117 lines
3.6 KiB
JavaScript
117 lines
3.6 KiB
JavaScript
import SimpleSchema from 'simpl-schema';
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import { ValidatedMethod } from 'meteor/mdg:validated-method';
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import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
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import Creatures from '/imports/api/creature/Creatures.js';
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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
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import { assertEditPermission } from '/imports/api/creature/creaturePermissions.js';
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import { recomputeCreatureById } from '/imports/api/creature/computation/methods/recomputeCreature.js';
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const restCreature = new ValidatedMethod({
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name: 'creature.methods.longRest',
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validate: new SimpleSchema({
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creatureId: {
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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},
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restType: {
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type: String,
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allowedValues: ['shortRest', 'longRest'],
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},
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}).validator(),
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mixins: [RateLimiterMixin],
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rateLimit: {
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numRequests: 5,
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timeInterval: 5000,
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},
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run({creatureId, restType}) {
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let creature = Creatures.findOne(creatureId, {
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fields: {
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owner: 1,
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writers: 1,
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settings: 1,
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}
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}) ;
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// Need edit permissions
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assertEditPermission(creature, this.userId);
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// Long rests reset short rest properties as well
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let resetFilter;
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if (restType === 'shortRest'){
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resetFilter = 'shortRest'
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} else {
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resetFilter = {$in: ['shortRest', 'longRest']}
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}
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// Only apply to active properties
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let filter = {
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'ancestors.id': creatureId,
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reset: resetFilter,
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removed: {$ne: true},
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inactive: {$ne: true},
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};
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// update all attribute's damage
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filter.type = 'attribute';
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CreatureProperties.update(filter, {
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$set: {damage: 0}
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}, {
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selector: {type: 'attribute'},
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multi: true,
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});
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// Update all action-like properties' usesUsed
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filter.type = {$in: [
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'action',
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'attack',
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'spell'
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]};
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CreatureProperties.update(filter, {
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$set: {usesUsed: 0}
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}, {
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selector: {type: 'action'},
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multi: true,
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});
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// Reset half hit dice on a long rest, starting with the highest dice
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if (restType === 'longRest'){
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let hitDice = CreatureProperties.find({
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'ancestors.id': creatureId,
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type: 'attribute',
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attributeType: 'hitDice',
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removed: {$ne: true},
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inactive: {$ne: true},
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}, {
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fields: {
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hitDiceSize: 1,
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damage: 1,
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value: 1,
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}
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}).fetch();
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// Use a collator to do sorting in natural order
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let collator = new Intl.Collator('en', {
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numeric: true, sensitivity: 'base'
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});
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// Get the hit dice in decending order of hitDiceSize
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let compare = (a, b) => collator.compare(b.hitDiceSize, a.hitDiceSize)
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hitDice.sort(compare);
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// Get the total number of hit dice that can be recovered this rest
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let totalHd = hitDice.reduce((sum, hd) => sum + (hd.value || 0), 0);
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let resetMultiplier = creature.settings.hitDiceResetMultiplier || 0.5;
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let recoverableHd = Math.max(Math.floor(totalHd*resetMultiplier), 1);
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// recover each hit dice in turn until the recoverable amount is used up
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let amountToRecover, resultingDamage;
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hitDice.forEach(hd => {
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if (!recoverableHd) return;
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amountToRecover = Math.min(recoverableHd, hd.damage || 0);
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if (!amountToRecover) return;
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recoverableHd -= amountToRecover;
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resultingDamage = hd.damage - amountToRecover;
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CreatureProperties.update(hd._id, {
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$set: {damage: resultingDamage}
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}, {
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selector: {type: 'attribute'},
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});
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});
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}
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recomputeCreatureById(creatureId);
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},
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});
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export default restCreature;
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