Added short and long rest buttons, closes #87

This commit is contained in:
Thaum Rystra
2020-05-28 23:17:25 +02:00
parent d4804e5292
commit 04c4c24fe0
7 changed files with 211 additions and 7 deletions

View File

@@ -7,6 +7,7 @@ import {assertEditPermission} from '/imports/api/sharing/sharingPermissions.js';
import { getUserTier } from '/imports/api/users/patreon/tiers.js';
import '/imports/api/creature/removeCreature.js';
import '/imports/api/creature/restCreature.js';
//set up the collection for creatures
let Creatures = new Mongo.Collection('creatures');
@@ -31,6 +32,13 @@ let CreatureSettingsSchema = new SimpleSchema({
hideUnusedStats: {
type: Boolean,
optional: true,
},
// How much each hitDice resets on a long rest
hitDiceResetMultiplier: {
type: Number,
optional: true,
min: 0,
max: 1,
}
});

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@@ -6,6 +6,15 @@ export default function getActiveProperties({
filter = {},
options,
includeUntoggled = false
}){
filter = getActivePropertyFilter({ancestorId, filter, includeUntoggled});
return CreatureProperties.find(filter, options).fetch();
}
export function getActivePropertyFilter({
ancestorId,
filter = {},
includeUntoggled = false
}){
if (!ancestorId){
throw 'Ancestor Id is required to get active properties'
@@ -14,9 +23,9 @@ export default function getActiveProperties({
let disabledAncestorsFilter = {
'ancestors.id': ancestorId,
$or: [
{disabled: true},
{equipped: false},
{applied: false},
{disabled: true}, // Everything can be disabled
{equipped: false}, // Items can be equipped
{applied: false}, // Buffs can be applied
],
};
if (!includeUntoggled){
@@ -48,5 +57,5 @@ export default function getActiveProperties({
filter._id = {
$nin: disabledAncestorIds,
}
return CreatureProperties.find(filter, options).fetch();
return filter;
}

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@@ -0,0 +1,103 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import Creatures from '/imports/api/creature/Creatures.js';
import CreatureProperties from '/imports/api/creature/CreatureProperties.js';
import getActiveProperties, { getActivePropertyFilter } from '/imports/api/creature/getActiveProperties.js';
import {assertEditPermission} from '/imports/api/creature/creaturePermissions.js';
const restCreature = new ValidatedMethod({
name: 'creature.methods.longRest',
validate: new SimpleSchema({
creatureId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
restType: {
type: String,
allowedValues: ['shortRest', 'longRest'],
},
}).validator(),
run({creatureId, restType}) {
let creature = Creatures.findOne(creatureId, {
fields: {
owner: 1,
writers: 1,
settings: 1,
}
}) ;
// Need edit permissions
assertEditPermission(creature, this.userId);
// Long rests reset short rest properties as well
let resetFilter;
if (restType === 'shortRest'){
resetFilter = 'shortRest'
} else {
resetFilter = {$in: ['shortRest', 'longRest']}
}
// Only apply to active properties
let filter = getActivePropertyFilter({
filter: {reset: resetFilter},
ancestorId: creatureId,
includeUntoggled: true,
});
// update all attribute's damage
filter.type = 'attribute';
CreatureProperties.update(filter, {
$set: {damage: 0}
}, {
selector: {type: 'attribute'},
multi: true,
});
// Update all action-like properties' usesUsed
filter.type = {$in: [
'action',
'attack',
'spell'
]};
CreatureProperties.update(filter, {
$set: {usesUsed: 0}
}, {
selector: {type: 'action'},
multi: true,
});
// Reset half hit dice on a long rest, starting with the highest dice
if (restType === 'longRest'){
let hitDice = getActiveProperties({
ancestorId: creatureId,
filter: {type: 'attribute', attributeType: 'hitDice'},
options: {fields: {
hitDiceSize: 1,
damage: 1,
value: 1,
}},
});
// Use a collator to do sorting in natural order
let collator = new Intl.Collator('en', {
numeric: true, sensitivity: 'base'
});
// Get the hit dice in decending order of hitDiceSize
let compare = (a, b) => collator.compare(b.hitDiceSize, a.hitDiceSize)
hitDice.sort(compare);
// Get the total number of hit dice that can be recovered this rest
let totalHd = hitDice.reduce((sum, hd) => sum + (hd.value || 0), 0);
let resetMultiplier = creature.settings.hitDiceResetMultiplier || 0.5;
let recoverableHd = Math.max(Math.floor(totalHd*resetMultiplier), 1);
// recover each hit dice in turn until the recoverable amount is used up
let amountToRecover, resultingDamage;
hitDice.forEach(hd => {
if (!recoverableHd) return;
amountToRecover = Math.min(recoverableHd, hd.damage);
recoverableHd -= amountToRecover;
resultingDamage = hd.damage - amountToRecover;
CreatureProperties.update(hd._id, {
$set: {damage: resultingDamage}
}, {
selector: {type: 'attribute'},
});
});
}
},
});
export default restCreature;

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@@ -87,6 +87,12 @@ let ComputedOnlyAttributeSchema = new SimpleSchema({
type: SimpleSchema.oneOf(Number, String, Boolean),
defaultValue: 0,
optional: true,
},
// The computed value of the attribute minus the damage
currentValue: {
type: SimpleSchema.oneOf(Number, String, Boolean),
defaultValue: 0,
optional: true,
},
// The computed modifier, provided the attribute type is `ability`
modifier: {

View File

@@ -47,9 +47,21 @@
<v-switch
label="Hide redundant stats"
:input-value="model.settings.hideUnusedStats"
:error-messages="errors.hideUnusedStats"
:disabled="disabled"
@change="value => $emit('change', {path: ['settings','hideUnusedStats'], value: !!value || null})"
@change="value => $emit('change', {path: ['settings','hideUnusedStats'], value: !!value})"
/>
<text-field
label="Hit Dice reset multiplier"
hint="What fraction of your hit dice are reset every long rest"
placeholder="0.5"
type="number"
min="0"
max="1"
step="0.1"
:value="model.settings.hitDiceResetMultiplier"
:debounce-time="debounceTime"
:disabled="disabled"
@change="(value, ack) => $emit('change', {path: ['settings','hitDiceResetMultiplier'], value, ack})"
/>
<!--
<v-switch

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@@ -0,0 +1,51 @@
<template lang="html">
<v-btn
:loading="loading"
:disabled="loading"
outline
style="width: 160px;"
@click="rest"
>
<v-icon left>
{{ type === 'shortRest' ? 'snooze' : 'bedtime' }}
</v-icon>
{{ type === 'shortRest' ? 'Short Rest' : 'Long Rest' }}
</v-btn>
</template>
<script>
import restCreature from '/imports/api/creature/restCreature.js';
export default {
props:{
type: {
type: String,
required: true,
},
creatureId: {
type: String,
required: true,
},
},
data(){return {
loading: false,
}},
methods: {
rest(){
this.loading = true;
restCreature.call({
creatureId: this.creatureId,
restType: this.type,
}, error => {
this.loading = false;
if (error){
console.error(error);
}
});
}
}
}
</script>
<style lang="css" scoped>
</style>

View File

@@ -1,6 +1,5 @@
<template lang="html">
<div
v-if="creature"
class="stats-tab ma-2"
>
<div class="px-2 pt-2">
@@ -8,6 +7,20 @@
</div>
<column-layout>
<div class="character-buttons">
<v-card>
<v-card-text class="layout column align-center">
<rest-button
:creature-id="creatureId"
type="shortRest"
/>
<rest-button
:creature-id="creatureId"
type="longRest"
/>
</v-card-text>
</v-card>
</div>
<div class="ability-scores">
<v-card>
<v-list>
@@ -291,6 +304,7 @@
import SpellSlotListTile from '/imports/ui/properties/components/attributes/SpellSlotListTile.vue';
import ActionListTile from '/imports/ui/properties/components/actions/ActionListTile.vue';
import AttackListTile from '/imports/ui/properties/components/actions/AttackListTile.vue';
import RestButton from '/imports/ui/creature/RestButton.vue';
import getActiveProperties from '/imports/api/creature/getActiveProperties.js';
const getProperties = function(creature, filter,){
@@ -321,6 +335,7 @@
export default {
components: {
RestButton,
AbilityListTile,
AttributeCard,
ColumnLayout,