Tested and fixed triggers in new action engine
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@@ -4,7 +4,7 @@ import {
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allMutations,
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allUpdates,
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createTestCreature,
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randomIds,
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getRandomIds,
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removeAllCreaturesAndProps,
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runActionById
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} from '/imports/api/engine/action/functions/actionEngineTest.testFn';
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@@ -17,7 +17,7 @@ const [
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usesActionId, attackMissId, attackNoTargetId, usesResourcesActionId, ammoId, resourceAttId,
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consumeAmmoId, consumeResourceId, noUsesActionId, insufficientResourcesActionId,
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attributeResetByEventId, eventActionId, advantageAttackId, advantageEffectId, disadvantageAttackId, disadvantageEffectId,
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] = randomIds;
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] = getRandomIds(100);
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const actionTestCreature = {
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_id: creatureId,
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