Files
DiceCloud/rpg-docs/Model/Character/SubSchemas/Attribute.js
2015-01-21 11:16:00 +00:00

38 lines
881 B
JavaScript

Schemas.Attribute = new SimpleSchema({
//the temporary shift of the attribute
//should be zero after reset
adjustment: {
type: Number,
defaultValue: 0
},
//effect arrays
effects: { type: [Schemas.Effect], defaultValue: [] },
reset: {
type: String,
defaultValue: "longRest",
allowedValues: ["longRest", "shortRest"]
}
});
//note that to make an invulnerability add a new max of zero value
Schemas.Vulnerability = new SimpleSchema({
//same as attribute
adjustment: {
type: Number,
defaultValue: 0
},
//effect arrays
effects: {
type: [Schemas.Effect],
defaultValue: [
{type: "inate", name: "Resistance doesn't stack", operation: "min", value: 0.5},
{type: "inate", name: "Vulnerability doesn't stack", operation: "max", value: 2}
]
},
reset: {
type: String,
defaultValue: "longRest",
allowedValues: ["longRest", "shortRest"]
}
});