Files
DiceCloud/rpg-docs/lib/constants/colorOptions.js
2015-02-16 08:16:05 +00:00

34 lines
1.2 KiB
JavaScript

colorOptions = {
"red": {whiteText: true, color: "#F44336"},
"pink": {whiteText: true, color: "#E91E63"},
"purple": {whiteText: true, color: "#9C27B0"},
"deep-purple": {whiteText: true, color: "#673AB7"},
"indigo": {whiteText: true, color: "#3F51B5"},
"blue": {whiteText: true, color: "#2196F3"},
"light-blue": {whiteText: true, color: "#03A9F4"},
"cyan": {whiteText: true, color: "#00BCD4"},
"teal": {whiteText: true, color: "#009688"},
"green": {whiteText: true, color: "#4CAF50"},
"light-green": {whiteText: true, color: "#8BC34A"},
"lime": {whiteText: false, color: "#CDDC39"},
"yellow": {whiteText: false, color: "#FFEB3B"},
"amber": {whiteText: false, color: "#FFC107"},
"orange": {whiteText: false, color: "#FF9800"},
"deep-orange": {whiteText: true, color: "#FF5722"},
"grey": {whiteText: true, color: "#9E9E9E"}, //spec says no white text
//"blue-grey": {whiteText: true, color: "#607D8B"},
"brown": {whiteText: true, color: "#795548"},
"black": {whiteText: true, color: "#000000"},
};
getColorClass = function(key){
if(!key){
return "brown white-text"
}
var colorClass = key;
if(colorOptions[key].whiteText){
colorClass += " white-text";
}
return colorClass;
}