Files
DiceCloud/app/imports/api/creature/creatures/methods/restCreature.js
2022-08-15 15:12:14 +02:00

145 lines
4.4 KiB
JavaScript

import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import { union } from 'lodash';
import ActionContext from '/imports/api/engine/actions/ActionContext.js';
import { applyTriggers } from '/imports/api/engine/actions/applyTriggers.js';
const restCreature = new ValidatedMethod({
name: 'creature.methods.rest',
validate: new SimpleSchema({
creatureId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
restType: {
type: String,
allowedValues: ['shortRest', 'longRest'],
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({ creatureId, restType }) {
// Get action context
const actionContext = new ActionContext(creatureId, [creatureId], this);
// Check permissions
assertEditPermission(actionContext.creature, this.userId);
// Join, sort, and apply before triggers
const beforeTriggers = union(
actionContext.triggers.anyRest?.before, actionContext.triggers[restType]?.before
).sort((a, b) => a.order - b.order);
applyTriggers(beforeTriggers, null, actionContext);
// Rest
actionContext.addLog({
name: restType === 'shortRest' ? 'Short rest' : 'Long rest',
});
doRestWork(restType, actionContext);
// Join, sort, and apply after triggers
const afterTriggers = union(
actionContext.triggers.anyRest?.after, actionContext.triggers[restType]?.after
).sort((a, b) => a.order - b.order);
applyTriggers(afterTriggers, null, actionContext);
// Insert log
actionContext.writeLog();
},
});
function doRestWork(restType, actionContext) {
const creatureId = actionContext.creature._id;
// Long rests reset short rest properties as well
let resetFilter;
if (restType === 'shortRest'){
resetFilter = 'shortRest'
} else {
resetFilter = {$in: ['shortRest', 'longRest']}
}
// Only apply to active properties
let filter = {
'ancestors.id': creatureId,
reset: resetFilter,
removed: { $ne: true },
inactive: { $ne: true },
};
// update all attribute's damage
filter.type = 'attribute';
CreatureProperties.update(filter, {
$set: {
damage: 0,
dirty: true,
}
}, {
selector: {type: 'attribute'},
multi: true,
});
// Update all action-like properties' usesUsed
filter.type = {$in: [
'action',
'attack',
'spell'
]};
CreatureProperties.update(filter, {
$set: {
usesUsed: 0,
dirty: true,
}
}, {
selector: {type: 'action'},
multi: true,
});
// Reset half hit dice on a long rest, starting with the highest dice
if (restType === 'longRest'){
let hitDice = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'attribute',
attributeType: 'hitDice',
removed: {$ne: true},
inactive: {$ne: true},
}, {
fields: {
hitDiceSize: 1,
damage: 1,
total: 1,
}
}).fetch();
// Use a collator to do sorting in natural order
let collator = new Intl.Collator('en', {
numeric: true, sensitivity: 'base'
});
// Get the hit dice in decending order of hitDiceSize
let compare = (a, b) => collator.compare(b.hitDiceSize, a.hitDiceSize)
hitDice.sort(compare);
// Get the total number of hit dice that can be recovered this rest
let totalHd = hitDice.reduce((sum, hd) => sum + (hd.total || 0), 0);
let resetMultiplier = actionContext.creature.settings.hitDiceResetMultiplier || 0.5;
let recoverableHd = Math.max(Math.floor(totalHd*resetMultiplier), 1);
// recover each hit dice in turn until the recoverable amount is used up
let amountToRecover, resultingDamage;
hitDice.forEach(hd => {
if (!recoverableHd) return;
amountToRecover = Math.min(recoverableHd, hd.damage || 0);
if (!amountToRecover) return;
recoverableHd -= amountToRecover;
resultingDamage = hd.damage - amountToRecover;
CreatureProperties.update(hd._id, {
$set: {
damage: resultingDamage,
dirty: true,
}
}, {
selector: {type: 'attribute'},
});
});
}
}
export default restCreature;