Files
DiceCloud/rpg-docs/public/bower_components/web-animations-next/test/js/timing.js
2014-11-26 10:18:35 +00:00

52 lines
1.4 KiB
JavaScript

suite('timing', function() {
setup(function() {
webAnimationsMinifill.timeline._players = [];
});
test('pause and scrub', function() {
var player = document.body.animate([], { duration: 1000 });
player.pause();
player.currentTime = 500;
assert.equal(player.currentTime, 500);
});
test('pause, scrub and play', function() {
var target = document.createElement('div');
document.body.appendChild(target);
var player = target.animate([
{ background: 'blue' },
{ background: 'red' }
], { duration: 1000 });
tick(100);
player.pause();
player.currentTime = 200;
// http://www.w3.org/TR/web-animations/#the-current-time-of-a-player
// currentTime should now mean 'hold time' - this allows scrubbing.
assert.equal(player.currentTime, 200);
player.play();
tick(200);
tick(300);
assert.equal(player.currentTime, 300);
assert.equal(player.startTime, 0);
});
test('sanity-check NaN timing', function() {
// This has no actual tests, but will infinite loop without fix.
var player = document.body.animate([], {
duration: 2000,
easing: 'ease-in' // fails only with cubic easing, not linear
});
tick(100);
player.currentTime = NaN;
tick(200);
player = document.body.animate([], { duration: NaN, easing: 'ease-out' });
tick(300);
});
});