Files
DiceCloud/rpg-docs/Model/Inventory/Items.js
2015-01-21 11:16:00 +00:00

63 lines
2.4 KiB
JavaScript

Items = new Meteor.Collection('items');
Schemas.Item = new SimpleSchema({
name: {type: String, defaultValue: "New Item"},
plural: {type: String, optional: true},
description:{type: String, defaultValue: ""},
container: {type: String, regEx: SimpleSchema.RegEx.Id, optional: true}, //id of container it normally is stowed in
charId: {type: String, regEx: SimpleSchema.RegEx.Id, optional: true}, //id of owner
quantity: {type: Number, min: 0, defaultValue: 1},
weight: {type: Number, min: 0, defaultValue: 0, decimal: true},
value: {type: Number, min: 0, defaultValue: 0, decimal: true},
tradeGood: {type: Boolean, defaultValue: false},
stackable: {type: Boolean, defaultValue: false},
feature: {type: Schemas.Feature},
"feature.name": {type: String, autoValue: function(){return this.field("name").value}},
"feature.description": {type: String, autoValue: function(){return this.field("description").value}},
"feature.source": {type: String, autoValue: function(){return this.field("name").value}},
"feature.effects.$.name": {type: String, autoValue: function(){return this.field("name").value}},
"feature.effects.$.type": {type: String, autoValue: function(){return "equipment"}},
"feature.attacks.$.name": {type: String, autoValue: function(){return this.field("name").value}},
equipmentSlot: {
type: String,
defaultValue: "none",
allowedValues: ["none", "head", "armor", "arms", "hands", "held", "feet"]
},
equipped: {type: Boolean, defaultValue: false}
});
Items.attachSchema(Schemas.Item);
//update the features of the items as needed
Items.find({}, {fields: {feature: 1, charId: 1, equipped: 1}}).observe({
added: function(newItem){
if(newItem.feature && newItem.charId)
addFeatureEffects(newItem.charId, newItem.feature);
},
changed: function(newItem, oldItem){
if(oldItem.feature && oldItem.charId)
removeFeatureEffects(oldItem.charId, oldItem.feature);
if(newItem.feature && newItem.charId)
addFeatureEffects(newItem.charId, newItem.feature);
},
removed: function(oldItem){
if(oldItem.feature && oldItem.charId)
removeFeatureEffects(oldItem.charId, oldItem.feature);
}
});
Items.helpers({
totalValue: function(){
return this.value * this.quantity;
},
totalWeight: function(){
return this.weight * this.quantity;
},
pluralName: function(){
if(this.stackable && this.plural && this.quantity > 1){
return this.plural;
} else{
return this.name;
}
}
});