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DiceCloud/app/private/docs/property/skill.md
2022-11-21 15:49:01 -08:00

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Skills

Skills represent things the creature can be proficient in. Skills can have their values or behavior modified by effects, and their proficiencies modified by proficiencies.


Name

The name of the skill.

Variable name

The name used to refer to the skill in calculations and by effects. Must start with a letter and be made up of only letters and numbers without spaces, symbols, or punctiation.

Ability

The ability score that is the basis for checks made with this skill

Type

  • Skill Regular skills like Athletics, Sleight of Hand
  • Save Saving throws like Strength, Charisma
  • Check Checks that aren't skill like Initiative
  • Tool Tool proficiencies
  • Weapon Weapon proficiencies
  • Armor Armor proficiencies
  • Language Language proficiencies
  • Utility Skills that don't show on the charcater sheet but can be used in calculations

Description

A detailed description of the skill.

Allows inline calculations.

Tags

See Tags

Base value

A computed field that determines the starting value of the skill before it is modified by effects and other properties. Multiple properties can set the base value for a given variable name, when this happens the highest base value is chosen, and then all other effects are applied.

Base proficiency

The starting proficiency of the skill.