Messing around with image borders

This commit is contained in:
Thaum
2014-11-04 11:51:33 +00:00
parent 1b14fbb941
commit 1761d71391
11 changed files with 123 additions and 48 deletions

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@@ -0,0 +1,22 @@
.floatBox.ability {
width: 85px;
text-align: center;
display: inline-block;
}
.abilityName {
}
.abilityScore {
font-size: 2em;
}
.abilityMod {
margin: 0 auto -15px;
padding: 2px;
border: 2px solid black;
border-radius: 5px;
background: white;
width: 40px;
}

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@@ -1,4 +1,4 @@
<template name = "abilities">
<template name = "bigAbilities">
<div class="ability floatBox">
<div class ="abilityName">
Strength

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@@ -0,0 +1,63 @@
.flexContainer {
display: flex;
flex-wrap: wrap;
}
#abilityScores {
text-align: center;
flex-basis: 120px;
flex-grow: 1;
max-width: 340px;
}
/*Float boxes are indivisble, have shadows*/
.floatBox{
border-image-width: 90px 54px 50px 54px;
border-image-outset: 10px;
border-image-source: url('/png/big-border.png');
border-image-slice: 271 163 151 163;
border-image-repeat: stretch;
padding: 5px 10px 5px 10px;
margin: 10px;
background: white;
border-radius: 20px;
}
.bigborder{
}
/* headings in floatboxes */
.floatBox h2{
background: black;
color: white;
font-size: 1em;
padding: 2px 15px;
}
.floatBox h2:first-child{
margin: -5px -5px 0px -5px;
}
.floatBox.rounded {
display: inline-block;
text-align: center;
}
/* Stats */
#armorClassBox {
width: 90px;
height: 100px;
background-image: url('/svg/ac.svg');
background-repeat: no-repeat;
text-align: center;
display: flex;
flex-direction: column;
justify-content: center;
}
.statValue {
font-size: 2em;
}

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@@ -4,7 +4,7 @@
</div>
<div class="flexContainer">
<div id="abilityScores" class="flexItem">
{{> abilities}}
{{> bigAbilities}}
</div>
<div class="flexItem">
<div>

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@@ -0,0 +1,70 @@
.healthBarContainer{
width: 300px;
height: 30px;
display: flex;
position: relative;
align-items: center; /* align vertical */
margin-top: 25px;
}
.healthBar{
position: relative;
height: 30px;
flex-grow: 1;
}
.healthBarGreen{
position: absolute;
top: 2px;
height: 26px;
border-radius: 15px;
background-color: #008C00;
}
.healthBarRed{
position: absolute;
top: 2px;
height: 26px;
border-radius: 15px;
background-color: #AF0000;
}
.healthBarYellow{
position: absolute;
top: 2px;
height: 26px;
border-radius: 15px;
background-color: #AF6700;
}
.healthBarBorder{
position: absolute;
left: -1px;
height: 0px;
border-width: 15px 40px 15px 40px;
width: 222px;
border-image: url('/png/bar-border.png') 44 120 49 119 stretch;
display: flex;
justify-content: center; /* align horizontal */
align-items: center; /* align vertical */
}
.healthBarButton{
display: inline-block;
width: 30px;
height: 30px;
}
.healthBarPlus{
}
.healthBarMinus{
}
.deltaHp{
position: absolute;
top: -20px;
}

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@@ -0,0 +1,20 @@
<template name="healthBar">
<div class="deltaHpContainer">
</div>
<div class="healthBarContainer">
<!--<button class="healthBarMinus healthBarButton"></button>-->
<div class= "healthBar">
<div class="deltaHp" style="left:{{hpPercentDelta}}%">
<button id="applyDelta" style="display: {{showDelta}}">{{deltaHp}}</button>
</div>
<div class="healthBarYellow" style="width: {{hpYellow}}%"></div>
<div class="healthBarRed" style="width: {{hpRed}}%"></div>
<div class="healthBarGreen" style="width: {{hpGreen}}%"></div>
<div class="healthBarBorder">
<span class="hpReadout">{{attributeValue attributes.hitPoints}}/{{maxHp}}</span>
</div>
</div>
<!--<button class="healthBarPlus healthBarButton"></button>-->
</div>
</template>

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@@ -0,0 +1,102 @@
Template.healthBar.helpers({
hpRed: function(){
var currentHp = this.attributeValue(this.attributes.hitPoints);
var damage = this.attributes.hitPoints.base;
return 100*(currentHp/(currentHp - damage));
},
hpGreen: function(){
var currentHp = this.attributeValue(this.attributes.hitPoints);
var damage = this.attributes.hitPoints.base;
var maxHp = currentHp - damage;
var percent = 100*(currentHp/ maxHp);
var change = 100 * Template.instance().deltaHp.get() / maxHp;
if(change < 0){
return percent + change;
}else{
return percent;
}
},
hpYellow: function(){
var currentHp = this.attributeValue(this.attributes.hitPoints);
var damage = this.attributes.hitPoints.base;
var maxHp = currentHp - damage;
var percent = 100*(currentHp/ maxHp);
var change = 100 * Template.instance().deltaHp.get() / maxHp;
if(change > 0){
return percent + change;
} else{
return percent;
}
},
hpPercentDelta: function(){
if(!Template.instance().deltaHp){
Template.instance().deltaHp = new ReactiveVar(0);
}
var currentHp = this.attributeValue(this.attributes.hitPoints);
var damage = this.attributes.hitPoints.base;
var maxHp = currentHp - damage;
var percent = 100*(currentHp/ maxHp);
var change = 100 * Template.instance().deltaHp.get() / maxHp;
return percent + change;
},
maxHp: function(){
var currentHp = this.attributeValue(this.attributes.hitPoints);
var damage = this.attributes.hitPoints.base;
return currentHp - damage;
},
deltaHp: function(){
if(!Template.instance().deltaHp){
Template.instance().deltaHp = new ReactiveVar(0);
}
return Template.instance().deltaHp.get();
},
showDelta: function(){
if(Template.instance().deltaHp){
if(Template.instance().deltaHp.get() !== 0) return "initial";
}
return "none";
}
});
Template.healthBar.events({
"dragstart .healthBar": function(event) {
Template.instance().startDrag = new ReactiveVar(Template.instance().deltaHp.get());
},
"drag": function(event, templateInstance, handler){
//the width of the bar, fetch dynamically if needed
var healthBarWidth = 300;
var hpLeft = this.attributeValue(this.attributes.hitPoints)
var damage = this.attributes.hitPoints.base
var maxHp = hpLeft - damage;
var dragMultiplier = maxHp / healthBarWidth;
var newValue = dragMultiplier * handler.deltaX + Template.instance().startDrag.get();
//don't heal more than -damage
newValue = newValue < -damage ? newValue : -damage;
//dont damage more than hit points left
newValue = newValue > -hpLeft ? newValue : -hpLeft;
//floor the value
newValue = Math.floor(newValue);
//set the value
Template.instance().deltaHp.set(newValue);
},
"click .healthBarPlus": function(event){
var newValue = Template.instance().deltaHp.get() + 1;
//don't heal more than -damage
var damage = this.attributes.hitPoints.base
newValue = newValue < -damage ? newValue : -damage;
//set value
Template.instance().deltaHp.set(newValue);
},
"click .healthBarMinus": function(event){
var newValue = Template.instance().deltaHp.get() - 1;
//dont damage more than hit points left
var hpLeft = this.attributeValue(this.attributes.hitPoints)
newValue = newValue > -hpLeft ? newValue : -hpLeft;
//set value
Template.instance().deltaHp.set(newValue);
},
"click #applyDelta": function(event){
Characters.update(this._id, {$inc: {"attributes.hitPoints.base": Template.instance().deltaHp.get()}})
Template.instance().deltaHp.set(0);
}
});