Files
DiceCloud/app/imports/api/engine/computation/CreatureComputation.js
Stefan Zermatten a0c2822dac Added "extra" damage type
Takes on the same damage type as the last damage applied during the
same action, otherwise deals "extra" damage
2022-07-24 20:38:42 +02:00

41 lines
1.3 KiB
JavaScript

import { EJSON } from 'meteor/ejson';
import createGraph from 'ngraph.graph';
import getEffectivePropTags from '/imports/api/engine/computation/utility/getEffectivePropTags.js';
export default class CreatureComputation {
constructor(properties, creature, variables){
// Set up fields
this.originalPropsById = {};
this.propsById = {};
this.propsWithTag = {};
this.scope = {};
this.props = properties;
this.dependencyGraph = createGraph();
this.errors = [];
this.creature = creature;
this.variables = variables;
// Store properties for easy access later
properties.forEach(prop => {
// Store a copy of the unmodified prop
// EJSON clone is ~4x faster than lodash cloneDeep for EJSONable objects
this.originalPropsById[prop._id] = EJSON.clone(prop);
// Store by id
this.propsById[prop._id] = prop;
// Store sets of ids in each tag
getEffectivePropTags(prop).forEach(tag => {
if (!tag) return;
if (this.propsWithTag[tag]) {
this.propsWithTag[tag].push(prop._id);
} else {
this.propsWithTag[tag] = [prop._id];
}
});
// Store the prop in the dependency graph
this.dependencyGraph.addNode(prop._id, prop);
});
}
}