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DiceCloud/rpg-docs/Model/Character/Attacks.js

73 lines
1.5 KiB
JavaScript

Attacks = new Mongo.Collection("attacks");
/*
* Attacks are given to a character by items and features
*/
Schemas.Attack = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id
},
name: {
type: String,
defaultValue: "New Attack",
trim: false
},
details: {
type: String,
optional: true,
trim: false
},
attackBonus: {
type: String,
defaultValue: "strengthMod + proficiencyBonus",
optional: true,
trim: false
},
damageBonus: {
type: String,
defaultValue: "strengthMod",
optional: true,
trim: false
},
damageDice: {
type: String,
optional: true,
defaultValue: "1d8",
allowedValues: DAMAGE_DICE
},
damageType: {
type: String,
allowedValues: ["bludgeoning", "piercing", "slashing", "acid", "cold", "fire", "force", "lightning", "necrotic",
"poison", "psychic", "radiant", "thunder"],
defaultValue: "slashing"
},
//indicates what the attack originated from
type: {
type: String,
defaultValue: "editable",
allowedValues: ["editable", "feature", "class", "buff", "equipment", "racial", "inate"]
},
//the id of the feature, buff or item that created this effect
parent: {
type: Schemas.Parent
},
color: {
type: String,
allowedValues: _.pluck(colorOptions, "key"),
defaultValue: "q"
},
enabled: {
type: Boolean,
defaultValue: true
}
});
Attacks.attachSchema(Schemas.Attack);
Attacks.attachBehaviour('softRemovable');
makeChild(Attacks, ['name', 'enabled']); //children of lots of things
Attacks.allow(CHARACTER_SUBSCHEMA_ALLOW);
Attacks.deny(CHARACTER_SUBSCHEMA_DENY);