42 lines
1.7 KiB
Markdown
42 lines
1.7 KiB
Markdown
### 1.0.1 - *November 26 2014*
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* Players should be constructed in idle state
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* `play()` and `reverse()` should not force a start times
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* Add `requestAnimationFrame` ids and `cancelAnimationFrame`
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### 1.0.0 — *November 21 2014*
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The web-animations-js hackers are pleased to announce the release of
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a new codebase for the Web Animations Polyfill:
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https://github.com/web-animations/web-animations-js
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The previous polyfill has been moved to:
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https://github.com/web-animations/web-animations-js-legacy
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The new codebase is focused on code-size -- our smallest target is
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now only 33kb or 11kb after gzip.
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We've implemented native fallback. If the target browser provides
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Web Animations features natively, the Polyfill will use them.
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We now provide three different build targets:
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`web-animations.min.js` - Tracks the Web Animations features that
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are supported natively in browsers. Today that means Element.animate
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and Playback Control in Chrome. If you’re not sure what features you
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will need, start with this.
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`web-animations-next.min.js` - All of web-animations.min.js plus
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features that are still undergoing discussion or have yet to be
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implemented natively.
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`web-animations-next-lite.min.js` - A cut down version of
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web-animations-next, removes several lesser used property handlers
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and some of the larger and less used features such as matrix
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interpolation/decomposition.
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Not all features of the previous polyfill have been ported to the
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new codebase; most notably mutation of Animations and Groups and
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Additive Animations are not yet supported. These features are still
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important and will be implemented in the coming weeks.
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