Implemented skill and attribute summary dialogs

This commit is contained in:
Thaum
2015-04-21 11:30:34 +00:00
parent b1e23eba9a
commit 6926693e9d
9 changed files with 349 additions and 109 deletions

View File

@@ -18,7 +18,7 @@ dburles:collection-helpers@1.0.3
dburles:mongo-collection-instances@0.3.3
ddp@1.1.0
deps@1.0.7
differential:vulcanize@0.0.4
differential:vulcanize@0.0.5
ejson@1.0.6
email@1.0.6
fastclick@1.0.3
@@ -46,15 +46,16 @@ logging@1.0.7
matb33:collection-hooks@0.7.11
meteor@1.1.6
meteor-platform@1.2.2
mike:mocha@0.5.2
mike:mocha@0.5.3
minifiers@1.1.5
minimongo@1.0.8
mobile-status-bar@1.0.3
momentjs:moment@2.10.0
momentjs:moment@2.10.3
mongo@1.1.0
npm-bcrypt@0.7.8_2
observe-sequence@1.0.6
ordered-dict@1.0.3
package-version-parser@3.0.3
percolate:migrations@0.7.3
practicalmeteor:chai@1.9.2_3
practicalmeteor:loglevel@1.1.0_3
@@ -64,6 +65,9 @@ reactive-var@1.0.5
reload@1.1.3
retry@1.0.3
routepolicy@1.0.5
sanjo:long-running-child-process@1.0.3
sanjo:meteor-files-helpers@1.1.0_4
sanjo:meteor-version@1.0.0
service-configuration@1.0.4
session@1.1.0
sha@1.0.3
@@ -75,11 +79,11 @@ tracker@1.0.7
ui@1.0.6
underscore@1.0.3
url@1.0.4
velocity:core@0.4.5
velocity:html-reporter@0.3.2
velocity:node-soft-mirror@0.3.1
velocity:chokidar@0.12.6_1
velocity:core@0.6.0
velocity:html-reporter@0.5.3
velocity:meteor-internals@1.1.0_7
velocity:shim@0.1.0
velocity:test-proxy@0.0.4
webapp@1.2.0
webapp-hashing@1.0.3
zimme:collection-behaviours@1.0.4

View File

@@ -33,6 +33,16 @@ table {
border-spacing: 0;
}
.summaryTable td{
text-align: right;
padding: 4px;
min-width: 80px;
}
.summaryTable td:first-child {
text-align: left;
}
hr {
background-color: #444;
opacity: 0.12;
@@ -94,12 +104,12 @@ paper-button {
color: rgba(0, 0, 0, 0.54);
}
.clickable {
.clickable, .statCard {
cursor: pointer;
}
.skillRow {
cursor: initial;
cursor: pointer;
}
.resourceCards {

View File

@@ -1,8 +0,0 @@
.containerSummaryTable td{
text-align: right;
padding: 4px;
}
.containerSummaryTable td:first-child {
text-align: left;
}

View File

@@ -33,7 +33,7 @@
<template name="containerView">
<div layout horizontal wrap center justified>
<table class="containerSummaryTable fullwidth">
<table class="summaryTable fullwidth">
<tr><td>Container</td><td>{{weight}}lbs</td><td>{{longValueString value}}</td></tr>
<tr><td>Contents</td><td>{{contentsWeight}}lbs</td><td>{{longValueString contentsValue}}</td></tr>
<tr class="body2"><td>Total</td><td>{{totalWeight}}lbs</td><td>{{longValueString totalValue}}</td></tr>

View File

@@ -0,0 +1,66 @@
<!-- needs name, char, and statName -->
<template name="attributeDialog">
{{#baseDialog title=name class=colorClass hideEdit=true}}
{{> attributeDialogView}}
{{/baseDialog}}
</template>
<template name="attributeDialogView">
<div layout horizontal center-aligned>
<div class="display2">
{{char.attributeValue statName}}
</div>
{{#if adjustment}}
<div class="display1">
/{{char.attributeBase statName}}
</div>
{{/if}}
</div>
<hr class="vertMargin">
<table class="summaryTable">
{{#each baseEffects}}
<tr>
<td>{{sourceName}}</td>
<td>{{signedString statValue}}</td>
</tr>
{{/each}}
{{#each addEffects}}
<tr>
<td>{{sourceName}}</td>
<td>{{signedString statValue}}</td>
</tr>
{{/each}}
{{#each mulEffects}}
<tr>
<td>{{sourceName}}</td>
<td>&times;{{statValue}}</td>
</tr>
{{/each}}
{{#each minEffects}}
<tr>
<td>{{sourceName}}</td>
<td>Min: {{statValue}}</td>
</tr>
{{/each}}
{{#each maxEffects}}
<tr>
<td>{{sourceName}}</td>
<td>Max: {{statValue}}</td>
</tr>
{{/each}}
<tr class="body2">
<td>Base Value</td>
<td>{{char.attributeBase statName}}</td>
</tr>
<tr>
<td>Adjustment</td>
<td>{{signedString adjustment}}</td>
</tr>
<tr class="body2">
<td>Total</td>
<td>{{char.attributeValue statName}}</td>
</tr>
</table>
</template>

View File

@@ -0,0 +1,139 @@
//TODO add dexterity armor
var stats = {
"strength":{"name":"Strength"},
"dexterity":{"name":"Dexterity"},
"constitution":{"name":"Constitution"},
"intelligence":{"name":"Intelligence"},
"wisdom":{"name":"Wisdom"},
"charisma":{"name":"Charisma"},
"strengthSave":{"name":"Strength Save",},
"dexteritySave":{"name":"Dexterity Save",},
"constitutionSave":{"name":"Constitution Save",},
"intelligenceSave":{"name":"Intelligence Save",},
"wisdomSave":{"name":"Wisdom Save",},
"charismaSave":{"name":"Charisma Save",},
"acrobatics":{"name":"Acrobatics",},
"animalHandling":{"name":"Animal Handling",},
"arcana":{"name":"Arcana",},
"athletics":{"name":"Athletics",},
"deception":{"name":"Deception",},
"history":{"name":"History",},
"insight":{"name":"Insight",},
"intimidation":{"name":"Intimidation",},
"investigation":{"name":"Investigation",},
"medicine":{"name":"Medicine",},
"nature":{"name":"Nature",},
"perception":{"name":"Perception",},
"performance":{"name":"Performance",},
"persuasion":{"name":"Persuasion",},
"religion":{"name":"Religion",},
"sleightOfHand":{"name":"Sleight of Hand",},
"stealth":{"name":"Stealth",},
"survival":{"name":"Survival",},
"initiative":{"name":"Initiative",},
"hitPoints":{"name":"Hit Points"},
"armor":{"name":"Armor"},
"dexterityArmor":{"name":"Dexterity Armor Bonus"},
"speed":{"name":"Speed"},
"proficiencyBonus":{"name":"Proficiency Bonus"},
"ki":{"name":"Ki Points"},
"sorceryPoints":{"name":"Sorcery Points"},
"rages":{"name":"Rages"},
"rageDamage":{"name":"Rage Damage"},
"expertiseDice":{"name":"Expertise Dice"},
"superiorityDice":{"name":"Superiority Dice"},
"level1SpellSlots":{"name":"level 1 Spell Slots"},
"level2SpellSlots":{"name":"level 2 Spell Slots"},
"level3SpellSlots":{"name":"level 3 Spell Slots"},
"level4SpellSlots":{"name":"level 4 Spell Slots"},
"level5SpellSlots":{"name":"level 5 Spell Slots"},
"level6SpellSlots":{"name":"level 6 Spell Slots"},
"level7SpellSlots":{"name":"level 7 Spell Slots"},
"level8SpellSlots":{"name":"level 8 Spell Slots"},
"level9SpellSlots":{"name":"level 9 Spell Slots"},
"d6HitDice":{"name":"d6 Hit Dice"},
"d8HitDice":{"name":"d8 Hit Dice"},
"d10HitDice":{"name":"d10 Hit Dice"},
"d12HitDice":{"name":"d12 Hit Dice"},
"acidMultiplier":{"name":"Acid", "group": "Weakness/Resistance"},
"bludgeoningMultiplier":{"name":"Bludgeoning", "group": "Weakness/Resistance"},
"coldMultiplier":{"name":"Cold", "group": "Weakness/Resistance"},
"fireMultiplier":{"name":"Fire", "group": "Weakness/Resistance"},
"forceMultiplier":{"name":"Force", "group": "Weakness/Resistance"},
"lightningMultiplier":{"name":"Lightning", "group": "Weakness/Resistance"},
"necroticMultiplier":{"name":"Necrotic", "group": "Weakness/Resistance"},
"piercingMultiplier":{"name":"Piercing", "group": "Weakness/Resistance"},
"poisonMultiplier":{"name":"Poison", "group": "Weakness/Resistance"},
"psychicMultiplier":{"name":"Psychic", "group": "Weakness/Resistance"},
"radiantMultiplier":{"name":"Radiant", "group": "Weakness/Resistance"},
"slashingMultiplier":{"name":"Slashing", "group": "Weakness/Resistance"},
"thunderMultiplier":{"name":"Thunder", "group": "Weakness/Resistance"}
};
var operations = {
base: {name: "Base Value"},
proficiency: {name: "Proficiency"},
add: {name: "&plus;"},
mul: {name: "&times;"},
min: {name: "Min"},
max: {name: "Max"},
advantage: {name: "Advantage"},
disadvantage: {name: "Disadvantage"},
passiveAdd: {name: "Passive Bonus"},
fail: {name: "Automatically Fail"},
conditional: {name: "Conditional Benefit"}
};
var abilities = {
strength: {name: "Strength"},
dexterity: {name: "Dexterity"},
constitution: {name: "Constitution"},
intelligence: {name: "Intelligence"},
wisdom: {name: "Wisdom"},
charisma: {name: "Charisma"},
};
Template.attributeDialogView.created = function(){
this.data.char = Characters.findOne(this.data.charId, {fields: {_id : 1}});
};
Template.attributeDialogView.helpers({
or: function(a, b, c){
return a || b || c;
},
adjustment: function(){
var value = this.char.attributeValue(this.statName);
var base = this.char.attributeBase(this.statName);
return value - base;
},
baseEffects: function(){
return Effects.find({charId: this.char._id, stat: this.statName, operation: "base"});
},
addEffects: function(){
return Effects.find({charId: this.char._id, stat: this.statName, operation: "add"});
},
mulEffects: function(){
return Effects.find({charId: this.char._id, stat: this.statName, operation: "mul"});
},
minEffects: function(){
return Effects.find({charId: this.char._id, stat: this.statName, operation: "min"});
},
maxEffects: function(){
return Effects.find({charId: this.char._id, stat: this.statName, operation: "max"});
},
char: function(){
return Characters.findOne(this.charId, {fields:{_id: 1}});
},
sourceName: function(){
if (this.parent.collection === "Characters") return "inate";
return this.getParent().name;
},
operationName: function(){
var op = operations[this.operation];
return op && op.name || "No Operation";
},
statValue: function(){
return evaluate(this.charId, this.calculation) || this.value;
},
});

View File

@@ -1,81 +1,101 @@
<!-- needs name, char, and skillName -->
<template name="skillDialog">
{{#baseDialog title=name class=colorClass hideColor="true" hideDelete="true"}}
<!--proficiency-->
<div>
<core-icon icon="{{profIcon}}"></core-icon>
{{#if profSource}}
{{#with profSource}}
{{statValue}} - {{sourceName}}
{{/with}}
{{else}}
Not Proficient
{{/if}}
</div>
<!--numerical value-->
<div>
<!--Ability Mod-->
<div horizontal center-justified layout>
<div flex>{{abilityName}}</div>
<div class="summaryNumber">{{char.abilityMod ability}}</div>
{{#baseDialog title=name class=colorClass hideEdit=true}}
{{> skillDialogView}}
{{/baseDialog}}
</template>
<template name="skillDialogView">
<div layout vertical center>
<div class="display2">
{{char.skillMod skillName}}
</div>
<!--Prof bonus-->
<div class="subhead">
<core-icon icon="{{profIcon}}" class="black54"></core-icon>
{{#if profSource}}
{{proficiencyValue}} - {{#with profSource}}{{sourceName}}{{/with}}
{{else}}
Not Proficient
{{/if}}
</div>
</div>
<hr class="vertMargin">
<table class="summaryTable">
<tr>
<td>{{abilityName}}</td>
<td>{{char.abilityMod ability}}</td>
</tr>
{{#if char.proficiency skillName}}
<div horizontal center-justified layout>
<div flex>{{#with profSource}}{{statValue}}{{/with}}</div>
<div class="summaryNumber">{{signedString profBonus}}</div>
</div>
<tr>
<td>{{proficiencyValue}}</td>
<td>{{signedString profBonus}}</td>
</tr>
{{/if}}
<!--numerical effects-->
{{#each addEffects}}
<div horizontal center-justified layout>
<div flex>{{sourceName}}</div>
<div class="summaryNumber">{{signedString statValue}}</div>
</div>
<tr>
<td>{{sourceName}}</td>
<td>{{signedString statValue}}</td>
</tr>
{{/each}}
{{#each mulEffects}}
<div horizontal center-justified layout>
<div flex>{{sourceName}}</div>
<div class="summaryNumber">&times;{{statValue}}</div>
</div>
<tr>
<td>{{sourceName}}</td>
<td>&times;{{statValue}}</td>
</tr>
{{/each}}
{{#each minEffects}}
<div horizontal center-justified layout>
<div flex>{{sourceName}}</div>
<div class="summaryNumber">Min: {{statValue}}</div>
</div>
<tr>
<td>{{sourceName}}</td>
<td>Min: {{statValue}}</td>
</tr>
{{/each}}
{{#each maxEffects}}
<div horizontal center-justified layout>
<div flex>{{sourceName}}</div>
<div class="summaryNumber">Max: {{statValue}}</div>
<tr>
<td>{{sourceName}}</td>
<td>Max: {{statValue}}</td>
</tr>
{{/each}}
<tr class="body2">
<td>Total</td>
<td>{{char.skillMod skillName}}</td>
</tr>
</table>
{{#if or advEffects.count dadvEffects.count conditionalEffects.count}}
<hr class="vertMargin">
{{/if}}
<div class="spaceAfter" horizontal center layout>
{{#if advEffects.count}}
<div class="body2" style="width: 100px;">
Advantage
</div>
{{/each}}
<!--Total-->
<div horizontal center-justified layout>
<div flex>Total</div>
<div class="summaryNumber">{{char.skillMod skillName}}</div>
</div>
<div flex>
{{#each advEffects}}
<div>{{sourceName}}</div>
{{/each}}
</div>
{{/if}}
</div>
<div class="spaceAfter" horizontal center layout>
{{#if dadvEffects.count}}
<div class="body2" style="width: 100px;">
Disadvantage
</div>
<div flex>
{{#each dadvEffects}}
<div>{{sourceName}}</div>
{{/each}}
</div>
{{/if}}
</div>
<!--Advantage effects-->
{{#if advEffects.count}}
Advantage:
{{#each advEffects}}
<div>{{sourceName}}</div>
{{/each}}
{{/if}}
{{#if dadvEffects.count}}
Disadvantage:
{{#each dadvEffects}}
<div>{{sourceName}}</div>
{{/each}}
{{/if}}
<!--Conditional Benefits-->
{{#each conditionalEffects}}
<div>
<div>{{sourceName}}</div>
<div class="spaceAfter">
<div class="body2">{{sourceName}}</div>
<div>*{{statValue}}</div>
</div>
{{/each}}
{{/baseDialog}}
</template>

View File

@@ -33,8 +33,8 @@ var stats = {
"initiative":{"name":"Initiative",},
"hitPoints":{"name":"Hit Points"},
"armor":{"name":"Armor"},
"dexterityArmor":{"name":"Dexterity Armor Bonus"}
,"speed":{"name":"Speed"},
"dexterityArmor":{"name":"Dexterity Armor Bonus"},
"speed":{"name":"Speed"},
"proficiencyBonus":{"name":"Proficiency Bonus"},
"ki":{"name":"Ki Points"},
"sorceryPoints":{"name":"Sorcery Points"},
@@ -90,14 +90,17 @@ var abilities = {
constitution: {name: "Constitution"},
intelligence: {name: "Intelligence"},
wisdom: {name: "Wisdom"},
charisma: {name: "Charisma"},
}
charisma: {name: "Charisma"},
};
Template.skillDialog.created = function(){
Template.skillDialogView.created = function(){
this.data.char = Characters.findOne(this.data.charId, {fields: {_id : 1}});
};
Template.skillDialog.helpers({
Template.skillDialogView.helpers({
or: function(a, b, c){
return a || b || c;
},
profIcon: function(){
var prof = this.char.proficiency(this.skillName);
if(prof > 0 && prof < 1) return "image:brightness-2";
@@ -106,12 +109,18 @@ Template.skillDialog.helpers({
return "radio-button-off";
},
profSource: function(){
var effs = Effects.find({charId: this.char._id, stat: this.skillName, operation: "proficiency"}, {sort: {value: -1}}).fetch();
return effs && effs[0];
return Proficiencies.findOne({charId: this.char._id, name: this.skillName}, {sort: {value: -1}});
},
profBonus: function(){
return this.char.proficiency(this.skillName) * this.char.attributeValue("proficiencyBonus");
},
proficiencyValue: function(){
var prof = this.char.proficiency(this.skillName);
if(prof == 0.5) return "Half Proficiency";
if(prof == 1) return "Proficient";
if(prof == 2) return "Double Proficiency";
return prof + "x Proficiency";
},
addEffects: function(){
return Effects.find({charId: this.char._id, stat: this.skillName, operation: "add"});
},
@@ -153,30 +162,28 @@ Template.skillDialog.helpers({
},
sourceName: function(){
if (this.parent.collection === "Characters") return "inate";
var parent = this.getParent();
return parent && parent.name;
return this.getParent().name;
},
operationName: function(){
if(this.operation === "proficiency") return null;
if(stats[this.stat].group === "Weakness/Resistance") return null;
return operations[this.operation] && operations[this.operation].name || "No Operation";
return operations[this.operation] &&
operations[this.operation].name ||
"No Operation";
},
statValue: function(){
if(this.operation === "advantage" ||
this.operation === "disadvantage" ||
this.operation === "fail"){
if(
this.operation === "advantage" ||
this.operation === "disadvantage" ||
this.operation === "fail"
){
return null;
}
if(this.operation === "proficiency"){
if(this.value == 0.5 || this.calculation == 0.5) return "Half Proficiency";
if(this.value == 1 || this.calculation == 1) return "Proficiency";
if(this.value == 2 || this.calculation == 2) return "Double Proficiency";
}
if(stats[this.stat].group === "Weakness/Resistance"){
if(this.value == 0.5 || this.calculation == 0.5) return "Resistance";
if(this.value == 2 || this.calculation == 2) return "Vulnerability";
if(this.value == 0 || this.calculation == 0) return "Immunity";
if(this.value === 0.5) return "Resistance";
if(this.value === 2) return "Vulnerability";
if(this.value === 0) return "Immunity";
return " Damage x"+ this.value;
}
return this.calculation || this.value;
}
return evaluate(this.charId, this.calculation) || this.value;
},
});

View File

@@ -1,19 +1,21 @@
Template.stats.events({
"tap .statCard": function(event, instance){
//TODO reimplement this when the dialog is nice
return;
var charId = instance.data._id;
if(this.isSkill){
var charId = instance.data._id;
GlobalUI.setDetail({
template: "skillDialog",
data: {name: this.name, skillName: this.stat, charId: charId},
heroId: charId + this.stat
});
} else {
GlobalUI.setDetail({
template: "attributeDialog",
data: {name: this.name, statName: this.stat, charId: charId},
heroId: charId + this.stat
});
}
},
"tap .skillRow": function(event, instance){
//TODO reimplement this when the dialog is nice
return;
var skill = this.skill;
var charId = instance.data._id;
GlobalUI.setDetail({