153 lines
3.8 KiB
JavaScript
153 lines
3.8 KiB
JavaScript
import SimpleSchema from 'simpl-schema';
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import VARIABLE_NAME_REGEX from '/imports/constants/VARIABLE_NAME_REGEX.js';
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import STORAGE_LIMITS from '/imports/constants/STORAGE_LIMITS.js';
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import createPropertySchema from '/imports/api/properties/subSchemas/createPropertySchema.js';
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import TagTargetingSchema from '/imports/api/properties/subSchemas/TagTargetingSchema.js';
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/*
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* Skills are anything that results in a modifier to be added to a D20
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* Skills have an ability score modifier that they use as their basis
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*/
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let SkillSchema = createPropertySchema({
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name: {
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type: String,
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optional: true,
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max: STORAGE_LIMITS.name,
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},
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// The technical, lowercase, single-word name used in formulae
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// Ignored for skilltype = save
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variableName: {
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type: String,
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regEx: VARIABLE_NAME_REGEX,
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min: 2,
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max: STORAGE_LIMITS.variableName,
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optional: true,
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},
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// The variable name of the ability this skill relies on
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ability: {
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type: String,
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optional: true,
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max: STORAGE_LIMITS.variableName,
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},
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// What type of skill is this
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skillType: {
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type: String,
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allowedValues: [
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'skill',
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'save',
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'check',
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'tool',
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'weapon',
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'armor',
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'language',
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'utility', //not displayed anywhere
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],
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defaultValue: 'skill',
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},
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// The base proficiency of this skill
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baseProficiency: {
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type: Number,
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optional: true,
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allowedValues: [0.49, 0.5, 1, 2],
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},
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// The starting value, before effects
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baseValue: {
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type: 'fieldToCompute',
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optional: true,
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},
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// Description of what the skill is used for
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description: {
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type: 'inlineCalculationFieldToCompute',
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optional: true,
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},
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// Skills can apply their value to other calculations as a proficiency using tag targeting
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}).extend(TagTargetingSchema);
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let ComputedOnlySkillSchema = createPropertySchema({
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// Computed value of skill to be added to skill rolls
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value: {
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type: Number,
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defaultValue: 0,
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optional: true,
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removeBeforeCompute: true,
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},
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// The result of baseValueCalculation
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baseValue: {
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type: 'computedOnlyField',
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optional: true,
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},
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description: {
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type: 'computedOnlyInlineCalculationField',
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optional: true,
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},
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// Computed value added by the ability
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abilityMod: {
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type: SimpleSchema.Integer,
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optional: true,
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removeBeforeCompute: true,
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},
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// Computed advantage/disadvantage
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advantage: {
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type: SimpleSchema.Integer,
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optional: true,
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allowedValues: [-1, 0, 1],
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removeBeforeCompute: true,
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},
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// Computed bonus to passive checks
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passiveBonus: {
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type: Number,
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optional: true,
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removeBeforeCompute: true,
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},
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// Computed proficiency multiplier
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proficiency: {
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type: Number,
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allowedValues: [0, 0.49, 0.5, 1, 2],
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defaultValue: 0,
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removeBeforeCompute: true,
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},
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// Compiled text of all conditional benefits
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conditionalBenefits: {
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type: Array,
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optional: true,
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removeBeforeCompute: true,
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},
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'conditionalBenefits.$': {
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type: String,
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},
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// Computed number of things forcing this skill to fail
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fail: {
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type: SimpleSchema.Integer,
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optional: true,
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removeBeforeCompute: true,
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},
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// Should this attribute hide
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hide: {
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type: Boolean,
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optional: true,
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removeBeforeCompute: true,
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},
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// Denormalised tag if stat is overridden by one with the same variable name
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overridden: {
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type: Boolean,
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optional: true,
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removeBeforeCompute: true,
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},
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// A list of effect ids targeting this skill
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effects: {
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type: Array,
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optional: true,
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removeBeforeCompute: true,
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},
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'effects.$': {
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type: Object,
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blackbox: true,
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},
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})
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const ComputedSkillSchema = new SimpleSchema()
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.extend(ComputedOnlySkillSchema)
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.extend(SkillSchema);
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export { SkillSchema, ComputedSkillSchema, ComputedOnlySkillSchema };
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