Added drag-for-damage functionality to the health bar
This commit is contained in:
@@ -11,4 +11,6 @@ accounts-password
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accounts-ui
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random
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dburles:collection-helpers
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reactive-var
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cw4gn3r:jquery-event-drag
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@@ -14,6 +14,7 @@ callback-hook@1.0.1
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check@1.0.2
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ctl-helper@1.0.4
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ctl@1.0.2
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cw4gn3r:jquery-event-drag@2.2.0
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dburles:collection-helpers@1.0.1
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ddp@1.0.11
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deps@1.0.5
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@@ -1,7 +1,6 @@
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Template.features.helpers({
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features: function(){
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var features = Features.find({character: this._id});
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console.log('found: ', features);
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return features;
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}
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});
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@@ -1,23 +1,66 @@
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.healthBar{
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width: 320px;
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.healthBarContainer{
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width: 300px;
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height: 30px;
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display: flex;
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position: relative;
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align-items: center; /* align vertical */
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margin-top: 25px;
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}
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.healthBarInner{
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height: 100%;
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.healthBar{
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position: relative;
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height: 30px;
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flex-grow: 1;
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}
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.healthBarGreen{
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position: absolute;
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height: 30px;
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border-radius: 15px;
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background-color: green;
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}
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.healthBarRed{
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position: absolute;
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height: 30px;
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border-radius: 15px;
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background-color: red;
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}
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.healthBarYellow{
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position: absolute;
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height: 30px;
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border-radius: 15px;
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background-color: yellow;
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}
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.healthBarBorder{
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position: relative;
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left: 0px;
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top: -100%;
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width: 100%;
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height: 100%;
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background-image: url('/svg/bar-border.svg');
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position: absolute;
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height: 2px;
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border-width: 14px 40px 14px 40px;
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width: 160px;
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border-image: url('/png/bar-border.png') 14 40 14 40;
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display: flex;
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justify-content: center; /* align horizontal */
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align-items: center; /* align vertical */
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}
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.healthBarButton{
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display: inline-block;
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width: 30px;
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height: 30px;
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}
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.healthBarPlus{
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}
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.healthBarMinus{
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}
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.deltaHp{
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position: absolute;
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top: -20px;
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}
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@@ -1,8 +1,20 @@
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<template name="healthBar">
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<div class= "healthBar">
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<div class="healthBarInner" style="width: {{hpPercent}}%"></div>
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<div class="healthBarBorder">
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<span class="hpReadout">{{attributeValue attributes.hitPoints}}/{{maxHp}}</span>
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<div class="deltaHpContainer">
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</div>
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<div class="healthBarContainer">
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<button class="healthBarMinus healthBarButton"></button>
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<div class= "healthBar">
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<div class="deltaHp" style="left:{{hpPercentDelta}}%">
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<button id="applyDelta" style="display: {{showDelta}}">{{deltaHp}}</button>
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</div>
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<div class="healthBarYellow" style="width: {{hpYellow}}%"></div>
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<div class="healthBarRed" style="width: {{hpRed}}%"></div>
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<div class="healthBarGreen" style="width: {{hpGreen}}%"></div>
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<div class="healthBarBorder">
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<span class="hpReadout">{{attributeValue attributes.hitPoints}}/{{maxHp}}</span>
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</div>
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</div>
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<button class="healthBarPlus healthBarButton"></button>
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</div>
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</template>
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@@ -1,13 +1,102 @@
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Template.healthBar.helpers({
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hpPercent: function(){
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hpRed: function(){
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var currentHp = this.attributeValue(this.attributes.hitPoints);
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var damage = this.attributes.hitPoints.base;
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return 100*(currentHp/(currentHp - damage));
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},
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hpGreen: function(){
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var currentHp = this.attributeValue(this.attributes.hitPoints);
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var damage = this.attributes.hitPoints.base;
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var maxHp = currentHp - damage;
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var percent = 100*(currentHp/ maxHp);
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var change = 100 * Template.instance().deltaHp.get() / maxHp;
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if(change < 0){
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return percent + change;
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}else{
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return percent;
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}
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},
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hpYellow: function(){
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var currentHp = this.attributeValue(this.attributes.hitPoints);
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var damage = this.attributes.hitPoints.base;
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var maxHp = currentHp - damage;
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var percent = 100*(currentHp/ maxHp);
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var change = 100 * Template.instance().deltaHp.get() / maxHp;
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if(change > 0){
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return percent + change;
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} else{
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return percent;
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}
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},
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hpPercentDelta: function(){
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if(!Template.instance().deltaHp){
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Template.instance().deltaHp = new ReactiveVar(0);
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}
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var currentHp = this.attributeValue(this.attributes.hitPoints);
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var damage = this.attributes.hitPoints.base;
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var maxHp = currentHp - damage;
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var percent = 100*(currentHp/ maxHp);
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var change = 100 * Template.instance().deltaHp.get() / maxHp;
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return percent + change;
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},
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maxHp: function(){
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var currentHp = this.attributeValue(this.attributes.hitPoints);
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var damage = this.attributes.hitPoints.base;
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return currentHp - damage;
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},
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deltaHp: function(){
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if(!Template.instance().deltaHp){
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Template.instance().deltaHp = new ReactiveVar(0);
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}
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return Template.instance().deltaHp.get();
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},
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showDelta: function(){
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if(Template.instance().deltaHp){
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if(Template.instance().deltaHp.get() !== 0) return "initial";
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}
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return "none";
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}
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});
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Template.healthBar.events({
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"dragstart .healthBar": function(event) {
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Template.instance().startDrag = new ReactiveVar(Template.instance().deltaHp.get());
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},
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"drag": function(event, templateInstance, handler){
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//the width of the bar, fetch dynamically if needed
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var healthBarWidth = 240;
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var hpLeft = this.attributeValue(this.attributes.hitPoints)
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var damage = this.attributes.hitPoints.base
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var maxHp = hpLeft - damage;
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var dragMultiplier = maxHp / healthBarWidth;
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var newValue = dragMultiplier * handler.deltaX + Template.instance().startDrag.get();
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//don't heal more than -damage
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newValue = newValue < -damage ? newValue : -damage;
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//dont damage more than hit points left
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newValue = newValue > -hpLeft ? newValue : -hpLeft;
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//floor the value
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newValue = Math.floor(newValue);
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//set the value
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Template.instance().deltaHp.set(newValue);
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},
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"click .healthBarPlus": function(event){
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var newValue = Template.instance().deltaHp.get() + 1;
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//don't heal more than -damage
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var damage = this.attributes.hitPoints.base
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newValue = newValue < -damage ? newValue : -damage;
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//set value
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Template.instance().deltaHp.set(newValue);
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},
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"click .healthBarMinus": function(event){
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var newValue = Template.instance().deltaHp.get() - 1;
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//dont damage more than hit points left
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var hpLeft = this.attributeValue(this.attributes.hitPoints)
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newValue = newValue > -hpLeft ? newValue : -hpLeft;
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//set value
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Template.instance().deltaHp.set(newValue);
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},
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"click #applyDelta": function(event){
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Characters.update(this._id, {$inc: {"attributes.hitPoints.base": Template.instance().deltaHp.get()}})
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Template.instance().deltaHp.set(0);
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}
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});
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BIN
rpg-docs/public/png/bar-border.png
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BIN
rpg-docs/public/png/bar-border.png
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After Width: | Height: | Size: 1.2 KiB |
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