Prevented user-created dependency loops when setting effects as calclations
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@@ -3,17 +3,17 @@ Characters = new Meteor.Collection("characters");
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Schemas.Character = new SimpleSchema({
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//strings
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name: { type: String, defaultValue: "", optional: true },
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alignment: { type: String, defaultValue: "", optional: true },
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gender: { type: String, defaultValue: "", optional: true },
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race: { type: String, defaultValue: "", optional: true },
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description:{ type: String, defaultValue: "", optional: true },
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personality:{ type: String, defaultValue: "", optional: true },
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ideals: { type: String, defaultValue: "", optional: true },
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bonds: { type: String, defaultValue: "", optional: true },
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flaws: { type: String, defaultValue: "", optional: true },
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backstory: { type: String, defaultValue: "", optional: true },
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notes: { type: String, defaultValue: "", optional: true },
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name: { type: String, defaultValue: "", trim: false},
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alignment: { type: String, defaultValue: "", trim: false},
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gender: { type: String, defaultValue: "", trim: false},
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race: { type: String, defaultValue: "", trim: false},
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description:{ type: String, defaultValue: "", trim: false},
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personality:{ type: String, defaultValue: "", trim: false},
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ideals: { type: String, defaultValue: "", trim: false},
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bonds: { type: String, defaultValue: "", trim: false},
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flaws: { type: String, defaultValue: "", trim: false},
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backstory: { type: String, defaultValue: "", trim: false},
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notes: { type: String, defaultValue: "", trim: false},
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//attributes
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//ability scores
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@@ -269,7 +269,7 @@ Characters.helpers({
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var char = Characters.findOne(this._id, {fields: fieldSelector});
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var field = char[fieldName];
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if(field === undefined){
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throw "no such field "+fieldName+" exists";
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console.log("no field ", fieldName, " exists for character ", char)
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}
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return field;
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},
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@@ -279,52 +279,123 @@ Characters.helpers({
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console.log("Character's schema does not contain a field called: " + fieldName);
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return;
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}
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var field = this.getField(fieldName);
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//duck typing to get the right value function
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//.proficiency implies skill
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if (Schemas.Character.schema(fieldName + ".proficiency")){
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return this.skillMod(field);
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return this.skillMod(fieldName);
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}
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//base without proficiency implies attribute
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if (Schemas.Character.schema(fieldName + ".base")){
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return this.attributeValue(field);
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return this.attributeValue(fieldName);
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}
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//fall back to just returning the field itself
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return field;
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return this.getField(fieldName);
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},
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attributeValue: function(attribute){
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if (attribute === undefined) return;
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var charId = this._id;
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if (_.isString(attribute)){
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attribute = this.getField(attribute);
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attributeValue: (function(){
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//store a private array of attributes we've visited without returning
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//if we try to visit the same attribute twice before resolving its value
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//we are in a dependency loop and need to GTFO
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var visitedAttributes = [];
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return function(attributeName){
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check(attributeName, String);
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//we're still evaluating this attribute, must be in a loop
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if(_.contains(visitedAttributes, attributeName)) {
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console.log("dependency loop detected");
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return NaN;
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}
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//push this attribute to the list of visited attributes
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//we can't visit it again unless it returns first
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visitedAttributes.push(attributeName);
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var charId = this._id;
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var attribute = this.getField(attributeName);
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//base value
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var value = attribute.base;
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//add all values in add array
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_.each(attribute.add, function(effect){
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value += evaluateEffect(charId, effect);
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});
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//multiply all values in mul array
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_.each(attribute.mul, function(effect){
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value *= evaluateEffect(charId, effect);
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});
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//largest min
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_.each(attribute.min, function(effect){
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var min = evaluateEffect(charId, effect);
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value = value > min? value : min;
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});
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//smallest max
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_.each(attribute.max, function(effect){
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var max = evaluateEffect(charId, effect);
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value = value < max? value : max;
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});
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//done traversing the tree, this attribute returns, pull it from the array
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visitedAttributes = _.without(visitedAttributes, attributeName);
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return value;
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}
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//base value
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var value = attribute.base;
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//add all values in add array
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_.each(attribute.add, function(effect){
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value += evaluateEffect(charId, effect);
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});
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})(),
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//multiply all values in mul array
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_.each(attribute.mul, function(effect){
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value *= evaluateEffect(charId, effect);
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});
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skillMod: (function(){
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//store a private array of skills we've visited without returning
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//if we try to visit the same skill twice before resolving its value
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//we are in a dependency loop and need to GTFO
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var visitedSkills = [];
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return function(skillName){
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check(skillName, String);
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//we're still evaluating this attribute, must be in a loop
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if(_.contains(visitedSkills, skillName)) {
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console.log("dependency loop detected");
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return NaN;
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}
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//push this skill to the list of visited skills
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//we can't visit it again unless it returns first
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visitedSkills.push(skillName);
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//largest min
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_.each(attribute.min, function(effect){
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var min = evaluateEffect(charId, effect);
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value = value > min? value : min;
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});
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var charId = this._id;
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skill = this.getField(skillName);
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//get the final value of the ability score
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var ability = this.attributeValue(skill.ability);
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//smallest max
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_.each(attribute.max, function(effect){
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var max = evaluateEffect(charId, effect);
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value = value < max? value : max;
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});
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//base modifier
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var mod = +getMod(ability)
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return value;
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},
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//multiply proficiency bonus by largest value in proficiency array
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var prof = this.proficiency(skill);
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//add multiplied proficiency bonus to modifier
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mod += prof * this.attributeValue("proficiencyBonus");
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//add all values in add array
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_.each(skill.add, function(effect){
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mod += evaluateEffect(charId, effect);
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});
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//multiply all values in mul array
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_.each(skill.mul, function(effect){
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mod *= evaluateEffect(charId, effect);
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});
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//largest min
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_.each(skill.min, function(effect){
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var min = evaluateEffect(charId, effect);
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mod = mod > min? mod : min;
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});
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//smallest max
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_.each(skill.max, function(effect){
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var max = evaluateEffect(charId, effect);
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mod = mod < max? mod : max;
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});
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//done traversing the tree, this skill returns, pull it from the array
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visitedSkills = _.without(visitedSkills, skillName);
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return signedString(mod);
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}
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})(),
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proficiency: function(skill){
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if (_.isString(skill)){
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@@ -342,52 +413,6 @@ Characters.helpers({
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return prof;
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},
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skillMod: function(skill){
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if(skill === undefined){
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console.log("Cannot get skillMod of undefined");
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return;
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}
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var charId = this._id;
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if (_.isString(skill)){
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skill = this.getField(skill);
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}
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//get the final value of the ability score
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var ability = this.attributeValue(skill.ability);
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//base modifier
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var mod = +getMod(ability)
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//multiply proficiency bonus by largest value in proficiency array
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var prof = this.proficiency(skill);
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//add multiplied proficiency bonus to modifier
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mod += prof * this.attributeValue("proficiencyBonus");
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//add all values in add array
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_.each(skill.add, function(effect){
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mod += evaluateEffect(charId, effect);
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});
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//multiply all values in mul array
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_.each(skill.mul, function(effect){
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mod *= evaluateEffect(charId, effect);
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});
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//largest min
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_.each(skill.min, function(effect){
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var min = evaluateEffect(charId, effect);
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mod = mod > min? mod : min;
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});
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//smallest max
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_.each(skill.max, function(effect){
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var max = evaluateEffect(charId, effect);
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mod = mod < max? mod : max;
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});
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return signedString(mod);
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},
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passiveSkill: function(skill){
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if (_.isString(skill)){
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skill = this.getField(skill);
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