96 lines
2.1 KiB
JavaScript
96 lines
2.1 KiB
JavaScript
import SimpleSchema from 'simpl-schema';
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/*
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* Skills are anything that results in a modifier to be added to a D20
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* Skills have an ability score modifier that they use as their basis
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*/
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let SkillSchema = new SimpleSchema({
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name: {
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type: String,
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optional: true,
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},
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// The technical, lowercase, single-word name used in formulae
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// Ignored for skilltype = save
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variableName: {
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type: String,
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regEx: /^\w*[a-z]\w*$/i,
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},
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// The variable name of the ability this skill relies on
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ability: {
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type: String,
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optional: true,
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},
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// What type of skill is this
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skillType: {
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type: String,
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allowedValues: [
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"skill",
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"save",
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"check",
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"tool",
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"weapon",
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"language",
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"utility", //not displayed anywhere
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],
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defaultValue: 'skill',
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},
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// If the baseValue is higher than the computed value, it will be used as `value`
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baseValue: {
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type: Number,
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optional: true,
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},
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// The base proficiency of this skill
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baseProficiency: {
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type: Number,
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optional: true,
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},
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// Description of what the skill is used for
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description: {
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type: String,
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optional: true,
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},
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});
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let ComputedSkillSchema = new SimpleSchema({
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// Computed value of skill to be added to skill rolls
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value: {
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type: Number,
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defaultValue: 0,
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},
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// Computed value added by the ability
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abilityMod: {
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type: SimpleSchema.Integer,
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optional: true,
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},
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// Computed advantage/disadvantage
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advantage: {
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type: SimpleSchema.Integer,
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optional: true,
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allowedValues: [-1, 0, 1],
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},
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// Computed bonus to passive checks
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passiveBonus: {
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type: Number,
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optional: true,
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},
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// Computed proficiency multiplier
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proficiency: {
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type: Number,
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allowedValues: [0, 0.5, 1, 2],
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defaultValue: 0,
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},
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// Computed number of total conditional benefits
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conditionalBenefits: {
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type: SimpleSchema.Integer,
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optional: true,
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},
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// Computed number of things forcing this skill to fail
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fail: {
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type: SimpleSchema.Integer,
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optional: true,
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},
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}).extend(SkillSchema);
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export { SkillSchema, ComputedSkillSchema };
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