Files
DiceCloud/app/imports/client/ui/creature/character/characterSheetTabs/StatsTab.vue
2023-06-22 10:50:04 +02:00

642 lines
18 KiB
Vue

<template lang="html">
<div
v-if="properties"
class="stats-tab ma-2"
>
<div
v-if="properties.attribute.healthBar && properties.attribute.healthBar.length"
class="px-2 pt-2"
>
<v-card class="pa-2">
<health-bar
v-for="healthBar in properties.attribute.healthBar"
:key="healthBar._id"
:model="healthBar"
@change="({ type, value }) => incrementChange(healthBar._id, { type, value: -value })"
@click="clickProperty({_id: healthBar._id})"
/>
</v-card>
</div>
<column-layout>
<folder-group-card
v-for="folder in properties.folder.start"
:key="folder._id"
:model="folder"
@click-property="clickProperty"
@sub-click="_id => clickTreeProperty({_id})"
@remove="softRemove"
/>
<div
v-if="!creature.settings.hideRestButtons || (properties.action && properties.action.event && properties.action.event.length)"
class="character-buttons"
>
<v-card>
<v-card-text class="layout column align-center">
<rest-button
v-if="!creature.settings.hideRestButtons"
:creature-id="creatureId"
type="shortRest"
class="ma-1"
/>
<rest-button
v-if="!creature.settings.hideRestButtons"
:creature-id="creatureId"
type="longRest"
class="ma-1"
/>
<event-button
v-for="event in properties.event"
:key="event._id"
:model="event"
class="ma-1"
/>
</v-card-text>
</v-card>
</div>
<folder-group-card
v-for="folder in properties.folder.events"
:key="folder._id"
:model="folder"
@click-property="clickProperty"
@sub-click="_id => clickTreeProperty({_id})"
@remove="softRemove"
/>
<damage-multiplier-card
v-if="properties.damageMultiplier && properties.damageMultiplier.length"
:multipliers="properties.damageMultiplier"
@click-multiplier="clickProperty"
/>
<div
v-if="properties.buff && properties.buff.length"
class="buffs"
>
<v-card>
<v-list>
<v-subheader>Buffs and conditions</v-subheader>
<buff-list-item
v-for="buff in properties.buff"
:key="buff._id"
:data-id="buff._id"
:model="buff"
@click="clickProperty({_id: buff._id})"
@remove="softRemove(buff._id)"
/>
</v-list>
</v-card>
</div>
<div
v-if="properties.attribute.ability && properties.attribute.ability.length"
class="ability-scores"
>
<v-card>
<v-list>
<template v-for="(ability, index) in properties.attribute.ability">
<v-divider
v-if="index !== 0"
:key="index"
/>
<ability-list-tile
:key="ability._id"
:model="ability"
:data-id="ability._id"
@click="clickProperty({_id: ability._id})"
/>
</template>
</v-list>
</v-card>
</div>
<div
v-for="toggle in properties.toggle"
:key="toggle._id"
class="toggle"
>
<toggle-card
:model="toggle"
:data-id="toggle._id"
@click="clickProperty({_id: toggle._id})"
/>
</div>
<div
v-for="stat in properties.attribute.stat"
:key="stat._id"
class="stat"
>
<attribute-card
:model="stat"
:data-id="stat._id"
@click="clickProperty({_id: stat._id})"
/>
</div>
<div
v-for="modifier in properties.attribute.modifier"
:key="modifier._id"
class="modifier"
>
<attribute-card
:model="modifier"
:data-id="modifier._id"
@click="clickProperty({_id: modifier._id})"
/>
</div>
<div
v-for="check in properties.skill.check"
:key="check._id"
class="check"
>
<attribute-card
modifier
:model="check"
:data-id="check._id"
@click="clickProperty({_id: check._id})"
/>
</div>
<div
v-if="properties.attribute.hitDice && properties.attribute.hitDice.length"
class="hit-dice"
>
<v-card>
<v-list>
<v-subheader>Hit Dice</v-subheader>
<template v-for="(hitDie, index) in properties.attribute.hitDice">
<v-divider
v-if="index !== 0"
:key="hitDie._id + 'divider'"
/>
<hit-dice-list-tile
:key="hitDie._id"
:model="hitDie"
:data-id="hitDie._id"
@click="clickProperty({_id: hitDie._id})"
@change="e => incrementChange(hitDie._id, e)"
/>
</template>
</v-list>
</v-card>
</div>
<div
v-for="resource in properties.attribute.resource"
:key="resource._id"
class="resource"
>
<resource-card
:model="resource"
:data-id="resource._id"
@click="clickProperty({_id: resource._id})"
@change="e => incrementChange(resource._id, e)"
/>
</div>
<div
v-if="properties.attribute.spellSlot && properties.attribute.spellSlot.length"
class="spell-slots"
>
<spell-slot-card
:creature-id="creatureId"
:spell-slots="properties.attribute.spellSlot"
/>
</div>
<folder-group-card
v-for="folder in properties.folder.stats"
:key="folder._id"
:model="folder"
@click-property="clickProperty"
@sub-click="_id => clickTreeProperty({_id})"
@remove="softRemove"
/>
<div
v-if="properties.skill.save && properties.skill.save.length"
class="saving-throws"
>
<v-card>
<v-list>
<v-subheader>Saving Throws</v-subheader>
<skill-list-tile
v-for="save in properties.skill.save"
:key="save._id"
:model="save"
:data-id="save._id"
@click="clickProperty({_id: save._id})"
/>
<v-list-item
v-for="(effect, index) in saveConditionals"
:key="effect._id"
:data-id="effect._id"
:class="{'mt-2': !index}"
@click="clickProperty({_id: effect._id})"
>
<v-list-item-content>
<v-list-item-subtitle style="white-space: unset;">
{{ effect.text }}
</v-list-item-subtitle>
</v-list-item-content>
</v-list-item>
</v-list>
</v-card>
</div>
<div
v-if="properties.skill.skill && properties.skill.skill.length"
class="skills"
>
<v-card>
<v-list>
<v-subheader>Skills</v-subheader>
<skill-list-tile
v-for="skill in properties.skill.skill"
:key="skill._id"
:model="skill"
:data-id="skill._id"
@click="clickProperty({_id: skill._id})"
/>
<v-list-item
v-for="(effect, index) in skillConditionals"
:key="effect._id"
:data-id="effect._id"
:class="{'mt-2': !index}"
@click="clickProperty({_id: effect._id})"
>
<v-list-item-content>
<v-list-item-subtitle style="white-space: unset;">
{{ effect.text }}
</v-list-item-subtitle>
</v-list-item-content>
</v-list-item>
</v-list>
</v-card>
</div>
<folder-group-card
v-for="folder in properties.folder.skills"
:key="folder._id"
:model="folder"
@click-property="clickProperty"
@sub-click="_id => clickTreeProperty({_id})"
@remove="softRemove"
/>
<div
v-if="properties.skill.weapon && properties.skill.weapon.length"
class="weapon-proficiencies"
>
<v-card>
<v-list>
<v-subheader>
Weapons
</v-subheader>
<skill-list-tile
v-for="weapon in properties.skill.weapon"
:key="weapon._id"
hide-modifier
:model="weapon"
:data-id="weapon._id"
@click="clickProperty({_id: weapon._id})"
/>
</v-list>
</v-card>
</div>
<div
v-if="properties.skill.armor && properties.skill.armor.length"
class="armor-proficiencies"
>
<v-card>
<v-list>
<v-subheader>
Armor
</v-subheader>
<skill-list-tile
v-for="armor in properties.skill.armor"
:key="armor._id"
hide-modifier
:model="armor"
:data-id="armor._id"
@click="clickProperty({_id: armor._id})"
/>
</v-list>
</v-card>
</div>
<div
v-if="properties.skill.tool && properties.skill.tool.length"
class="tool-proficiencies"
>
<v-card>
<v-list>
<v-subheader>
Tools
</v-subheader>
<skill-list-tile
v-for="tool in properties.skill.tool"
:key="tool._id"
hide-modifier
:model="tool"
:data-id="tool._id"
@click="clickProperty({_id: tool._id})"
/>
</v-list>
</v-card>
</div>
<div
v-if="properties.skill.language && properties.skill.language.length"
class="language-proficiencies"
>
<v-card>
<v-list>
<v-subheader>
Languages
</v-subheader>
<skill-list-tile
v-for="language in properties.skill.language"
:key="language._id"
hide-modifier
:model="language"
:data-id="language._id"
@click="clickProperty({_id: language._id})"
/>
</v-list>
</v-card>
</div>
<folder-group-card
v-for="folder in properties.folder.proficiencies"
:key="folder._id"
:model="folder"
@click-property="clickProperty"
@sub-click="_id => clickTreeProperty({_id})"
@remove="softRemove"
/>
<folder-group-card
v-for="folder in properties.folder.end"
:key="folder._id"
:model="folder"
@click-property="clickProperty"
@sub-click="_id => clickTreeProperty({_id})"
@remove="softRemove"
/>
</column-layout>
</div>
</template>
<script lang="js">
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import softRemoveProperty from '/imports/api/creature/creatureProperties/methods/softRemoveProperty.js';
import damageProperty from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import HealthBar from '/imports/client/ui/properties/components/attributes/HealthBar.vue';
import AttributeCard from '/imports/client/ui/properties/components/attributes/AttributeCard.vue';
import AbilityListTile from '/imports/client/ui/properties/components/attributes/AbilityListTile.vue';
import ColumnLayout from '/imports/client/ui/components/ColumnLayout.vue';
import DamageMultiplierCard from '/imports/client/ui/properties/components/damageMultipliers/DamageMultiplierCard.vue';
import HitDiceListTile from '/imports/client/ui/properties/components/attributes/HitDiceListTile.vue';
import SkillListTile from '/imports/client/ui/properties/components/skills/SkillListTile.vue';
import ResourceCard from '/imports/client/ui/properties/components/attributes/ResourceCard.vue';
import RestButton from '/imports/client/ui/creature/RestButton.vue';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import ToggleCard from '/imports/client/ui/properties/components/toggles/ToggleCard.vue';
import BuffListItem from '/imports/client/ui/properties/components/buffs/BuffListItem.vue';
import SpellSlotCard from '/imports/client/ui/properties/components/attributes/SpellSlotCard.vue';
import EventButton from '/imports/client/ui/properties/components/actions/EventButton.vue';
import { snackbar } from '/imports/client/ui/components/snackbars/SnackbarQueue.js';
import FolderGroupCard from '/imports/client/ui/properties/components/folders/FolderGroupCard.vue';
import { get, set, uniqBy } from 'lodash';
import { nodeArrayToTree } from '/imports/api/parenting/nodesToTree.js'
function walkDown(forest, callback){
let stack = [...forest];
while(stack.length){
let node = stack.pop();
const { skipChildren } = callback(node) ?? { skipChildren: false };
if (!skipChildren) {
stack.push(...node.children);
}
}
}
const propertyHandlers = {
folder(prop) {
let propPath = null;
if (prop.groupStats && prop.tab === 'stats') {
propPath = ['folder', prop.location]
}
return { propPath }
},
attribute(prop) {
if (
prop.attributeType === 'utility' ||
prop.overridden ||
(prop.hideWhenTotalZero && prop.total === 0) ||
(prop.hideWhenValueZero && prop.value === 0)
) return { propPath: null };
return {
propPath: ['attribute', prop.attributeType],
}
},
skill(prop) {
if (
prop.skillType === 'utility'
) return { propPath: null };
return {
propPath: ['skill', prop.skillType],
}
},
toggle(prop) {
if (
prop.deactivatedByToggle || prop.deactivatedByAncestor || !prop.showUI
) return { propPath: null };
return { propPath: 'toggle' };
},
action(prop) {
if (prop.actionType === 'event' && !prop.overridden) {
return { propPath: 'event' };
}
return { propPath: null };
},
}
export default {
components: {
HealthBar,
RestButton,
BuffListItem,
AbilityListTile,
AttributeCard,
ColumnLayout,
DamageMultiplierCard,
HitDiceListTile,
SkillListTile,
ResourceCard,
SpellSlotCard,
ToggleCard,
EventButton,
FolderGroupCard,
},
props: {
creatureId: {
type: String,
required: true,
},
},
data() {
return {
doCheckLoading: false,
}
},
computed: {
saveConditionals(){
const conditionals = [];
this.properties.skill?.save?.forEach(prop => {
prop?.effects?.forEach(effect => {
if (effect.operation === 'conditional') {
conditionals.push(effect);
}
});
});
return uniqBy(conditionals, '_id');
},
skillConditionals(){
const conditionals = [];
this.properties.skill?.skill?.forEach(prop => {
prop?.effects?.forEach(effect => {
if (effect.operation === 'conditional') {
conditionals.push(effect);
}
});
});
return uniqBy(conditionals, '_id');
},
},
meteor: {
properties() {
const creature = this.creature;
if (!creature) return;
const folderIds = CreatureProperties.find({
'ancestors.id': this.creatureId,
type: 'folder',
groupStats: true,
hideStatsGroup: true,
removed: { $ne: true },
inactive: { $ne: true },
}, { fields: { _id: 1 } }).map(folder => folder._id);
const filter = {
'ancestors.id': this.creatureId,
'parent.id': {
$nin: folderIds,
},
$or: [
{ inactive: { $ne: true } },
{ type: 'toggle' },
],
overridden: {$ne: true},
removed: { $ne: true },
type: {
$in: [
'action',
'attribute',
'buff',
'damageMultiplier',
'folder',
'skill',
'toggle',
]
}
};
if (creature.settings.hideUnusedStats) {
filter.hide = { $ne: true };
}
const allProps = CreatureProperties.find(filter, { sort: { order: -1 } });
const forest = nodeArrayToTree(allProps);
const properties = { folder: {}, attribute: {}, skill: {} };
walkDown(forest, node => {
const prop = node.node;
const { propPath, skipChildren } = propertyHandlers[prop.type]?.(prop) ||
{ propPath: prop.type };
if (propPath) {
let propArray = get(properties, propPath);
if (!propArray) {
propArray = [];
set(properties, propPath, propArray);
}
if (!propArray?.push) {
console.log({propArray});
}
propArray.push(prop);
}
return { skipChildren };
});
properties.damageMultiplier?.sort((a, b) => a.value - b.value);
return properties;
},
creature() {
return Creatures.findOne(this.creatureId, { fields: { settings: 1 } });
},
toggles() {
return CreatureProperties.find({
type: 'toggle',
'ancestors.id': this.creatureId,
removed: { $ne: true },
deactivatedByAncestor: { $ne: true },
deactivatedByToggle: { $ne: true },
showUI: true,
}, {
sort: { order: 1 }
});
},
},
methods: {
clickProperty({ _id }) {
this.$store.commit('pushDialogStack', {
component: 'creature-property-dialog',
elementId: `${_id}`,
data: { _id },
});
},
clickTreeProperty({ _id }) {
this.$store.commit('pushDialogStack', {
component: 'creature-property-dialog',
elementId: `tree-node-${_id}`,
data: { _id },
});
},
incrementChange(_id, { type, value, ack }) {
damageProperty.call({
_id,
operation: type,
value: -value
}, error => {
if (ack) {
ack(error);
} else if (error) {
snackbar({ text: error.reason || error.message || error.toString() });
console.error(error);
}
});
},
softRemove(_id) {
softRemoveProperty.call({ _id }, error => {
if (error) {
snackbar({ text: error.reason || error.message || error.toString() });
console.error(error);
}
});
},
},
};
</script>
<style lang="css" scoped>
</style>