charisma" },
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"charismaAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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rangedAttack: {type: Schemas.Skill},
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"rangedAttack.ability": { type: String, defaultValue: "dexterity" },
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"rangedAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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dexterityArmor: {type: Schemas.Skill},
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"dexterityArmor.ability": { type: String, defaultValue: "dexterity" }
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});
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13
rpg-docs/Model/Character/SubSchemas/Strings.js
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13
rpg-docs/Model/Character/SubSchemas/Strings.js
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Schemas.Strings = new SimpleSchema({
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name: { type: String, defaultValue: "" },
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alignment: { type: String, defaultValue: "" },
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gender: { type: String, defaultValue: "" },
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race: { type: String, defaultValue: "" },
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description:{ type: String, defaultValue: "" },
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personality:{ type: String, defaultValue: "" },
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ideals: { type: String, defaultValue: "" },
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bonds: { type: String, defaultValue: "" },
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flaws: { type: String, defaultValue: "" },
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backstory: { type: String, defaultValue: "" },
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notes: { type: String, defaultValue: "" },
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});
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24
rpg-docs/Model/Character/SubSchemas/Vulnerabilities.js
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24
rpg-docs/Model/Character/SubSchemas/Vulnerabilities.js
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Schemas.Vulnerability = _.extend({
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"min.defaultValue": [
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new Effect("Resistance doesn't stack", 0.5)
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],
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"max.defaultValue": [
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new Effect("Vulnerability doesn't stack", 2)
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]
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}, Schemas.Attribute);
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Schemas.Vulnerabilities = new SimpleSchema({
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acid: {type: Schemas.Vulnerability},
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bludgeoning:{type: Schemas.Vulnerability},
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cold: {type: Schemas.Vulnerability},
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fire: {type: Schemas.Vulnerability},
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force: {type: Schemas.Vulnerability},
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lightning: {type: Schemas.Vulnerability},
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necrotic: {type: Schemas.Vulnerability},
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piercing: {type: Schemas.Vulnerability},
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poison: {type: Schemas.Vulnerability},
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psychic: {type: Schemas.Vulnerability},
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radiant: {type: Schemas.Vulnerability},
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slashing: {type: Schemas.Vulnerability},
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thunder: {type: Schemas.Vulnerability}
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});
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