Files
DiceCloud/rpg-docs/lib/functions/characterExport.js

259 lines
8.9 KiB
JavaScript

characterExport = function(charId){
var {
character, classes, effects, proficiencies,
} = getCharacterForComputation(charId);
var char = character;
computedCharacter = computeCharacter({
character, classes, effects, proficiencies,
});
if (!char) {
return {
error: charId + " character not found"
};
}
if (char.settings.viewPermission !== "public" && Meteor.isServer){
return {
error: charId + " character is not viewable to anyone with link"
};
}
var baseValue = function(attributeName){
var attribute = computedCharacter[attributeName];
return attribute && attribute.value;
};
var attributeValue = function(attributeName){
var base = baseValue(attributeName);
var adjustment = char[attributeName] && char[attributeName].adjustment;
return base + adjustment;
};
var abilityMod = function(attributeName){
return signedString(getMod(attributeValue(attributeName)));
};
var skillMod = function(skillName){
return signedString(baseValue(skillName));
};
var proficiency = function(skillName){
var skill = computedCharacter[skillName];
return skill && skill.proficiency;
};
var passiveSkill = function(skillName){
var attribute = computedCharacter[skillName];
if (!attribute) return;
return 10 + baseValue(skillName) + attribute.passiveAdd;
};
var experience = function(){
var xp = 0;
Experiences.find(
{charId: charId},
{fields: {value: 1}}
).forEach(function(e){
xp += e.value;
});
return xp;
};
var getClasses = function(){
return _.map(classes, c => `${c.name} ${c.level}`).join(", ");
};
var getHitDiceString = function(){
var d6 = baseValue("d6HitDice");
var d8 = baseValue("d8HitDice");
var d10 = baseValue("d10HitDice");
var d12 = baseValue("d12HitDice");
var con = abilityMod("constitution");
var string = "" +
(d6 ? `${d6}d6 + ` : "") +
(d8 ? `${d8}d8 + ` : "") +
(d10 ? `${d10}d10 + ` : "") +
(d12 ? `${d12}d12 + ` : "") +
con;
return string;
}
var getSkills = function(charId){
var allSkills = [
{name: "acrobatics", attribute: "dexterity"},
{name: "animalHandling", attribute: "wisdom"},
{name: "arcana", attribute: "intelligence"},
{name: "athletics", attribute: "strength"},
{name: "deception", attribute: "charisma"},
{name: "history", attribute: "intelligence"},
{name: "insight", attribute: "wisdom"},
{name: "intimidation", attribute: "charisma"},
{name: "investigation", attribute: "intelligence"},
{name: "medicine", attribute: "wisdom"},
{name: "nature", attribute: "intelligence"},
{name: "perception", attribute: "wisdom"},
{name: "performance", attribute: "charisma"},
{name: "persuasion", attribute: "charisma"},
{name: "religion", attribute: "intelligence"},
{name: "sleightOfHand", attribute: "dexterity"},
{name: "stealth", attribute: "dexterity"},
{name: "survival", attribute: "wisdom"},
];
var skills = {};
_.each(allSkills, skill => {
var value = skillMod(skill.name);
var prof = proficiency(skill.name);
var name = skill.name.charAt(0).toUpperCase() + skill.name.slice(1);
skills[name] = value;
skills[name + "Proficiency"] = prof;
});
return skills;
};
var character = {
"Id": char._id,
"Name": char.name,
"Source": "DiceCloud",
"Alignment": char.alignment || "",
"Gender": char.gender || "",
"Race": char.race || "",
"Level": _.reduce(classes, (memo, cls) => memo + cls.level, 0),
"Experience": experience(),
"Class": getClasses(charId),
"HPBase": baseValue("hitPoints"),
"HPValue": attributeValue("hitPoints"),
"HitDice": getHitDiceString(charId) || "",
"AC": attributeValue("armor"),
"Initiative": skillMod("initiative"),
"Speed": attributeValue("speed"),
"ProficiencyBonus": attributeValue("proficiencyBonus"),
"passivePerception": passiveSkill("perception"),
"Languages": getLanguages(charId),
"Description": char.description || "",
"Backstory": char.backstory || "",
"Personality": char.personality || "" ,
"Bonds": char.bonds || "",
"Ideals": char.ideals || "",
"Flaws": char.flaws || "",
"PictureURL": char.picture || "",
"Strength": attributeValue("strength"),
"Dexterity": attributeValue("dexterity"),
"Constitution": attributeValue("constitution"),
"intelligence": attributeValue("intelligence"),
"Wisdom": attributeValue("wisdom"),
"Charisma": attributeValue("charisma"),
"StrengthMod": abilityMod("strength"),
"DexterityMod": abilityMod("dexterity"),
"ConstitutionMod": abilityMod("constitution"),
"intelligenceMod": abilityMod("intelligence"),
"WisdomMod": abilityMod("wisdom"),
"CharismaMod": abilityMod("charisma"),
//"DamageVulnerabilities": damageMods.vulnerabilities,
//"DamageResistances": damageMods.resistances,
//"DamageImmunities": damageMods.immunities,
"StrengthSave": skillMod("strengthSave"),
"StrengthSaveProficiency": proficiency("strengthSave"),
"DexteritySave": skillMod("dexteritySave"),
"DexteritySaveProficiency": proficiency("dexteritySave"),
"ConstitutionSave": skillMod("constitutionSave"),
"ConstitutionSaveProficiency": proficiency("constitutionSave"),
"intelligenceSave": skillMod("intelligenceSave"),
"intelligenceSaveProficiency": proficiency("intelligenceSave"),
"WisdomSave": skillMod("wisdomSave"),
"WisdomSaveProficiency": proficiency("wisdomSave"),
"CharismaSave": skillMod("charismaSave"),
"CharismaSaveProficiency": proficiency("charismaSave"),
"Level1SpellSlots": attributeValue("level1SpellSlots"),
"Level2SpellSlots": attributeValue("level2SpellSlots"),
"Level3SpellSlots": attributeValue("level3SpellSlots"),
"Level4SpellSlots": attributeValue("level4SpellSlots"),
"Level5SpellSlots": attributeValue("level5SpellSlots"),
"Level6SpellSlots": attributeValue("level6SpellSlots"),
"Level7SpellSlots": attributeValue("level7SpellSlots"),
"Level8SpellSlots": attributeValue("level8SpellSlots"),
"Level9SpellSlots": attributeValue("level9SpellSlots"),
"Ki": attributeValue("ki"),
"Rages": attributeValue("rages"),
"RageDamage": attributeValue("rageDamage"),
"SorceryPoints": attributeValue("sorceryPoints"),
"DeathSavePasses": char.deathSave.pass,
"DeathSaveFails": char.deathSave.fail,
"DeathSaveStable": char.deathSave.stable,
};
_.extend(character, getSkills(charId));
_.extend(character, getAttacks(charId));
return character;
}
var getArmorString = function(charId){
var bases = Effects.find({
charId: charId,
stat: "armor",
operation: "base",
enabled: true,
}).map(e => ({
ame: e.name,
value: evaluateEffect(charId, e),
}));
var base = bases.length && _.max(bases, b => b.value).name || "";
var effects = Effects.find({
charId: charId,
stat: "armor",
operation: {$ne: "base"},
enabled: true,
}).map(e => e.name);
var strings = base ? [base] : [];
strings = strings.concat(effects);
return strings.join(", ");
}
/*
var getDamageMods = function(charId){
// jscs:disable maximumLineLength
var multipliers = [
{name: "Acid", value: Characters.calculate.attributeValue(charId, "acidMultiplier")},
{name: "Bludgeoning", value: Characters.calculate.attributeValue(charId, "bludgeoningMultiplier")},
{name: "Cold", value: Characters.calculate.attributeValue(charId, "coldMultiplier")},
{name: "Fire", value: Characters.calculate.attributeValue(charId, "fireMultiplier")},
{name: "Force", value: Characters.calculate.attributeValue(charId, "forceMultiplier")},
{name: "Lightning", value: Characters.calculate.attributeValue(charId, "lightningMultiplier")},
{name: "Necrotic", value: Characters.calculate.attributeValue(charId, "necroticMultiplier")},
{name: "Piercing", value: Characters.calculate.attributeValue(charId, "piercingMultiplier")},
{name: "Poison", value: Characters.calculate.attributeValue(charId, "poisonMultiplier")},
{name: "Psychic", value: Characters.calculate.attributeValue(charId, "psychicMultiplier")},
{name: "Radiant", value: Characters.calculate.attributeValue(charId, "radiantMultiplier")},
{name: "Slashing", value: Characters.calculate.attributeValue(charId, "slashingMultiplier")},
{name: "Thunder", value: Characters.calculate.attributeValue(charId, "thunderMultiplier")},
];
// jscs:enable maximumLineLength
multipliers = _.groupBy(multipliers, "value");
var names = o => o.name;
return {
"immunities": _.map(multipliers["0"], names).join(", "),
"resistances": _.map(multipliers["0.5"], names).join(", "),
"vulnerabilities": _.map(multipliers["2"], names).join(", "),
};
}
*/
var getLanguages = function(charId){
return Proficiencies.find({
charId,
enabled: true,
type: "language",
}).map(l => l.name).join(", ");
};
var getAttacks = function(charId){
var attacks = {};
var i = 1;
Attacks.find(
{charId, enabled: true},
{sort: {color: 1, name: 1}}
).forEach(a => {
attacks[`Attack${i++}`] = a.name +
` +${evaluate(charId, a.attackBonus)} to hit, ` +
`${evaluateString(charId, a.damage)} ${a.damageType} damage, ` +
`${a.details}`;
});
return attacks;
};
var signedString = function(number) {
return number >= 0 ? "+" + number : "" + number;
};