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DiceCloud/rpg-docs/Model/Character/Buffs.js

28 lines
669 B
JavaScript

Buffs = new Mongo.Collection("buffs");
//buffs are temporary once applied and store things which expire and their expiry time
Schemas.Buff = new SimpleSchema({
//buff id
_id: {
type: String,
regEx: SimpleSchema.RegEx.Id,
autoValue: function(){
if(!this.isSet) return Random.id();
}},
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id
},
//expiry time
expiry: { type: Number, optional: true},
duration: { type: Number }
});
Buffs.attachSchema(Schemas.Buff);
Buffs.attachBehaviour('softRemovable');
makeParent(Buffs, 'name'); //parents of effects and attacks
Buffs.allow(CHARACTER_SUBSCHEMA_ALLOW);
Buffs.deny(CHARACTER_SUBSCHEMA_DENY);