Files
DiceCloud/rpg-docs/lib/functions/evaluate.js
2015-03-02 20:09:29 +00:00

62 lines
1.8 KiB
JavaScript

//evaluates a calculation string
evaluate = function(charId, string){
if(!string) return string;
var char = Characters.findOne(charId, {fields: {_id: 1}});
string = string.replace(/\b[a-z]+\b/gi, function(sub){
//fields
if(Schemas.Character.schema(sub)){
return char.fieldValue(sub)
}
//ability modifiers
var abilityMods = ["STRENGTHMOD", "DEXTERITYMOD", "CONSTITUTIONMOD", "INTELLIGENCEMOD", "WISDOMMOD", "CHARISMAMOD"]
if( _.contains(abilityMods, sub.toUpperCase()) ){
var slice = sub.slice(0, - 3);
return char.abilityMod(slice);
}
//class levels
if(/\w+levels?\b/gi.test(sub)){
//strip out "level"
var className = sub.replace(/levels?\b/gi, "");
var cls = Classes.findOne({charId: charId, name: className});
return cls && cls.level;
}
//character level
if(sub.toUpperCase() === "LEVEL"){
return char.level();
}
return sub;
});
try{
var result = math.eval(string);
return result;
} catch(e){
console.log("Failed to evaluate ", string);
return string;
}
}
//takes a string with {calculations} and returns it with the results
//of the calculations returned in place
evaluateString = function(charId, string){
//define brackets as curly brackets around anything that isn't a curly bracket
if(!string) return string;
var brackets = /\{[^\{\}]*\}/g;
var result = string.replace(brackets, function(exp){
var exp = exp.replace(/(\{|\})/g, "") //remove curly brackets
return evaluate(charId, exp);
});
return result;
}
//returns the value of the effect if it exists,
//otherwise returns the result of the calculation if it exists,
//otherwise returns 0
evaluateEffect = function(charId, effect){
if(_.isFinite(effect.value)){
return effect.value;
} else if(_.isString(effect.calculation)){
return +evaluate(charId, effect.calculation);
} else {
return 0;
}
}