Tested and fixed triggers in new action engine
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@@ -54,9 +54,9 @@ type TestCreature = {
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}
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/**
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* A list of 100 random Ids
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* get a list of random Ids
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*/
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export const randomIds = new Array(100).fill(undefined).map(() => Random.id());
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export const getRandomIds = (count) => new Array(count).fill(undefined).map(() => Random.id());
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/**
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* Creates a new Engine Action and applies the specified creature property
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