Tested and fixed triggers in new action engine

This commit is contained in:
Thaum Rystra
2024-05-14 10:02:54 +02:00
parent 4a52c3af19
commit 195704ed7a
8 changed files with 154 additions and 7 deletions

View File

@@ -4,7 +4,7 @@ import {
allMutations,
allUpdates,
createTestCreature,
randomIds,
getRandomIds,
removeAllCreaturesAndProps,
runActionById
} from '/imports/api/engine/action/functions/actionEngineTest.testFn';
@@ -17,7 +17,7 @@ const [
usesActionId, attackMissId, attackNoTargetId, usesResourcesActionId, ammoId, resourceAttId,
consumeAmmoId, consumeResourceId, noUsesActionId, insufficientResourcesActionId,
attributeResetByEventId, eventActionId, advantageAttackId, advantageEffectId, disadvantageAttackId, disadvantageEffectId,
] = randomIds;
] = getRandomIds(100);
const actionTestCreature = {
_id: creatureId,