Merge pull request #38 from ThaumRystra/feature-base-ability-scores-10
Base ability scores default to 10, closes #36
This commit is contained in:
@@ -59,71 +59,74 @@ Schemas.Effect = new SimpleSchema({
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Effects.attachSchema(Schemas.Effect);
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if (Meteor.isServer) Characters.after.insert(function(userId, char) {
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Effects.insert({
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charId: char._id,
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name: "Constitution modifier for each level",
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stat: "hitPoints",
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operation: "add",
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calculation: "level * constitutionMod",
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parent: {
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id: char._id,
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collection: "Characters",
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group: "Inate",
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},
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});
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Effects.insert({
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charId: char._id,
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name: "Proficiency bonus by level",
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stat: "proficiencyBonus",
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operation: "add",
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calculation: "floor(level / 4 + 1.75)",
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parent: {
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id: char._id,
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collection: "Characters",
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group: "Inate",
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},
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});
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Effects.insert({
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charId: char._id,
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name: "Dexterity Armor Bonus",
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stat: "armor",
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operation: "add",
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calculation: "dexterityArmor",
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parent: {
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id: char._id,
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collection: "Characters",
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group: "Inate",
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},
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});
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Effects.insert({
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charId: char._id,
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name: "Natural Armor",
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stat: "armor",
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operation: "base",
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value: 10,
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parent: {
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id: char._id,
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collection: "Characters",
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group: "Inate",
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},
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});
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Effects.insert({
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charId: char._id,
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name: "Natural Carrying Capacity",
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stat: "carryMultiplier",
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operation: "base",
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value: "1",
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parent: {
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id: char._id,
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collection: "Characters",
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group: "Inate",
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},
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});
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});
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Effects.attachBehaviour("softRemovable");
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makeChild(Effects, ["enabled"]); //children of lots of things
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Effects.allow(CHARACTER_SUBSCHEMA_ALLOW);
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Effects.deny(CHARACTER_SUBSCHEMA_DENY);
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//give characters default character effects
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Characters.after.insert(function(userId, char) {
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if (Meteor.isServer) {
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Effects.insert({
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charId: char._id,
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name: "Constitution modifier for each level",
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stat: "hitPoints",
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operation: "add",
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calculation: "level * constitutionMod",
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parent: {
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id: char._id,
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collection: "Characters",
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group: "Inate",
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},
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});
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Effects.insert({
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charId: char._id,
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name: "Proficiency bonus by level",
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stat: "proficiencyBonus",
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operation: "add",
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calculation: "floor(level / 4 + 1.75)",
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parent: {
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id: char._id,
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collection: "Characters",
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group: "Inate",
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},
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});
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Effects.insert({
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charId: char._id,
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name: "Dexterity Armor Bonus",
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stat: "armor",
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operation: "add",
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calculation: "dexterityArmor",
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parent: {
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id: char._id,
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collection: "Characters",
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group: "Inate",
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},
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});
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Effects.insert({
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charId: char._id,
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name: "Natural Armor",
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stat: "armor",
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operation: "base",
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value: 10,
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parent: {
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id: char._id,
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collection: "Characters",
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group: "Inate",
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},
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});
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Effects.insert({
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charId: char._id,
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name: "Natural Carrying Capacity",
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stat: "carryMultiplier",
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operation: "base",
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value: "1",
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parent: {
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id: char._id,
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collection: "Characters",
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group: "Inate",
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},
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});
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}
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});
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@@ -35,3 +35,81 @@ makeParent(Features, ["name", "enabled"]); //parents of effects and attacks
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Features.allow(CHARACTER_SUBSCHEMA_ALLOW);
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Features.deny(CHARACTER_SUBSCHEMA_DENY);
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//give characters default feature of base ability scores of 10
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Characters.after.insert(function(userId, char) {
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if (Meteor.isServer){
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var featureId = Features.insert({
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name: "Base Ability Scores",
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charId: char._id,
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enabled: true,
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alwaysEnabled: true,
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});
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Effects.insert({
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stat: "strength",
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charId: char._id,
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parent: {
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id: featureId,
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collection: "Features",
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},
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operation: "base",
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value: 10,
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enabled: true,
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});
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Effects.insert({
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stat: "dexterity",
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charId: char._id,
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parent: {
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id: featureId,
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collection: "Features",
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},
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operation: "base",
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value: 10,
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enabled: true,
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});
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Effects.insert({
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stat: "constitution",
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charId: char._id,
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parent: {
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id: featureId,
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collection: "Features",
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},
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operation: "base",
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value: 10,
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enabled: true,
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});
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Effects.insert({
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stat: "intelligence",
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charId: char._id,
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parent: {
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id: featureId,
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collection: "Features",
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},
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operation: "base",
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value: 10,
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enabled: true,
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});
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Effects.insert({
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stat: "wisdom",
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charId: char._id,
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parent: {
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id: featureId,
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collection: "Features",
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},
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operation: "base",
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value: 10,
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enabled: true,
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});
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Effects.insert({
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stat: "charisma",
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charId: char._id,
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parent: {
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id: featureId,
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collection: "Features",
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},
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operation: "base",
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value: 10,
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enabled: true,
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});
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}
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});
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