Files
DiceCloud/app/imports/client/ui/creature/actions/doAction.ts
2024-06-12 15:43:56 +02:00

91 lines
3.4 KiB
TypeScript

import { Store } from 'vuex';
import { insertAction } from '/imports/api/engine/action/methods/insertAction';
import Task from '/imports/api/engine/action/tasks/Task';
import EngineActions, { EngineAction } from '/imports/api/engine/action/EngineActions';
import InputProvider from '/imports/api/engine/action/functions/userInput/InputProvider';
import applyAction from '/imports/api/engine/action/functions/applyAction';
import { runAction } from '/imports/api/engine/action/methods/runAction';
import getDeterministicDiceRoller from '/imports/api/engine/action/functions/userInput/getDeterministicDiceRoller';
/**
* Apply an action on the client that first creates the action on both the client and server, then
* simulates the action, opening the action dialog if necessary to get input from the user, saving
* the decisions the user makes, then applying the action as a method call to the server with the
* saved decisions, which will persist the action results.
*
* @param prop The property initializing the action, if no task is applied the property will be
* applied as the starting point of the action
* @param $store The Vuex store instance that has the dialog stack
* @param elementId The element to animate the dialog from if a dialog needs to open
* @param task The task to apply instead of applying the property itself
*/
export default async function doAction(
prop: { _id: string, root: { id: string } },
$store: Store<any>,
elementId: string,
task?: Task,
) {
// Create the action
const actionId = insertAction.call({
action: {
creatureId: prop.root.id,
rootPropId: prop._id,
results: [],
taskCount: 0,
}
});
// Get the inserted and cleaned action instance
const action = EngineActions.findOne(actionId);
if (!action) throw new Meteor.Error('not-found', 'The action could not be found');
// Applying the action is deterministic, so we apply it, if it asks for user input, we escape and
// create a dialog that will re-apply the action, but with the ability to actually get input
// Either way, call the action method afterwards
try {
const finishedAction = await applyAction(
action, getErrorOnInputRequestProvider(action._id), { simulate: true, task }
);
return callActionMethod(finishedAction, task);
} catch (e) {
if (e !== 'input-requested') throw e;
return new Promise(resolve => {
$store.commit('pushDialogStack', {
component: 'action-dialog',
elementId,
data: {
actionId,
task,
},
callback(action: EngineAction) {
resolve(callActionMethod(action, task));
return elementId;
},
});
})
}
}
const callActionMethod = (action: EngineAction, task?: Task) => {
if (!action._id) throw new Meteor.Error('type-error', 'Action must have and _id');
//@ts-expect-error callAsync not defined in types
return runAction.callAsync({ actionId: action._id, decisions: action._decisions, task });
}
const throwInputRequestedError = () => {
throw 'input-requested';
}
function getErrorOnInputRequestProvider(actionId) {
const errorOnInputRequest: InputProvider = {
targetIds: throwInputRequestedError,
nextStep: throwInputRequestedError,
rollDice: getDeterministicDiceRoller(actionId),
choose: throwInputRequestedError,
advantage: throwInputRequestedError,
check: throwInputRequestedError,
}
return errorOnInputRequest;
}