225 lines
5.7 KiB
JavaScript
225 lines
5.7 KiB
JavaScript
getCharacterForComputation = function(charId){
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const character = Characters.findOne(charId);
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const classes = Classes.find({charId}).fetch();
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const effects = Effects.find({charId, enabled: true}).fetch();
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const proficiencies = Proficiencies.find({
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charId,
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enabled: true,
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type: {$in: ["skill", "save"]},
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}).fetch();
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return {character, classes, effects, proficiencies};
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}
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computeCharacter = function({character, classes, effects, proficiencies}){
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var charId = character._id;
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let computedClasses = computeCharacterClasses(charId, classes);
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let changed = false;
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computedCharacter = {};
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let i;
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for (i = 0; i < 15; i++){
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[computedCharacter, changed] = compute({
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classes: computedClasses,
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oldChar: computedCharacter,
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charId,
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character,
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effects,
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proficiencies,
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});
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if (!changed) break;
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}
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return computedCharacter;
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};
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var ensureCharacterExists = (character) => {
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if (!character) {
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throw new Meteor.Error("Character doesn't exist",
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"You can't recompute a character that doesn't exist");
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}
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};
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var ensureWritePermissions = (character, userId) => {
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if (
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userId &&
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userId !== character.owner &&
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!_.contains(character.writers, userId)
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){
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throw new Meteor.Error("Character write denied",
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"You don't have permission to recompute this character");
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}
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};
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var computeCharacterClasses = function(charId, classes){
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let computedClasses = {};
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_.each(classes, (cls) => {
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if (computedClasses[cls.name]){
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computedClasses[cls.name].level += cls.level;
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} else {
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computedClasses[cls.name] = cls;
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}
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});
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return computedClasses;
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}
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var compute = function({
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charId, oldChar, character, classes, effects, proficiencies,
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}){
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let newChar = {};
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_.each(effects, (effect, index) => {
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if (!effect.stat || effect.operation === "conditional") return;
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if (!newChar[effect.stat]) newChar[effect.stat] = defaultStat();
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let value = effect.calculation ?
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computeEffect(effect.calculation, oldChar, classes) :
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effect.value || 0;
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let stat = newChar[effect.stat];
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if (!_.isNumber(value)) return;
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switch (effect.operation) {
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case "base":
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if (value > stat.base) stat.base = value;
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break;
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case "proficiency":
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if (value > stat.proficiency) stat.proficiency = value;
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break;
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case "add":
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stat.add += value;
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break;
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case "mul":
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stat.mul *= value;
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break;
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case "min":
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if (value > stat.min) stat.min = value;
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break;
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case "max":
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if (value < stat.max) stat.max = value;
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break;
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case "advantage":
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stat.advantage++;
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break;
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case "disadvantage":
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stat.disadvantage++;
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break;
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case "passiveAdd":
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stat.passiveAdd += value;
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break;
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case "fail":
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stat.fail = true;
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break;
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}
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});
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_.each(proficiencies, proficiency => {
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if (!proficiency.name) return;
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if (!newChar[proficiency.name]) newChar[proficiency.name] = defaultStat();
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let stat = newChar[proficiency.name];
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let value = proficiency.value;
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if (value > stat.proficiency) stat.proficiency = value;
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});
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let changed = false;
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_.each(ATTRIBUTES, function(statName) {
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if (!newChar[statName]) newChar[statName] = defaultStat();
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let stat = newChar[statName];
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stat.value = (stat.base + stat.add) * stat.mul;
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if (stat.value < stat.min) stat.value = stat.min;
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if (stat.value > stat.max) stat.value = stat.max;
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if (!_.isEqual(stat.value, oldChar[statName] && oldChar[statName].value)){
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changed = true;
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}
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});
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_.each(ALL_SKILLS, function(statName) {
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if (!newChar[statName]) newChar[statName] = defaultStat();
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let stat = newChar[statName];
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stat.value = characterAbilityMod(
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oldChar, character[statName] && character[statName].ability
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);
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stat.value += stat.base + stat.add;
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stat.value += stat.proficiency *
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characterFieldValue(oldChar, "proficiencyBonus");
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stat.value *= stat.mul;
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if (stat.value < stat.min) stat.value = stat.min;
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if (stat.value > stat.max) stat.value = stat.max;
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if (!_.isEqual(stat.value, oldChar[statName] && oldChar[statName].value)){
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changed = true;
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}
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});
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return [newChar, changed];
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};
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var defaultStat = function(){
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return {
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base: 0,
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proficiency: 0,
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add: 0,
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mul: 1,
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min: Number.NEGATIVE_INFINITY,
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max: Number.POSITIVE_INFINITY,
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advantage: 0,
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disadvantage: 0,
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passiveAdd: 0,
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fail: false,
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}
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}
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var computeEffect = function(string, character, classes){
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if (!string) return string;
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string = string.replace(/\b[a-z][\w]+/gi, function(sub){
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//fields
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if (character[sub]){
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return characterFieldValue(character, sub);
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}
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//ability modifiers
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if (_.contains(ABILITY_MODS, sub)){
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var slice = sub.slice(0, -3);
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return getMod(
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character[slice] ? characterFieldValue(character, slice) : 0
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);
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}
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//class levels
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if (/\w+levels?\b/gi.test(sub)){
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//strip out "level"
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var className = sub.replace(/levels?\b/gi, "");
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return characterClassLevel(classes, className)
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}
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//character level
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if (sub.toUpperCase() === "LEVEL"){
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return characterTotalLevel(classes);
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}
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// exclude math functions
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if (math[sub]){
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return sub;
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}
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return 0;
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});
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try {
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var result = math.eval(string);
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return result;
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} catch (e){
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return string;
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}
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};
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var characterFieldValue = function(character, field){
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if (_.isNumber(character[field] && character[field].value)){
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return character[field].value;
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} else {
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return field;
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}
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};
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var characterClassLevel = function(classes, className){
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if (_.isNumber(classes[className] && classes[className].level)){
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return classes[className].level;
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} else {
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return className;
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}
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};
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var characterTotalLevel = function(classes){
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return _.reduce(classes, (memo, cls) => memo + cls.level, 0);
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};
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var characterAbilityMod = function(character, abilityName){
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if (_.isNumber(character[abilityName] && character[abilityName].value)){
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return getMod(character[abilityName].value);
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} else {
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return 0;
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}
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};
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