506 lines
16 KiB
JavaScript
506 lines
16 KiB
JavaScript
//set up the collection for characters
|
|
Characters = new Meteor.Collection("characters");
|
|
|
|
Schemas.Character = new SimpleSchema({
|
|
//strings
|
|
name: { type: String, defaultValue: "", trim: false},
|
|
alignment: { type: String, defaultValue: "", trim: false},
|
|
gender: { type: String, defaultValue: "", trim: false},
|
|
race: { type: String, defaultValue: "", trim: false},
|
|
description:{ type: String, defaultValue: "", trim: false},
|
|
personality:{ type: String, defaultValue: "", trim: false},
|
|
ideals: { type: String, defaultValue: "", trim: false},
|
|
bonds: { type: String, defaultValue: "", trim: false},
|
|
flaws: { type: String, defaultValue: "", trim: false},
|
|
backstory: { type: String, defaultValue: "", trim: false},
|
|
notes: { type: String, defaultValue: "", trim: false},
|
|
|
|
//attributes
|
|
//ability scores
|
|
strength: {type: Schemas.Attribute},
|
|
dexterity: {type: Schemas.Attribute},
|
|
constitution: {type: Schemas.Attribute},
|
|
intelligence: {type: Schemas.Attribute},
|
|
wisdom: {type: Schemas.Attribute},
|
|
charisma: {type: Schemas.Attribute},
|
|
|
|
//stats
|
|
hitPoints: {type: Schemas.Attribute},
|
|
"hitPoints.add": {
|
|
type: [Schemas.Effect],
|
|
defaultValue: [
|
|
{name: "Constitution modifier for each level", calculation: "level * constitutionMod"}
|
|
]
|
|
},
|
|
experience: {type: Schemas.Attribute},
|
|
proficiencyBonus: {type: Schemas.Attribute},
|
|
"proficiencyBonus.add": {
|
|
type: [Schemas.Effect],
|
|
defaultValue: [
|
|
{name: "Proficiency bonus by level", calculation: "floor(level / 4.1) + 2"}
|
|
]
|
|
},
|
|
speed: {type: Schemas.Attribute},
|
|
weight: {type: Schemas.Attribute},
|
|
age: {type: Schemas.Attribute},
|
|
ageRate: {type: Schemas.Attribute},
|
|
armor: {type: Schemas.Attribute},
|
|
"armor.add": {
|
|
type: [Schemas.Effect],
|
|
defaultValue: [
|
|
{name: "Dexterity Modifier", calculation: "dexterityArmor"}
|
|
]
|
|
},
|
|
|
|
//resources
|
|
level1SpellSlots: {type: Schemas.Attribute},
|
|
level2SpellSlots: {type: Schemas.Attribute},
|
|
level3SpellSlots: {type: Schemas.Attribute},
|
|
level4SpellSlots: {type: Schemas.Attribute},
|
|
level5SpellSlots: {type: Schemas.Attribute},
|
|
level6SpellSlots: {type: Schemas.Attribute},
|
|
level7SpellSlots: {type: Schemas.Attribute},
|
|
level8SpellSlots: {type: Schemas.Attribute},
|
|
level9SpellSlots: {type: Schemas.Attribute},
|
|
ki: {type: Schemas.Attribute},
|
|
sorceryPoints: {type: Schemas.Attribute},
|
|
rages: {type: Schemas.Attribute},
|
|
superiorityDice: {type: Schemas.Attribute},
|
|
expertiseDice: {type: Schemas.Attribute},
|
|
|
|
|
|
//hit dice
|
|
d6HitDice: {type: Schemas.Attribute},
|
|
d8HitDice: {type: Schemas.Attribute},
|
|
d10HitDice: {type: Schemas.Attribute},
|
|
d12HitDice: {type: Schemas.Attribute},
|
|
|
|
//vulnerabilities
|
|
acidMultiplier: {type: Schemas.Vulnerability},
|
|
bludgeoningMultiplier: {type: Schemas.Vulnerability},
|
|
coldMultiplier: {type: Schemas.Vulnerability},
|
|
fireMultiplier: {type: Schemas.Vulnerability},
|
|
forceMultiplier: {type: Schemas.Vulnerability},
|
|
lightningMultiplier: {type: Schemas.Vulnerability},
|
|
necroticMultiplier: {type: Schemas.Vulnerability},
|
|
piercingMultiplier: {type: Schemas.Vulnerability},
|
|
poisonMultiplier: {type: Schemas.Vulnerability},
|
|
psychicMultiplier: {type: Schemas.Vulnerability},
|
|
radiantMultiplier: {type: Schemas.Vulnerability},
|
|
slashingMultiplier: {type: Schemas.Vulnerability},
|
|
thunderMultiplier: {type: Schemas.Vulnerability},
|
|
|
|
|
|
//skills
|
|
//saves
|
|
strengthSave: {type: Schemas.Skill},
|
|
"strengthSave.ability": { type: String, defaultValue: "strength" },
|
|
|
|
dexteritySave: {type: Schemas.Skill},
|
|
"dexteritySave.ability": { type: String, defaultValue: "dexterity" },
|
|
|
|
constitutionSave:{type: Schemas.Skill},
|
|
"constitutionSave.ability": { type: String, defaultValue: "constitution" },
|
|
|
|
intelligenceSave:{type: Schemas.Skill},
|
|
"intelligenceSave.ability": { type: String, defaultValue: "intelligence" },
|
|
|
|
wisdomSave: {type: Schemas.Skill},
|
|
"wisdomSave.ability": { type: String, defaultValue: "wisdom" },
|
|
|
|
charismaSave: {type: Schemas.Skill},
|
|
"charismaSave.ability": { type: String, defaultValue: "charisma" },
|
|
|
|
|
|
//skill skills
|
|
acrobatics: {type: Schemas.Skill},
|
|
"acrobatics.ability": { type: String, defaultValue: "dexterity" },
|
|
|
|
animalHandling: {type: Schemas.Skill},
|
|
"animalHandling.ability": { type: String, defaultValue: "wisdom" },
|
|
|
|
arcana: {type: Schemas.Skill},
|
|
"arcana.ability": { type: String, defaultValue: "intelligence" },
|
|
|
|
athletics: {type: Schemas.Skill},
|
|
"athletics.ability": { type: String, defaultValue: "strength" },
|
|
|
|
deception: {type: Schemas.Skill},
|
|
"deception.ability": { type: String, defaultValue: "charisma" },
|
|
|
|
history: {type: Schemas.Skill},
|
|
"history.ability": { type: String, defaultValue: "intelligence" },
|
|
|
|
insight: {type: Schemas.Skill},
|
|
"insight.ability": { type: String, defaultValue: "wisdom" },
|
|
|
|
intimidation: {type: Schemas.Skill},
|
|
"intimidation.ability": { type: String, defaultValue: "charisma" },
|
|
|
|
investigation: {type: Schemas.Skill},
|
|
"investigation.ability": { type: String, defaultValue: "intelligence" },
|
|
|
|
medicine: {type: Schemas.Skill},
|
|
"medicine.ability": { type: String, defaultValue: "wisdom" },
|
|
|
|
nature: {type: Schemas.Skill},
|
|
"nature.ability": { type: String, defaultValue: "intelligence" },
|
|
|
|
perception: {type: Schemas.Skill},
|
|
"perception.ability": { type: String, defaultValue: "wisdom" },
|
|
|
|
performance: {type: Schemas.Skill},
|
|
"performance.ability": { type: String, defaultValue: "charisma" },
|
|
|
|
persuasion: {type: Schemas.Skill},
|
|
"persuasion.ability": { type: String, defaultValue: "charisma" },
|
|
|
|
religion: {type: Schemas.Skill},
|
|
"religion.ability": { type: String, defaultValue: "intelligence" },
|
|
|
|
sleightOfHand: {type: Schemas.Skill},
|
|
"sleightOfHand.ability": { type: String, defaultValue: "dexterity" },
|
|
|
|
stealth: {type: Schemas.Skill},
|
|
"stealth.ability": { type: String, defaultValue: "dexterity" },
|
|
|
|
survival: {type: Schemas.Skill},
|
|
"survival.ability": { type: String, defaultValue: "wisdom" },
|
|
|
|
|
|
//Mechanical Skills
|
|
initiative: {type: Schemas.Skill},
|
|
"initiative.ability": { type: String, defaultValue: "dexterity" },
|
|
|
|
strengthAttack: {type: Schemas.Skill},
|
|
"strengthAttack.ability": {type: String,defaultValue: "strength"},
|
|
"strengthAttack.proficiency": {
|
|
type: [Schemas.Effect],
|
|
defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
|
|
},
|
|
|
|
dexterityAttack: {type: Schemas.Skill},
|
|
"dexterityAttack.ability": { type: String, defaultValue: "dexterity" },
|
|
"dexterityAttack.proficiency": {
|
|
type: [Schemas.Effect],
|
|
defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
|
|
},
|
|
|
|
constitutionAttack: {type: Schemas.Skill},
|
|
"constitutionAttack.ability":{ type: String, defaultValue: "constitution" },
|
|
"constitutionAttack.proficiency": {
|
|
type: [Schemas.Effect],
|
|
defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
|
|
},
|
|
|
|
intelligenceAttack: {type: Schemas.Skill},
|
|
"intelligenceAttack.ability":{ type: String, defaultValue: "intelligence" },
|
|
"intelligenceAttack.proficiency": {
|
|
type: [Schemas.Effect],
|
|
defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
|
|
},
|
|
|
|
wisdomAttack: {type: Schemas.Skill},
|
|
"wisdomAttack.ability": { type: String, defaultValue: "wisdom" },
|
|
"wisdomAttack.proficiency": {
|
|
type: [Schemas.Effect],
|
|
defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
|
|
},
|
|
|
|
charismaAttack: {type: Schemas.Skill},
|
|
"charismaAttack.ability": { type: String, defaultValue: "charisma" },
|
|
"charismaAttack.proficiency": {
|
|
type: [Schemas.Effect],
|
|
defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
|
|
},
|
|
|
|
rangedAttack: {type: Schemas.Skill},
|
|
"rangedAttack.ability": { type: String, defaultValue: "dexterity" },
|
|
"rangedAttack.proficiency": {
|
|
type: [Schemas.Effect],
|
|
defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
|
|
},
|
|
|
|
dexterityArmor: {type: Schemas.Skill},
|
|
"dexterityArmor.ability": { type: String, defaultValue: "dexterity" },
|
|
|
|
//proficiencies
|
|
weaponsProficiencies: {
|
|
type: [Schemas.Proficiency],
|
|
defaultValue: []
|
|
},
|
|
toolsProficiencies: {
|
|
type: [Schemas.Proficiency],
|
|
defaultValue: []
|
|
},
|
|
languages: {
|
|
type: [Schemas.Proficiency],
|
|
defaultValue: []
|
|
},
|
|
|
|
//mechanics
|
|
features: { type: [Schemas.Feature], defaultValue: []},
|
|
deathSave: { type: Schemas.DeathSave },
|
|
time: { type: Number, min: 0, decimal: true, defaultValue: 0},
|
|
initiativeOrder:{ type: Number, min: 0, max: 1, decimal: true, defaultValue: 0},
|
|
expirations: { type: [Schemas.Expiration], defaultValue: []},
|
|
spells: { type: [Schemas.Spell], defaultValue: []}
|
|
//TODO add permission stuff for owner, readers and writers
|
|
});
|
|
|
|
Characters.attachSchema(Schemas.Character);
|
|
|
|
//reactively remove expired effects
|
|
//this can be optimised a lot once clients can do projections
|
|
Characters.find({},{fields: {time: 1, expirations: 1, features: 1}}).observe({
|
|
changed: function(character){
|
|
var currentTime = character.time;
|
|
_.each(character.expirations, function(expiration){
|
|
if(expiration.expiry <= currentTime){
|
|
var charId = character._id;
|
|
var stat = expiration.stat;
|
|
//remove expired effects
|
|
_.each(expiration.effectIds, function(effectId){
|
|
pullEffect(charId, stat, effectId);
|
|
});
|
|
//disable expired features
|
|
_.each(expiration.featureIds, function(featureId){
|
|
var feature = Characters.findOne({_id: charId, "features._id": featureId}, {fields: {features: 1}}).features[0];
|
|
feature.enabled = false;
|
|
Characters.update({_id: charId, "features._id": featureId}, {$set: {"features.$": feature}});
|
|
});
|
|
pullExpiry(charId, expiration._id);
|
|
}
|
|
});
|
|
}
|
|
});
|
|
|
|
var attributeBase = function(charId, attribute){
|
|
var value = 0;
|
|
//add all values in add array
|
|
_.each(attribute.add, function(effect){
|
|
value += evaluateEffect(charId, effect);
|
|
});
|
|
|
|
//multiply all values in mul array
|
|
_.each(attribute.mul, function(effect){
|
|
value *= evaluateEffect(charId, effect);
|
|
});
|
|
|
|
//largest min
|
|
_.each(attribute.min, function(effect){
|
|
var min = evaluateEffect(charId, effect);
|
|
value = value > min? value : min;
|
|
});
|
|
|
|
//smallest max
|
|
_.each(attribute.max, function(effect){
|
|
var max = evaluateEffect(charId, effect);
|
|
value = value < max? value : max;
|
|
});
|
|
return value;
|
|
}
|
|
|
|
//functions and calculated values.
|
|
//These functions can only rely on this._id since no other
|
|
//field is likely to be attached to all returned characters
|
|
Characters.helpers({
|
|
//returns the value stored in the field requested
|
|
//will set up dependencies on just that field
|
|
getField : function(fieldName){
|
|
var fieldSelector = {};
|
|
fieldSelector[fieldName] = 1;
|
|
var char = Characters.findOne(this._id, {fields: fieldSelector});
|
|
var field = char[fieldName];
|
|
if(!field){
|
|
throw new Meteor.Error("getField failed",
|
|
"getField could not find field" + fieldName + " in character "+ char._id);
|
|
}
|
|
return field;
|
|
},
|
|
//returns the value of a field
|
|
fieldValue : function(fieldName){
|
|
if(!Schemas.Character.schema(fieldName)){
|
|
console.log("Character's schema does not contain a field called: " + fieldName);
|
|
return;
|
|
}
|
|
//duck typing to get the right value function
|
|
//.proficiency implies skill
|
|
if (Schemas.Character.schema(fieldName + ".proficiency")){
|
|
return this.skillMod(fieldName);
|
|
}
|
|
//base without proficiency implies attribute
|
|
if (Schemas.Character.schema(fieldName + ".base")){
|
|
return this.attributeValue(fieldName);
|
|
}
|
|
//fall back to just returning the field itself
|
|
return this.getField(fieldName);
|
|
},
|
|
|
|
attributeValue: (function(){
|
|
//store a private array of attributes we've visited without returning
|
|
//if we try to visit the same attribute twice before resolving its value
|
|
//we are in a dependency loop and need to GTFO
|
|
var visitedAttributes = [];
|
|
return function(attributeName){
|
|
check(attributeName, String);
|
|
//we're still evaluating this attribute, must be in a loop
|
|
if(_.contains(visitedAttributes, attributeName)) {
|
|
console.log("dependency loop detected");
|
|
return NaN;
|
|
}
|
|
//push this attribute to the list of visited attributes
|
|
//we can't visit it again unless it returns first
|
|
visitedAttributes.push(attributeName);
|
|
|
|
var charId = this._id;
|
|
var attribute = this.getField(attributeName);
|
|
//base value
|
|
var value = attributeBase(charId, attribute);
|
|
value += attribute.adjustment;
|
|
|
|
//this attribute returns, pull it from the array, we may visit it again safely
|
|
visitedAttributes = _.without(visitedAttributes, attributeName);
|
|
return value;
|
|
}
|
|
})(),
|
|
|
|
attributeBase: (function(){
|
|
//store a private array of attributes we've visited without returning
|
|
//if we try to visit the same attribute twice before resolving its value
|
|
//we are in a dependency loop and need to GTFO
|
|
var visitedAttributes = [];
|
|
return function(attributeName){
|
|
check(attributeName, String);
|
|
//we're still evaluating this attribute, must be in a loop
|
|
if(_.contains(visitedAttributes, attributeName)) {
|
|
console.log("dependency loop detected");
|
|
return NaN;
|
|
}
|
|
//push this attribute to the list of visited attributes
|
|
//we can't visit it again unless it returns first
|
|
visitedAttributes.push(attributeName);
|
|
|
|
var charId = this._id;
|
|
var attribute = this.getField(attributeName);
|
|
//base value
|
|
var value = attributeBase(charId, attribute);
|
|
|
|
//this attribute returns, pull it from the array, we may visit it again safely
|
|
visitedAttributes = _.without(visitedAttributes, attributeName);
|
|
return value;
|
|
}
|
|
})(),
|
|
|
|
skillMod: (function(){
|
|
//store a private array of skills we've visited without returning
|
|
//if we try to visit the same skill twice before resolving its value
|
|
//we are in a dependency loop and need to GTFO
|
|
var visitedSkills = [];
|
|
return function(skillName){
|
|
check(skillName, String);
|
|
//we're still evaluating this attribute, must be in a loop
|
|
if(_.contains(visitedSkills, skillName)) {
|
|
console.log("dependency loop detected");
|
|
return NaN;
|
|
}
|
|
//push this skill to the list of visited skills
|
|
//we can't visit it again unless it returns first
|
|
visitedSkills.push(skillName);
|
|
|
|
var charId = this._id;
|
|
skill = this.getField(skillName);
|
|
//get the final value of the ability score
|
|
var ability = this.attributeValue(skill.ability);
|
|
|
|
//base modifier
|
|
var mod = +getMod(ability)
|
|
|
|
//multiply proficiency bonus by largest value in proficiency array
|
|
var prof = this.proficiency(skill);
|
|
|
|
//add multiplied proficiency bonus to modifier
|
|
mod += prof * this.attributeValue("proficiencyBonus");
|
|
|
|
//add all values in add array
|
|
_.each(skill.add, function(effect){
|
|
mod += evaluateEffect(charId, effect);
|
|
});
|
|
|
|
//multiply all values in mul array
|
|
_.each(skill.mul, function(effect){
|
|
mod *= evaluateEffect(charId, effect);
|
|
});
|
|
|
|
//largest min
|
|
_.each(skill.min, function(effect){
|
|
var min = evaluateEffect(charId, effect);
|
|
mod = mod > min? mod : min;
|
|
});
|
|
|
|
//smallest max
|
|
_.each(skill.max, function(effect){
|
|
var max = evaluateEffect(charId, effect);
|
|
mod = mod < max? mod : max;
|
|
});
|
|
|
|
//done traversing the tree, this skill returns, pull it from the array
|
|
visitedSkills = _.without(visitedSkills, skillName);
|
|
return signedString(mod);
|
|
}
|
|
})(),
|
|
|
|
proficiency: function(skill){
|
|
if (_.isString(skill)){
|
|
skill = this.getField(skill);
|
|
}
|
|
var charId = this._id;
|
|
//return largest value in proficiency array
|
|
var prof = 0;
|
|
_.each(skill.proficiency, function(effect){
|
|
var newProf = evaluateEffect(charId, effect);
|
|
if (newProf > prof){
|
|
prof = newProf;
|
|
}
|
|
});
|
|
return prof;
|
|
},
|
|
|
|
passiveSkill: function(skillName){
|
|
if (_.isString(skillName)){
|
|
var skill = this.getField(skillName);
|
|
}
|
|
var charId = this._id
|
|
var mod = +this.skillMod(skillName);
|
|
var value = 10 + mod;
|
|
_.each(skill.passiveAdd, function(effect){
|
|
value += evaluateEffect(charId, effect);
|
|
});
|
|
return value;
|
|
//TODO decide whether (dis)advantage gives (-)+5 to passive checks
|
|
},
|
|
|
|
abilityMod: function(attribute){
|
|
return signedString(getMod(this.attributeValue(attribute)));
|
|
},
|
|
|
|
passiveAbility: function(attribute){
|
|
var mod = +getMod(this.attributeValue(attribute));
|
|
return 10 + mod;
|
|
},
|
|
|
|
level: function(){
|
|
var xp = this.attributeValue("experience");
|
|
var xpTable = [0, 300, 900, 2700, 6500, 14000, 23000, 34000, 48000, 64000,
|
|
85000, 100000, 120000, 140000, 165000, 195000, 225000, 265000,
|
|
305000, 355000];
|
|
for(var i = 0; i < 19; i++){
|
|
if(xp < xpTable[i]){
|
|
return i;
|
|
}
|
|
};
|
|
if(xp > 355000) return 20;
|
|
return 0;
|
|
}
|
|
});
|