58 lines
1.0 KiB
JavaScript
58 lines
1.0 KiB
JavaScript
import SimpleSchema from 'simpl-schema';
|
|
|
|
const ItemSchema = new SimpleSchema({
|
|
name: {
|
|
type: String,
|
|
optional: true,
|
|
},
|
|
// Plural name of the item, if there is more than one
|
|
plural: {
|
|
type: String,
|
|
optional: true,
|
|
},
|
|
description: {
|
|
type: String,
|
|
optional: true,
|
|
},
|
|
// Number currently held
|
|
quantity: {
|
|
type: SimpleSchema.Integer,
|
|
min: 0,
|
|
defaultValue: 1
|
|
},
|
|
// Weight per item in the stack
|
|
weight: {
|
|
type: Number,
|
|
min: 0,
|
|
defaultValue: 0,
|
|
},
|
|
// Value per item in the stack, in gold pieces
|
|
value: {
|
|
type: Number,
|
|
min: 0,
|
|
defaultValue: 0,
|
|
},
|
|
// If this item is equipped, it requires attunement
|
|
// Being equipped is `enabled === true`
|
|
requiresAttunement: {
|
|
type: Boolean,
|
|
optional: true,
|
|
},
|
|
attuned: {
|
|
type: Boolean,
|
|
optional: true,
|
|
},
|
|
// Show increment/decrement buttons in item lists
|
|
showIncrement: {
|
|
type: Boolean,
|
|
optional: true,
|
|
},
|
|
// Unequipped items shouldn't affect creature stats
|
|
equipped: {
|
|
type: Boolean,
|
|
defaultValue: false,
|
|
},
|
|
});
|
|
|
|
export { ItemSchema };
|