Files
DiceCloud/app/lib/functions/computeCharacter.js
2018-05-21 14:21:07 +02:00

225 lines
5.7 KiB
JavaScript

getCharacterForComputation = function(charId){
const character = Characters.findOne(charId);
const classes = Classes.find({charId}).fetch();
const effects = Effects.find({charId, enabled: true}).fetch();
const proficiencies = Proficiencies.find({
charId,
enabled: true,
type: {$in: ["skill", "save"]},
}).fetch();
return {character, classes, effects, proficiencies};
}
computeCharacter = function({character, classes, effects, proficiencies}){
var charId = character._id;
let computedClasses = computeCharacterClasses(charId, classes);
let changed = false;
computedCharacter = {};
let i;
for (i = 0; i < 15; i++){
[computedCharacter, changed] = compute({
classes: computedClasses,
oldChar: computedCharacter,
charId,
character,
effects,
proficiencies,
});
if (!changed) break;
}
return computedCharacter;
};
var ensureCharacterExists = (character) => {
if (!character) {
throw new Meteor.Error("Character doesn't exist",
"You can't recompute a character that doesn't exist");
}
};
var ensureWritePermissions = (character, userId) => {
if (
userId &&
userId !== character.owner &&
!_.contains(character.writers, userId)
){
throw new Meteor.Error("Character write denied",
"You don't have permission to recompute this character");
}
};
var computeCharacterClasses = function(charId, classes){
let computedClasses = {};
_.each(classes, (cls) => {
if (computedClasses[cls.name]){
computedClasses[cls.name].level += cls.level;
} else {
computedClasses[cls.name] = cls;
}
});
return computedClasses;
}
var compute = function({
charId, oldChar, character, classes, effects, proficiencies,
}){
let newChar = {};
_.each(effects, (effect, index) => {
if (!effect.stat || effect.operation === "conditional") return;
if (!newChar[effect.stat]) newChar[effect.stat] = defaultStat();
let value = effect.calculation ?
computeEffect(effect.calculation, oldChar, classes) :
effect.value || 0;
let stat = newChar[effect.stat];
if (!_.isNumber(value)) return;
switch (effect.operation) {
case "base":
if (value > stat.base) stat.base = value;
break;
case "proficiency":
if (value > stat.proficiency) stat.proficiency = value;
break;
case "add":
stat.add += value;
break;
case "mul":
stat.mul *= value;
break;
case "min":
if (value > stat.min) stat.min = value;
break;
case "max":
if (value < stat.max) stat.max = value;
break;
case "advantage":
stat.advantage++;
break;
case "disadvantage":
stat.disadvantage++;
break;
case "passiveAdd":
stat.passiveAdd += value;
break;
case "fail":
stat.fail = true;
break;
}
});
_.each(proficiencies, proficiency => {
if (!proficiency.name) return;
if (!newChar[proficiency.name]) newChar[proficiency.name] = defaultStat();
let stat = newChar[proficiency.name];
let value = proficiency.value;
if (value > stat.proficiency) stat.proficiency = value;
});
let changed = false;
_.each(ATTRIBUTES, function(statName) {
if (!newChar[statName]) newChar[statName] = defaultStat();
let stat = newChar[statName];
stat.value = (stat.base + stat.add) * stat.mul;
if (stat.value < stat.min) stat.value = stat.min;
if (stat.value > stat.max) stat.value = stat.max;
if (!_.isEqual(stat.value, oldChar[statName] && oldChar[statName].value)){
changed = true;
}
});
_.each(ALL_SKILLS, function(statName) {
if (!newChar[statName]) newChar[statName] = defaultStat();
let stat = newChar[statName];
stat.value = characterAbilityMod(
oldChar, character[statName] && character[statName].ability
);
stat.value += stat.base + stat.add;
stat.value += stat.proficiency *
characterFieldValue(oldChar, "proficiencyBonus");
stat.value *= stat.mul;
if (stat.value < stat.min) stat.value = stat.min;
if (stat.value > stat.max) stat.value = stat.max;
if (!_.isEqual(stat.value, oldChar[statName] && oldChar[statName].value)){
changed = true;
}
});
return [newChar, changed];
};
var defaultStat = function(){
return {
base: 0,
proficiency: 0,
add: 0,
mul: 1,
min: Number.NEGATIVE_INFINITY,
max: Number.POSITIVE_INFINITY,
advantage: 0,
disadvantage: 0,
passiveAdd: 0,
fail: false,
}
}
var computeEffect = function(string, character, classes){
if (!string) return string;
string = string.replace(/\b[a-z][\w]+/gi, function(sub){
//fields
if (character[sub]){
return characterFieldValue(character, sub);
}
//ability modifiers
if (_.contains(ABILITY_MODS, sub)){
var slice = sub.slice(0, -3);
return getMod(
character[slice] ? characterFieldValue(character, slice) : 0
);
}
//class levels
if (/\w+levels?\b/gi.test(sub)){
//strip out "level"
var className = sub.replace(/levels?\b/gi, "");
return characterClassLevel(classes, className)
}
//character level
if (sub.toUpperCase() === "LEVEL"){
return characterTotalLevel(classes);
}
// exclude math functions
if (math[sub]){
return sub;
}
return 0;
});
try {
var result = math.eval(string);
return result;
} catch (e){
return string;
}
};
var characterFieldValue = function(character, field){
if (_.isNumber(character[field] && character[field].value)){
return character[field].value;
} else {
return field;
}
};
var characterClassLevel = function(classes, className){
if (_.isNumber(classes[className] && classes[className].level)){
return classes[className].level;
} else {
return className;
}
};
var characterTotalLevel = function(classes){
return _.reduce(classes, (memo, cls) => memo + cls.level, 0);
};
var characterAbilityMod = function(character, abilityName){
if (_.isNumber(character[abilityName] && character[abilityName].value)){
return getMod(character[abilityName].value);
} else {
return 0;
}
};