1.5 KiB
Skills
Skills represent things the creature can be proficient in. Skills can have their values or behavior modified by effects, and their proficiencies modified by proficiencies.
Name
The name of the skill.
Variable name
The name used to refer to the skill in calculations and by effects. Must start with a letter and be made up of only letters and numbers without spaces, symbols, or punctiation.
Ability
The ability score that is the basis for checks made with this skill
Type
- Skill Regular skills like Athletics, Sleight of Hand
- Save Saving throws like Strength, Charisma
- Check Checks that aren't skill like Initiative
- Tool Tool proficiencies
- Weapon Weapon proficiencies
- Armor Armor proficiencies
- Language Language proficiencies
- Utility Skills that don't show on the charcater sheet but can be used in calculations
Description
A detailed description of the skill.
Allows inline calculations.
Tags
See Tags
Base value
A computed field that determines the starting value of the skill before it is modified by effects and other properties. Multiple properties can set the base value for a given variable name, when this happens the highest base value is chosen, and then all other effects are applied.
Base proficiency
The starting proficiency of the skill.