Files
DiceCloud/app/imports/ui/properties/forms/AdjustmentForm.vue
2022-08-25 12:10:51 +02:00

141 lines
3.8 KiB
Vue

<template lang="html">
<div class="adjustment-form">
<v-row dense>
<v-col
cols="12"
md="6"
>
<smart-combobox
label="Attribute"
hint="The attribute this adjustment will apply to"
style="flex-basis: 300px;"
:items="attributeList"
:value="model.stat"
:error-messages="errors.stat"
@change="change('stat', ...arguments)"
/>
</v-col>
<v-col
cols="12"
md="6"
>
<computed-field
label="Amount"
:hint="model.operation === 'set' ? setHint : damageHint"
style="flex-basis: 300px;"
:model="model.amount"
:error-messages="errors.amount"
@change="({path, value, ack}) =>
$emit('change', {path: ['amount', ...path], value, ack})"
/>
</v-col>
</v-row>
<smart-select
label="Operation"
class="mx-1"
style="flex-basis: 300px;"
hint="Should the attribute be damaged by the amount, or set to the amount"
:items="adjustmentOps"
:value="model.operation"
:error-messages="errors.operation"
@change="change('operation', ...arguments)"
/>
<smart-select
v-if="parentTarget !== 'self'"
label="Target"
:hint="targetOptionHint"
:items="targetOptions"
:value="model.target"
:error-messages="errors.target"
:menu-props="{auto: true, lazy: true}"
@change="change('target', ...arguments)"
/>
<smart-combobox
label="Tags"
multiple
chips
deletable-chips
hint="Used to let slots find this property in a library, should otherwise be left blank"
:value="model.tags"
@change="change('tags', ...arguments)"
/>
<smart-switch
label="Don't show in log"
:value="model.silent"
:error-messages="errors.silent"
@change="change('silent', ...arguments)"
/>
<form-section
v-if="$slots.children"
name="Children"
standalone
>
<slot name="children" />
</form-section>
</div>
</template>
<script lang="js">
import attributeListMixin from '/imports/ui/properties/forms/shared/lists/attributeListMixin.js';
import propertyFormMixin from '/imports/ui/properties/forms/shared/propertyFormMixin.js';
export default {
mixins: [propertyFormMixin, attributeListMixin],
props: {
parentTarget: {
type: String,
default: undefined,
},
},
data(){return {
adjustmentOps: [
{text: 'Damage', value: 'increment'},
{text: 'Set', value: 'set'},
],
damageHint: 'The amount of damage to apply to the selected stat, can be a calculation or roll. Negative values will restore the selected from previous damage. If the operation is set, this is the final value of the stat instead.',
setHint: 'The value of the stat after applying this adjustment. The stat\'s value can\'t exceed its total',
}},
computed: {
targetOptions(){
if (this.parentTarget === 'singleTarget') {
return [
{
text: 'Self',
value: 'self',
}, {
text: 'Target',
value: 'every',
},
];
} else {
return [
{
text: 'Self',
value: 'self',
}, {
text: 'Target',
value: 'target',
},
];
}
},
targetOptionHint(){
let hints = {
self: 'The damage will be applied to the character\'s own attribute when taking the action',
target: 'The damage will be applied to the target of the action',
each: 'The damage will be rolled separately for each of the targets of the action',
every: 'The damage will be rolled once and applied to each of the targets of the action',
};
if (this.parentTarget === 'singleTarget'){
hints.each = hints.target;
hints.every = hints.target;
}
return hints[this.model.target];
}
},
}
</script>
<style lang="css" scoped>
</style>