Files
DiceCloud/app/imports/ui/creature/character/characterSheetTabs/StatsTab.vue

344 lines
8.7 KiB
Vue

<template lang="html">
<div class="stats-tab ma-2">
<div class="px-2 pt-2">
<health-bar-card-container :creature-id="creatureId" />
</div>
<column-layout>
<div class="ability-scores">
<v-card>
<v-list>
<template v-for="(ability, index) in abilities">
<v-divider
v-if="index !== 0"
:key="index"
/>
<ability-list-tile
:key="ability._id"
v-bind="ability"
:data-id="ability._id"
@click="clickProperty({_id: ability._id})"
/>
</template>
</v-list>
</v-card>
</div>
<div
v-for="stat in stats"
:key="stat._id"
class="stat"
>
<attribute-card
v-bind="stat"
:data-id="stat._id"
@click="clickProperty({_id: stat._id})"
/>
</div>
<div
v-for="modifier in modifiers"
:key="modifier._id"
class="modifier"
>
<attribute-card
modifier
v-bind="modifier"
:data-id="modifier._id"
@click="clickProperty({_id: modifier._id})"
/>
</div>
<div
v-for="check in checks"
:key="check._id"
class="check"
>
<attribute-card
modifier
v-bind="check"
:data-id="check._id"
@click="clickProperty({_id: check._id})"
/>
</div>
<div class="hit-dice">
<v-card>
<v-list>
<v-subheader>Hit Dice</v-subheader>
<template v-for="(hitDie, index) in hitDice">
<v-divider
v-if="index !== 0"
:key="hitDie._id + 'divider'"
/>
<hit-dice-list-tile
:key="hitDie._id"
v-bind="hitDie"
:data-id="hitDie._id"
@click="clickProperty({_id: hitDie._id})"
@change="e => incrementChange(hitDie._id, e)"
/>
</template>
</v-list>
</v-card>
</div>
<div
v-show="true"
class="saving-throws"
>
<v-card>
<v-list>
<v-subheader>Saving Throws</v-subheader>
<skill-list-tile
v-for="save in savingThrows"
:key="save._id"
v-bind="save"
:data-id="save._id"
@click="clickProperty({_id: save._id})"
/>
</v-list>
</v-card>
</div>
<div class="skills">
<v-card>
<v-list>
<v-subheader>Skills</v-subheader>
<skill-list-tile
v-for="skill in skills"
:key="skill._id"
v-bind="skill"
:data-id="skill._id"
@click="clickProperty({_id: skill._id})"
/>
</v-list>
</v-card>
</div>
<div
v-for="resource in resources"
:key="resource._id"
class="resource"
>
<resource-card
v-bind="resource"
:data-id="resource._id"
@click="clickProperty({_id: resource._id})"
@change="e => incrementChange(resource._id, e)"
/>
</div>
<div
v-if="spellSlots.length"
class="spell-slots"
>
<v-card>
<v-list>
<v-subheader>Spell Slots</v-subheader>
<spell-slot-list-tile
v-for="spellSlot in spellSlots"
:key="spellSlot._id"
v-bind="spellSlot"
:data-id="spellSlot._id"
@click="clickProperty({_id: spellSlot._id})"
@change="e => incrementChange(spellSlot._id, e)"
/>
</v-list>
</v-card>
</div>
<div
v-if="actions.length"
class="actions"
>
<v-card>
<v-list
two-line
subheader
>
<v-subheader>Actions</v-subheader>
<action-list-tile
v-for="action in actions"
:key="action._id"
:model="action"
:data-id="action._id"
@click="clickProperty({_id: action._id})"
/>
<v-subheader>Attacks</v-subheader>
<attack-list-tile
v-for="attack in attacks"
:key="attack._id"
:model="attack"
:data-id="attack._id"
@click="clickProperty({_id: attack._id})"
/>
</v-list>
</v-card>
</div>
</column-layout>
</div>
</template>
<script>
import CreatureProperties, { damageProperty } from '/imports/api/creature/CreatureProperties.js';
import AttributeCard from '/imports/ui/properties/components/attributes/AttributeCard.vue';
import AbilityListTile from '/imports/ui/properties/components/attributes/AbilityListTile.vue';
import ColumnLayout from '/imports/ui/components/ColumnLayout.vue';
import HealthBarCardContainer from '/imports/ui/properties/components/attributes/HealthBarCardContainer.vue';
import HitDiceListTile from '/imports/ui/properties/components/attributes/HitDiceListTile.vue';
import SkillListTile from '/imports/ui/properties/components/skills/SkillListTile.vue';
import ResourceCard from '/imports/ui/properties/components/attributes/ResourceCard.vue';
import SpellSlotListTile from '/imports/ui/properties/components/attributes/SpellSlotListTile.vue';
import ActionListTile from '/imports/ui/properties/components/actions/ActionListTile.vue';
import AttackListTile from '/imports/ui/properties/components/actions/AttackListTile.vue';
const getAttributeOfType = function(charId, type){
return CreatureProperties.find({
'ancestors.id': charId,
type: 'attribute',
attributeType: type,
removed: {$ne: true},
}, {
sort: {order: 1}
});
};
const getNonZeroAttributeOfType = function(charId, type){
return CreatureProperties.find({
'ancestors.id': charId,
type: 'attribute',
attributeType: type,
value: {$ne: 0},
removed: {$ne: true},
}, {
sort: {order: 1}
});
};
export default {
components: {
AbilityListTile,
AttributeCard,
ColumnLayout,
HealthBarCardContainer,
HitDiceListTile,
SkillListTile,
ResourceCard,
SpellSlotListTile,
ActionListTile,
AttackListTile,
},
props: {
creatureId: {
type: String,
required: true,
},
},
meteor: {
abilities(){
return getAttributeOfType(this.creatureId, 'ability');
},
stats(){
return getAttributeOfType(this.creatureId, 'stat');
},
modifiers(){
return getAttributeOfType(this.creatureId, 'modifier');
},
resources(){
return getNonZeroAttributeOfType(this.creatureId, 'resource');
},
spellSlots(){
return getNonZeroAttributeOfType(this.creatureId, 'spellSlot');
},
hitDice(){
return CreatureProperties.find({
'ancestors.id': this.creatureId,
type: 'attribute',
attributeType: 'hitDice',
value: {$ne: 0},
}, {
sort: {order: 1},
}).map(hd => {
let diceMatch = hd.variableName.match(/d(\d+)/);
let dice = diceMatch && +diceMatch[1];
let con = CreatureProperties.findOne({
'ancestors.id': this.creatureId,
type: 'attribute',
variableName: 'constitution'
});
let conMod = con && con.mod;
return {
_id: hd._id,
dice,
conMod,
key: hd._id,
maxValue: hd.value,
value: hd.value - (hd.damage || 0),
}
});
},
checks(){
return CreatureProperties.find({
'ancestors.id': this.creatureId,
type: 'skill',
skillType: 'check',
}, {
sort: {order: 1},
});
},
savingThrows(){
return CreatureProperties.find({
'ancestors.id': this.creatureId,
type: 'skill',
skillType: 'save',
}, {
sort: {order: 1},
});
},
skills(){
return CreatureProperties.find({
'ancestors.id': this.creatureId,
type: 'skill',
skillType: 'skill',
}, {
sort: {order: 1},
});
},
actions(){
return CreatureProperties.find({
'ancestors.id': this.creatureId,
type: 'action',
}, {
sort: {order: 1},
});
},
attacks(){
return CreatureProperties.find({
'ancestors.id': this.creatureId,
type: 'attack',
}, {
sort: {order: 1},
});
},
},
methods: {
clickProperty({_id}){
this.$store.commit('pushDialogStack', {
component: 'creature-property-dialog',
elementId: `${_id}`,
data: {_id},
});
},
incrementChange(_id, {type, value}){
if (type === 'increment'){
damageProperty.call({_id, operation: 'increment' ,value: -value});
}
},
},
};
</script>
<style lang="css" scoped>
</style>