Files
DiceCloud/app/imports/api/engine/action/applyProperties/applyActionProperty.ts
2025-05-02 15:38:18 +02:00

269 lines
9.3 KiB
TypeScript

import { EngineAction } from '/imports/api/engine/action/EngineActions';
import { PropTask } from '../tasks/Task';
import TaskResult, { LogContent } from '../tasks/TaskResult';
import { getVariables } from '/imports/api/engine/loadCreatures';
import getPropertyTitle from '/imports/api/utility/getPropertyTitle';
import recalculateInlineCalculations from '/imports/api/engine/action/functions/recalculateInlineCalculations';
import spendResources from '/imports/api/engine/action/functions/spendResources';
import { applyAfterChildrenTriggers, applyAfterTriggers, applyChildren } from '/imports/api/engine/action/functions/applyTaskGroups';
import recalculateCalculation from '/imports/api/engine/action/functions/recalculateCalculation';
import { getEffectiveActionScope } from '/imports/api/engine/action/functions/getEffectiveActionScope';
import numberToSignedString from '/imports/api/utility/numberToSignedString';
import { getNumberFromScope } from '/imports/api/creature/creatures/CreatureVariables';
import InputProvider from '/imports/api/engine/action/functions/userInput/InputProvider';
import { CalculatedField } from '/imports/api/properties/subSchemas/computedField';
import applyResetTask from '/imports/api/engine/action/tasks/applyResetTask';
import { CreaturePropertyTypes } from '/imports/api/creature/creatureProperties/CreatureProperties';
export default async function applyActionProperty(
task: PropTask, action: EngineAction, result: TaskResult, userInput: InputProvider
): Promise<void> {
const prop = task.prop;
if (prop.type !== 'action' && prop.type !== 'spell') {
throw new Meteor.Error('wrong-property', `Expected an action or a spell, got ${prop.type} instead`);
}
const targetIds = prop.target === 'self' ? [action.creatureId] : task.targetIds;
// If the action is a a spell, make sure we have spell slot defined
if (prop.type === 'spell') {
const scope = await getEffectiveActionScope(action);
if (!('slotLevel' in scope)) {
result.pushScope = {
'~slotLevel': { value: prop.level },
'slotLevel': { value: prop.level },
};
}
}
//Log the name and summary, check that the property has enough resources to fire
if (prop.summary?.text) {
await recalculateInlineCalculations(prop.summary, action, 'reduce', userInput);
}
result.appendLog({
name: getPropertyTitle(prop),
...prop.summary && { value: prop.summary.value },
silenced: prop.silent,
}, targetIds);
// Check Uses
if (prop.usesLeft !== undefined && prop.usesLeft <= 0) {
result.appendLog({
name: 'Error',
value: `${getPropertyTitle(prop)} does not have enough uses left`,
silenced: prop.silent,
}, targetIds);
return;
}
// Check Resources
if (prop.insufficientResources) {
result.appendLog({
name: 'Error',
value: 'This creature doesn\'t have sufficient resources to perform this action',
silenced: prop.silent,
}, targetIds);
return;
}
await spendResources(action, prop, targetIds, result, userInput);
const attack = prop.attackRoll;
// Attack if there is an attack roll
if (attack && attack.calculation) {
if (targetIds.length) {
for (const targetId of targetIds) {
await applyAttackToTarget(task, action, attack, targetId, result, userInput);
await applyAfterTriggers(action, prop, [targetId], userInput);
await applyChildren(action, prop, [targetId], userInput);
}
} else {
await applyAttackWithoutTarget(action, prop, attack, result, userInput);
await applyAfterTriggers(action, prop, targetIds, userInput);
await applyChildren(action, prop, targetIds, userInput);
}
} else {
await applyAfterTriggers(action, prop, targetIds, userInput);
await applyChildren(action, prop, targetIds, userInput);
}
if (prop.actionType === 'event' && prop.variableName) {
await applyResetTask({
subtaskFn: 'reset',
eventName: prop.variableName,
targetIds: [action.creatureId],
}, action, result, userInput);
}
// Finish
return await applyAfterChildrenTriggers(action, prop, targetIds, userInput);
}
async function applyAttackToTarget(
task: PropTask, action: EngineAction, attack: CalculatedField, targetId: string,
taskResult: TaskResult, userInput: InputProvider
) {
const prop = task.prop as CreaturePropertyTypes['action'] | CreaturePropertyTypes['spell'];
taskResult.pushScope = {
'~attackHit': {},
'~attackMiss': {},
'~criticalHit': {},
'~criticalMiss': {},
'~attackRoll': {},
}
await recalculateCalculation(attack, action, 'reduce', userInput);
const scope = await getEffectiveActionScope(action);
const contents: LogContent[] = [];
const {
resultPrefix,
result,
criticalHit,
criticalMiss,
advantage
} = await rollAttack(attack, scope, taskResult.pushScope, userInput);
const targetScope = getVariables(targetId);
const targetArmor = getNumberFromScope('armor', targetScope)
if (targetArmor !== undefined) {
let name = criticalHit ? 'Critical Hit!' :
criticalMiss ? 'Critical Miss!' :
result >= targetArmor ? 'Hit!' : 'Miss!';
if (advantage === 1) {
name += ' (Advantage)';
} else if (advantage === -1) {
name += ' (Disadvantage)';
}
contents.push({
name,
value: `${resultPrefix}\n**${result}**`,
inline: true,
...prop.silent && { silenced: true },
});
if (criticalMiss || result < targetArmor) {
taskResult.pushScope['~attackMiss'] = { value: true };
} else {
taskResult.pushScope['~attackHit'] = { value: true };
}
} else {
contents.push({
name: 'Error',
value: 'Target has no `armor`',
inline: true,
...prop.silent && { silenced: true },
}, {
name: criticalHit ? 'Critical Hit!' : criticalMiss ? 'Critical Miss!' : 'To Hit',
value: `${resultPrefix}\n**${result}**`,
inline: true,
...prop.silent && { silenced: true },
});
}
if (contents.length) {
taskResult.mutations.push({
contents,
targetIds: [targetId],
});
}
}
async function applyAttackWithoutTarget(action, prop, attack, taskResult: TaskResult, userInput: InputProvider) {
taskResult.pushScope = {
'~attackHit': {},
'~attackMiss': {},
'~criticalHit': {},
'~criticalMiss': {},
'~attackRoll': {},
}
await recalculateCalculation(attack, action, 'reduce', userInput);
const scope = await getEffectiveActionScope(action);
const {
resultPrefix,
result,
criticalHit,
criticalMiss,
advantage,
} = await rollAttack(attack, scope, taskResult.pushScope, userInput);
let name = criticalHit ? 'Critical Hit!' : criticalMiss ? 'Critical Miss!' : 'To Hit';
if (advantage === 1) {
name += ' (Advantage)';
} else if (advantage === -1) {
name += ' (Disadvantage)';
}
if (!criticalMiss) {
taskResult.pushScope['~attackHit'] = { value: true }
}
if (!criticalHit) {
taskResult.pushScope['~attackMiss'] = { value: true };
}
taskResult.mutations.push({
contents: [{
name,
value: `${resultPrefix}\n**${result}**`,
inline: true,
...prop.silent && { silenced: true },
}],
targetIds: [],
});
}
async function rollAttack(attack, scope: any, resultPushScope, userInput: InputProvider) {
const advantage: 0 | 1 | -1 = await userInput.advantage(
(!!attack.advantage && !attack.disadvantage) ? 1 :
(!attack.advantage && !!attack.disadvantage) ? -1 :
0
);
const rollModifierText = numberToSignedString(attack.value, true);
let value, resultPrefix;
if (advantage === 1) {
const [[a, b]] = await userInput.rollDice([{ number: 2, diceSize: 20 }]);
if (a >= b) {
value = a;
resultPrefix = `1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText}`;
} else {
value = b;
resultPrefix = `1d20 [ ~~${a}~~, ${b} ] ${rollModifierText}`;
}
} else if (advantage === -1) {
const [[a, b]] = await userInput.rollDice([{ number: 2, diceSize: 20 }]);
if (a <= b) {
value = a;
resultPrefix = `1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText}`;
} else {
value = b;
resultPrefix = `1d20 [ ~~${a}~~, ${b} ] ${rollModifierText}`;
}
} else {
[[value]] = await userInput.rollDice([{ number: 1, diceSize: 20 }]);
resultPrefix = `1d20 [${value}] ${rollModifierText}`
}
resultPushScope['~attackDiceRoll'] = { value };
const result = value + attack.value;
resultPushScope['~attackRoll'] = { value: result };
const { criticalHit, criticalMiss } = applyCrits(value, scope, resultPushScope);
return { resultPrefix, result, value, criticalHit, criticalMiss, advantage };
}
function applyCrits(value, scope, resultPushScope) {
const scopeCritTarget = getNumberFromScope('~criticalHitTarget', scope);
const criticalHitTarget = scopeCritTarget !== undefined &&
Number.isFinite(scopeCritTarget) ? scopeCritTarget : 20;
const scopeCritMissTarget = getNumberFromScope('~criticalMissTarget', scope);
const criticalMissTarget = scopeCritMissTarget !== undefined &&
Number.isFinite(scopeCritMissTarget) ? scopeCritMissTarget : 1;
const criticalHit = value >= criticalHitTarget;
const criticalMiss = value <= criticalMissTarget;
if (criticalHit) {
resultPushScope['~criticalHit'] = { value: true };
} else if (criticalMiss) {
resultPushScope['~criticalMiss'] = { value: true };
}
return { criticalHit, criticalMiss };
}