63 lines
1.2 KiB
JavaScript
63 lines
1.2 KiB
JavaScript
import SimpleSchema from 'simpl-schema';
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import VARIABLE_NAME_REGEX from '/imports/constants/VARIABLE_NAME_REGEX.js';
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ItemSchema = new SimpleSchema({
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name: {
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type: String,
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optional: true,
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defaultValue: "New Item",
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},
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// Variable name to reference this item as ammunition or in formulae
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variableName: {
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type: String,
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regEx: VARIABLE_NAME_REGEX,
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min: 3,
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defaultValue: 'newAttribute',
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},
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// Plural name of the item, if there is more than one
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plural: {
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type: String,
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optional: true,
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},
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description: {
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type: String,
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optional: true,
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},
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// Number currently held
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quantity: {
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type: SimpleSchema.Integer,
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min: 0,
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defaultValue: 1
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},
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// Weight per item in the stack
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weight: {
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type: Number,
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min: 0,
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defaultValue: 0,
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},
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// Value per item in the stack, in gold pieces
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value: {
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type: Number,
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min: 0,
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defaultValue: 0,
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},
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// If this item is equipped, it requires attunement
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// Being equipped is `enabled === true`
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requiresAttunement: {
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type: Boolean,
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optional: true,
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},
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// Show increment/decrement buttons in item lists
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showIncrement: {
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type: Boolean,
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optional: true,
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},
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// Unequipped items shouldn't affect creature stats
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equipped: {
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type: Boolean,
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defaultValue: false,
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},
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});
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export { ItemSchema };
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