Updated computation engine to handle multiple attributes and skills with the same variable name
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import applyToggles from '/imports/api/creature/computation/engine/applyToggles.js';
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export default function computeEffect(proficiency, memo){
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if (proficiency.computationDetails.computed) return;
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if (proficiency.computationDetails.busyComputing){
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// Trying to compute this proficiency again while it is already computing.
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// We must be in a dependency loop.
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proficiency.computationDetails.computed = true;
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proficiency.result = NaN;
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proficiency.computationDetails.busyComputing = false;
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proficiency.computationDetails.error = 'dependencyLoop';
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if (Meteor.isClient) console.warn('dependencyLoop', proficiency);
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return;
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}
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// Before doing any work, mark this proficiency as busy
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proficiency.computationDetails.busyComputing = true;
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// Apply any toggles
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applyToggles(proficiency, memo);
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proficiency.computationDetails.computed = true;
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proficiency.computationDetails.busyComputing = false;
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}
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