249 lines
7.5 KiB
JavaScript
249 lines
7.5 KiB
JavaScript
//TODO add dexterity armor
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var stats = {
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"strength":{"name":"Strength"},
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"dexterity":{"name":"Dexterity"},
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"constitution":{"name":"Constitution"},
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"intelligence":{"name":"Intelligence"},
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"wisdom":{"name":"Wisdom"},
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"charisma":{"name":"Charisma"},
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"strengthSave":{"name":"Strength Save"},
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"dexteritySave":{"name":"Dexterity Save"},
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"constitutionSave":{"name":"Constitution Save"},
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"intelligenceSave":{"name":"Intelligence Save"},
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"wisdomSave":{"name":"Wisdom Save"},
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"charismaSave":{"name":"Charisma Save"},
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"acrobatics":{"name":"Acrobatics"},
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"animalHandling":{"name":"Animal Handling"},
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"arcana":{"name":"Arcana"},
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"athletics":{"name":"Athletics"},
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"deception":{"name":"Deception"},
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"history":{"name":"History"},
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"insight":{"name":"Insight"},
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"intimidation":{"name":"Intimidation"},
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"investigation":{"name":"Investigation"},
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"medicine":{"name":"Medicine"},
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"nature":{"name":"Nature"},
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"perception":{"name":"Perception"},
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"performance":{"name":"Performance"},
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"persuasion":{"name":"Persuasion"},
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"religion":{"name":"Religion"},
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"sleightOfHand":{"name":"Sleight of Hand"},
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"stealth":{"name":"Stealth"},
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"survival":{"name":"Survival"},
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"initiative":{"name":"Initiative"},
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"hitPoints":{"name":"Hit Points"},
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"armor":{"name":"Armor"},
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"dexterityArmor":{"name":"Dexterity Armor Bonus"},
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"speed":{"name":"Speed"},
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"proficiencyBonus":{"name":"Proficiency Bonus"},
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"ki":{"name":"Ki Points"},
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"sorceryPoints":{"name":"Sorcery Points"},
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"rages":{"name":"Rages"},
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"rageDamage":{"name":"Rage Damage"},
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"expertiseDice":{"name":"Expertise Dice"},
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"superiorityDice":{"name":"Superiority Dice"},
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"level1SpellSlots":{"name":"level 1 Spell Slots"},
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"level2SpellSlots":{"name":"level 2 Spell Slots"},
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"level3SpellSlots":{"name":"level 3 Spell Slots"},
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"level4SpellSlots":{"name":"level 4 Spell Slots"},
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"level5SpellSlots":{"name":"level 5 Spell Slots"},
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"level6SpellSlots":{"name":"level 6 Spell Slots"},
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"level7SpellSlots":{"name":"level 7 Spell Slots"},
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"level8SpellSlots":{"name":"level 8 Spell Slots"},
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"level9SpellSlots":{"name":"level 9 Spell Slots"},
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"d6HitDice":{"name":"d6 Hit Dice"},
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"d8HitDice":{"name":"d8 Hit Dice"},
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"d10HitDice":{"name":"d10 Hit Dice"},
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"d12HitDice":{"name":"d12 Hit Dice"},
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"acidMultiplier":{"name":"Acid", "group": "Weakness/Resistance"},
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"bludgeoningMultiplier":{"name":"Bludgeoning", "group": "Weakness/Resistance"},
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"coldMultiplier":{"name":"Cold", "group": "Weakness/Resistance"},
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"fireMultiplier":{"name":"Fire", "group": "Weakness/Resistance"},
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"forceMultiplier":{"name":"Force", "group": "Weakness/Resistance"},
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"lightningMultiplier":{"name":"Lightning", "group": "Weakness/Resistance"},
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"necroticMultiplier":{"name":"Necrotic", "group": "Weakness/Resistance"},
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"piercingMultiplier":{"name":"Piercing", "group": "Weakness/Resistance"},
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"poisonMultiplier":{"name":"Poison", "group": "Weakness/Resistance"},
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"psychicMultiplier":{"name":"Psychic", "group": "Weakness/Resistance"},
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"radiantMultiplier":{"name":"Radiant", "group": "Weakness/Resistance"},
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"slashingMultiplier":{"name":"Slashing", "group": "Weakness/Resistance"},
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"thunderMultiplier":{"name":"Thunder", "group": "Weakness/Resistance"},
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};
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var operations = {
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base: {name: "Base Value"},
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proficiency: {name: "Proficiency"},
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add: {name: "+"},
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mul: {name: "×"},
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min: {name: "Min"},
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max: {name: "Max"},
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advantage: {name: "Advantage"},
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disadvantage: {name: "Disadvantage"},
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passiveAdd: {name: "Passive Bonus"},
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fail: {name: "Automatically Fail"},
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conditional: {name: "Conditional Benefit"},
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};
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var abilities = {
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strength: {name: "Strength"},
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dexterity: {name: "Dexterity"},
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constitution: {name: "Constitution"},
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intelligence: {name: "Intelligence"},
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wisdom: {name: "Wisdom"},
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charisma: {name: "Charisma"},
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};
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Template.skillDialog.helpers({
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color: function(){
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if (this.color) return this.color + " white-text";
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var char = Characters.findOne(this.charId, {fields: {color: 1}});
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if (char) return getColorClass(char.color);
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},
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});
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Template.skillDialogView.helpers({
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or: function(a, b, c){
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return a || b || c;
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},
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profIcon: function(){
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var char = Characters.findOne(this.charId);
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if (!char) return;
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var prof = char.proficiency(this.skillName);
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if (prof > 0 && prof < 1) return "image:brightness-2";
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if (prof === 1) return "image:brightness-1";
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if (prof > 1) return "av:album";
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return "radio-button-off";
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},
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profSource: function(){
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return Proficiencies.findOne(
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{charId: this.charId, name: this.skillName},
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{sort: {value: -1}}
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);
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},
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profBonus: function(){
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var char = Characters.findOne(this.charId);
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if (!char) return;
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return char.proficiency(this.skillName) *
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char.attributeValue("proficiencyBonus");
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},
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proficiencyValue: function(){
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var char = Characters.findOne(this.charId);
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if (!char) return;
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var prof = char.proficiency(this.skillName);
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if (prof == 0.5) return "Half Proficiency";
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if (prof == 1) return "Proficient";
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if (prof == 2) return "Double Proficiency";
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return prof + "x Proficiency";
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},
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addEffects: function(){
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return Effects.find({
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charId: this.charId,
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stat: this.skillName,
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operation: "add",
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enabled: true,
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});
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},
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mulEffects: function(){
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return Effects.find({
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charId: this.charId,
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stat: this.skillName,
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operation: "mul",
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enabled: true,
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});
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},
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minEffects: function(){
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return Effects.find({
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charId: this.charId,
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stat: this.skillName,
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operation: "min",
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enabled: true,
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});
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},
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maxEffects: function(){
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return Effects.find({
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charId: this.charId,
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stat: this.skillName,
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operation: "max",
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enabled: true,
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});
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},
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advEffects: function(){
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return Effects.find({
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charId: this.charId,
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stat: this.skillName,
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operation: "advantage",
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enabled: true,
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});
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},
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dadvEffects: function(){
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return Effects.find({
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charId: this.charId,
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stat: this.skillName,
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operation: "disadvantage",
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enabled: true,
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});
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},
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conditionalEffects: function(){
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return Effects.find({
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charId: this.charId,
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stat: this.skillName,
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operation: "conditional",
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enabled: true,
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});
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},
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ability: function(){
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var opts = {fields: {}};
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opts.fields[this.skillName] = 1;
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var char = Characters.findOne(this.charId, opts);
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var skill = char && char[this.skillName];
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return skill.ability;
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},
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abilityName: function(){
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var opts = {fields: {}};
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opts.fields[this.skillName] = 1;
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var char = Characters.findOne(this.charId, opts);
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if (!char) return;
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var skill = char[this.skillName];
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if (!skill) return;
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var ability = skill.ability;
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return abilities[ability] && abilities[ability].name;
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},
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char: function(){
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return Characters.findOne(this.charId, {fields:{_id: 1}});
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},
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sourceName: function(){
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if (this.parent.collection === "Characters"){
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if (this.parent.group === "racial"){
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return Characters.findOne(this.charId, {fields:{race: 1}}).race || "Race";
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}
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if (this.parent.group === "background"){
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return "Background";
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}
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return "Innate";
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}
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return this.getParent().name;
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},
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operationName: function(){
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if (stats[this.stat].group === "Weakness/Resistance") return null;
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return operations[this.operation] &&
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operations[this.operation].name ||
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"No Operation";
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},
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statValue: function(){
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if (
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this.operation === "advantage" ||
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this.operation === "disadvantage" ||
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this.operation === "fail"
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){
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return null;
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}
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if (stats[this.stat].group === "Weakness/Resistance"){
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if (this.value === 0.5) return "Resistance";
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if (this.value === 2) return "Vulnerability";
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if (this.value === 0) return "Immunity";
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return " Damage x" + this.value;
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}
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return evaluate(this.charId, this.calculation) || this.value;
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},
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});
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