165 lines
5.3 KiB
JavaScript
165 lines
5.3 KiB
JavaScript
Template.inventory.created = function(){
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this.showAddButtons = new ReactiveVar(false);
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}
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Template.inventory.helpers({
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containers: function(){
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return Containers.find({charId: this._id}, {sort: {color: 1, name: 1}})
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},
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items: function(charId, containerId){
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return Items.find({charId: charId, equipped: false, container: containerId }, {sort: {color: 1, name: 1}})
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},
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armor: function(){
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return Items.findOne({ charId: this._id, equipped: true, equipmentSlot: "armor" })
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},
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equipment: function(){
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return Items.find({ charId: this._id, equipped: true, equipmentSlot: {$ne: "armor"} })
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},
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showAddButtons: function(){
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return Template.instance().showAddButtons.get();
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},
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colorClass: function(){
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return getColorClass(this.color)
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},
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netWorth: function(){
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var worth = 0;
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Items.find({charId: this._id}, {fields: {value : 1, quantity: 1}}).forEach(function(item){
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worth += item.totalValue();
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});
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return worth;
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},
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weightCarried: function(){
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var weight = 0;
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Containers.find({charId: this._id, isCarried: true}).forEach(function(container){
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weight += container.totalWeight();
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});
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Items.find({charId: this._id, equipped: false}, {fields: {weight : 1, quantity: 1}}).forEach(function(item){
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weight += item.totalWeight();
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});
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return weight;
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},
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equipmentValue: function(){
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var value = 0;
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Items.find({charId: this._id, equipped: true}, {fields: {value : 1, quantity: 1}}).forEach(function(item){
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value += item.totalValue();
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});
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return value;
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},
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equipmentWeight: function(){
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var weight = 0;
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Items.find({charId: this._id, equipped: true}, {fields: {weight : 1, quantity: 1}}).forEach(function(item){
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weight += item.totalWeight();
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});
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return weight;
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}
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});
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Template.inventory.events({
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"tap #addItem": function(event){
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var charId = this._id;
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var container = Containers.findOne({charId: charId}, {sort: {name: 1, _id: 1}, fields: {_id: 1}});
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var containerId;
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if(container){
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containerId = container._id;
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} else{
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console.log("no container was found for new item, adding a new container");
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containerId = Containers.insert({name: "New Container", isCarried: true, charId: this._id});
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}
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_.defer(function(){
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var itemId = Items.insert({charId: charId, container: containerId});
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GlobalUI.setDetail({
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template: "itemDialog",
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data: {itemId: itemId, charId: charId},
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heroId: itemId
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});
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});
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},
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"tap #addContainer": function(event){
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var containerId = Containers.insert({name: "New Container", isCarried: true, charId: this._id});
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GlobalUI.setDetail({
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template: "containerDialog",
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data: {containerId: containerId, charId: this.charId},
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heroId: containerId
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});
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},
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"tap .inventoryItem": function(event){
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var itemId = this._id;
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var charId = Template.parentData()._id;
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GlobalUI.setDetail({
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template: "itemDialog",
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data: {itemId: itemId, charId: charId},
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heroId: itemId
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});
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},
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"tap .containerTop": function(event){
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GlobalUI.setDetail({
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template: "containerDialog",
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data: {containerId: this._id, charId: this.charId},
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heroId: this._id
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});
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}
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});
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Template.inventoryItem.helpers({
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ne1: function(num){
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return num !== 1;
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},
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hidden: function(){
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return Session.equals("inventory.dragItemId", this._id)? "hidden" : null;
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}
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});
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Template.layout.events({
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"dragstart .inventoryItem": function(event, instance){
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Session.set("inventory.dragItemId", this._id);
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Session.set("inventory.dragItemOriginalContainer", this.container);
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Session.set("inventory.dragItemOriginalCharacter", this.charId);
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},
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"dragend .inventoryItem": function(event, instance){
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resetInvetorySession();
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},
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"dragover .itemContainer": function(event, instance){
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event.preventDefault();
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},
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"dragover .equipmentContainer": function(event, instance){
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var containerId = Session.get("inventory.dragItemOriginalContainer");
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var charId = Session.get("inventory.dragItemOriginalCharacter");
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if (this._id !== charId) return; //we can't equip something we don't own
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var item = Items.findOne(Session.get("inventory.dragItemId"));
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if (item.equipmentSlot === "none") return; //we can't equip this
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event.preventDefault(); //this is a valid drop zone
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},
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"drop .container": function(event, instacne){
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var item = Items.findOne(Session.get("inventory.dragItemId"));
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if (!item) return; //the item doesn't exist
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if (item.container === this._id && !item.equipped) return; //the item is already here
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if(Containers.findOne(this._id)){//the container exists
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Items.update(item._id, {$set: {container: this._id, charId: this.charId, equipped: false}});
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}
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resetInvetorySession();
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},
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"drop .equipmentContainer": function(event, instance){
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var containerId = Session.get("inventory.dragItemOriginalContainer");
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var charId = Session.get("inventory.dragItemOriginalCharacter");
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if (this._id !== charId) return; //we can't equip something we don't own
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var item = Items.findOne(Session.get("inventory.dragItemId"));
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if (item.equipmentSlot === "none") return; //we can't equip this
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//equip the item if it's not equipped
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if(!item.equipped) Items.update(item._id, {$set: {equipped: true, container: containerId, charId: charId}});
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resetInvetorySession();
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}
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})
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var resetInvetorySession = function(){
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_.defer(function(){
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Session.set("inventory.dragItemId", null);
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Session.set("inventory.dragItemOriginalContainer", null);
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Session.set("inventory.dragItemOriginalCharacter", null);
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})
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}
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