Files
DiceCloud/app/imports/api/creature/computation/ComputationMemo.js

153 lines
3.8 KiB
JavaScript

import { includes, cloneDeep } from 'lodash';
export default class ComputationMemo {
constructor(props){
this.statsByVariableName = {};
this.originalPropsById = {};
this.propsById = {};
this.skillsByAbility = {};
this.unassignedEffects = [];
props.filter((prop) => {
// skip effects and proficiencies for the next pass
if (prop.type === 'effect' || prop.type === 'proficiency') return true;
// Add all the stats
this.addStat(prop);
}).forEach((prop) => {
// Now add all effects and proficiencies
if (prop.type === 'effect'){
this.addEffect(prop);
} else if (prop.type === 'proficiency') {
this.addProficiency(prop);
}
});
}
registerProperty(prop){
this.originalPropsById[prop._id] = cloneDeep(prop);
this.propsById[prop._id] = prop;
prop.computationDetails = propDetails(prop);
return prop;
}
addStat(prop){
prop = this.registerProperty(prop);
let variableName = prop.variableName;
if (!variableName) return;
if (this.statsByVariableName[variableName]){
prop.value = NaN;
prop.computationDetails.error = 'variableNameCollision';
console.warn('variableNameCollision', prop);
return;
}
this.statsByVariableName[variableName] = prop;
if (
prop.type === 'skill' &&
includes(['skill', 'check'], prop.skillType) &&
prop.ability
){
this.addSkillToAbility(prop, prop.ability)
}
}
addSkillToAbility(prop, ability){
if (!this.skillsByAbility[ability]){
this.skillsByAbility[ability] = [];
}
this.skillsByAbility[ability].push(prop);
}
addEffect(prop){
prop = this.registerProperty(prop);
let targets = this.getEffectTargets(prop);
targets.forEach(target => {
target.computationDetails.effects.push(prop);
});
if (!targets.size){
this.unassignedEffects.push(prop);
}
}
getEffectTargets(prop){
let targets = new Set();
if (!prop.stats) return targets;
prop.stats.forEach((statName) => {
let target = this.statsByVariableName[statName];
if (!target) return;
targets.add(target);
if (isSkillOperation(prop) && isAbility(target)){
let extras = this.skillsByAbility[statName] || [];
targets.add(...extras)
}
});
return targets;
}
addProficiency(prop){
prop = this.registerProperty(prop);
let targets = this.getProficiencyTargets(prop);
targets.forEach(target => {
target.computationDetails.proficiencies.push(prop);
});
}
getProficiencyTargets(prop){
let targets = new Set();
if (!prop.stats) return targets;
prop.stats.forEach(statName => {
let target = this.statsByVariableName[statName];
if (!target) return;
targets.add(target);
if (isAbility(target) && isSkillCheck(prop)) {
let extras = this.skillsByAbility[statName] || [];
targets.add(...extras)
}
});
return targets;
}
}
const skillOperations = [
'advantage',
'disadvantage',
'passiveAdd',
'fail',
'conditional',
'rollBonus',
];
function isAbility(prop){
return prop.type === 'attribute' &&
prop.attributeType === 'ability'
}
function isSkillCheck(prop){
return includes(['skill', 'check'], prop.skillType);
}
function isSkillOperation(prop){
return skillOperations.includes(prop.operation);
}
function propDetails(prop){
return propDetailsByType[prop.type]() || {};
}
const propDetailsByType = {
attribute(){
return {
computed: false,
busyComputing: false,
effects: [],
};
},
skill(){
return {
computed: false,
busyComputing: false,
effects: [],
proficiencies: [],
};
},
effect(){
return {
computed: false,
};
},
damageMultiplier(){
return {};
},
}