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DiceCloud/app/imports/api/creature/computation/computeStat.js

41 lines
1.6 KiB
JavaScript

import combineStat from '/imports/api/creature/computation/combineStat.js';
import computeEffect from '/imports/api/creature/computation/computeEffect.js';
import EffectAggregator from '/imports/api/creature/computation/EffectAggregator.js';
import applyToggles from '/imports/api/creature/computation/applyToggles.js';
import { each } from 'lodash';
export default function computeStat(stat, memo){
// If the stat is already computed, skip it
if (stat.computationDetails.computed) return;
if (stat.computationDetails.busyComputing){
// Trying to compute this stat again while it is already computing.
// We must be in a dependency loop.
stat.computationDetails.computed = true;
stat.value = NaN;
stat.computationDetails.busyComputing = false;
stat.computationDetails.error = 'dependencyLoop';
if (Meteor.isClient) console.warn('dependencyLoop', stat);
return;
}
// Before doing any work, mark this stat as busy
stat.computationDetails.busyComputing = true;
// Apply any toggles
applyToggles(stat, memo);
if (!stat.computationDetails.disabledByToggle){
// Compute and aggregate all the effects
let aggregator = new EffectAggregator(stat, memo)
each(stat.computationDetails.effects, (effect) => {
computeEffect(effect, memo);
if (!effect.computationDetails.disabledByToggle){
aggregator.addEffect(effect);
}
});
// Conglomerate all the effects to compute the final stat values
combineStat(stat, aggregator, memo);
}
// Mark the attribute as computed
stat.computationDetails.computed = true;
stat.computationDetails.busyComputing = false;
}