Files
DiceCloud/app/lib/constants/defaultCharacterStats.js
Stefan Zermatten cf33bfcce1 Fixed compile errors
2018-09-25 16:04:30 +02:00

154 lines
6.3 KiB
JavaScript

DEFAULT_CHARACTER_STATS = {
"attributes": {
"ability": [
"Strength", "Dexterity", "Constitution", "Intelligence", "Wisdom", "Charisma"
],
"stat": [
"Speed",
{"name": "Armor Class", "variableName": "armor"},
],
"hitDice": [
{"name": "d6 Hit Dice", "variableName": "d6HitDice"},
{"name": "d8 Hit Dice", "variableName": "d8HitDice"},
{"name": "d10 Hit Dice", "variableName": "d10HitDice"},
{"name": "d12 Hit Dice", "variableName": "d12HitDice"},
],
"healthBar": [
{"name": "Hit Points", "variableName": "hitPoints"},
{"name": "Temporary Hit Points", "variableName": "tempHitPoints"},
],
"resource": [
"Ki", "Rages",
{"name": "Sourcery Points", "variableName": "sorceryPoints"},
{"name": "Superiority Dice", "variableName": "superiorityDice"},
{"name": "Expertise Dice", "variableName": "expertiseDice"},
],
"spellSlot": [
{"name": "Level 1 Spell Slots", "variableName": "level1SpellSlots"},
{"name": "Level 2 Spell Slots", "variableName": "level2SpellSlots"},
{"name": "Level 3 Spell Slots", "variableName": "level3SpellSlots"},
{"name": "Level 4 Spell Slots", "variableName": "level4SpellSlots"},
{"name": "Level 5 Spell Slots", "variableName": "level5SpellSlots"},
{"name": "Level 6 Spell Slots", "variableName": "level6SpellSlots"},
{"name": "Level 7 Spell Slots", "variableName": "level7SpellSlots"},
{"name": "Level 8 Spell Slots", "variableName": "level8SpellSlots"},
{"name": "Level 9 Spell Slots", "variableName": "level9SpellSlots"},
],
"utility": [
{"name": "Carry Capacity Multiplier", "variableName": "carryMultiplier"},
{"name": "Rage Damage", "variableName": "rageDamage"},
],
},
"skills": {
"skill": [
{"name": "Acrobatics", "variableName": "acrobatics", "ability": "dexterity"},
{"name": "Animal Handling", "variableName": "animalHandling", "ability": "wisdom"},
{"name": "Arcana", "variableName": "arcana", "ability": "intelligence"},
{"name": "Athletics", "variableName": "athletics", "ability": "strength"},
{"name": "Deception", "variableName": "deception", "ability": "charisma"},
{"name": "History", "variableName": "history", "ability": "intelligence"},
{"name": "Insight", "variableName": "insight", "ability": "wisdom"},
{"name": "Intimidation", "variableName": "intimidation", "ability": "charisma"},
{"name": "Investigation", "variableName": "investigation", "ability": "intelligence"},
{"name": "Medicine", "variableName": "medicine", "ability": "wisdom"},
{"name": "Nature", "variableName": "nature", "ability": "intelligence"},
{"name": "Perception", "variableName": "perception", "ability": "wisdom"},
{"name": "Performance", "variableName": "performance", "ability": "charisma"},
{"name": "Persuasion", "variableName": "persuasion", "ability": "charisma"},
{"name": "Religion", "variableName": "religion", "ability": "intelligence"},
{"name": "Sleight of Hand", "variableName": "sleightOfHand", "ability": "dexterity"},
{"name": "Stealth", "variableName": "stealth", "ability": "dexterity"},
{"name": "Survival", "variableName": "survival", "ability": "wisdom"},
],
"save": [
{"name": "Strength Save", "variableName": "strengthSave", "ability": "strength"},
{"name": "Dexterity Save", "variableName": "dexteritySave", "ability": "dexterity"},
{"name": "Constitution Save", "variableName": "constitutionSave", "ability": "constitution"},
{"name": "Intelligence Save", "variableName": "intelligenceSave", "ability": "intelligence"},
{"name": "Wisdom Save", "variableName": "wisdomSave", "ability": "wisdom"},
{"name": "Charisma Save", "variableName": "charismaSave", "ability": "charisma"},
],
"stat": [
{"name": "Proficiency Bonus", "variableName": "proficiencyBonus"},
{"name": "initiative", "variableName": "initiative"},
],
"utility": [
{"name": "Dexterity Armor", "variableName": "dexterityArmor", "ability": "dexterity"},
],
},
"damageMultipliers": [
{"name": "Acid Multiplier", "variableName":"acidMultiplier"},
{"name": "Bludgeoning Multiplier", "variableName":"bludgeoningMultiplier"},
{"name": "Cold Multiplier", "variableName":"coldMultiplier"},
{"name": "Fire Multiplier", "variableName":"fireMultiplier"},
{"name": "Force Multiplier", "variableName":"forceMultiplier"},
{"name": "Lightning Multiplier", "variableName":"lightningMultiplier"},
{"name": "Necrotic Multiplier", "variableName":"necroticMultiplier"},
{"name": "Piercing Multiplier", "variableName":"piercingMultiplier"},
{"name": "Poison Multiplier", "variableName":"poisonMultiplier"},
{"name": "Psychic Multiplier", "variableName":"psychicMultiplier"},
{"name": "Radiant Multiplier", "variableName":"radiantMultiplier"},
{"name": "Slashing Multiplier", "variableName":"slashingMultiplier"},
{"name": "Thunder Multiplier", "variableName":"thunderMultiplier"},
]
}
getDefaultCharacterDocs = function(charId){
let docs = {attributes: [], skills: [], damageMultipliers: []};
const stats = DEFAULT_CHARACTER_STATS;
let order = 0;
const baseParent = {
collection: "Characters",
id: charId,
group: "default",
};
let name, variableName, parent, attribute, skill, ability, dm, type;
for (type in stats.attributes){
for (let i in stats.attributes[type]){
attribute = stats.attributes[type][i];
if (_.isString(attribute)){
name = attribute;
variableName = attribute.toLowerCase();
} else {
name = attribute.name;
variableName = attribute.variableName;
}
parent = _.clone(baseParent);
docs.attributes.push({
_id: Random.id,
charId, name, variableName, order, type, parent
});
order++;
}
}
order = 0;
for (type in stats.skills){
for (let i in stats.skills[type]){
skill = stats.skills[type][i];
docs.skills.push({
_id: Random.id,
charId,
type,
order,
name: skill.name,
variableName: skill.variableName,
ability: skill.ability,
parent: _.clone(baseParent),
});
order++;
}
}
for (let i in stats.damageMultipliers){
dm = stats.damageMultipliers[i];
docs.damageMultipliers.push({
_id: Random.id,
charId,
name: dm.name,
variableName: dm.variableName,
parent: _.clone(baseParent),
});
}
}