Files
DiceCloud/app/imports/api/creature/creatureProperties/methods/damageProperty.js
2023-01-31 20:36:26 +02:00

142 lines
4.6 KiB
JavaScript

import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
import { applyTriggers } from '/imports/api/engine/actions/applyTriggers.js';
import ActionContext from '/imports/api/engine/actions/ActionContext.js';
const damageProperty = new ValidatedMethod({
name: 'creatureProperties.damage',
validate: new SimpleSchema({
_id: SimpleSchema.RegEx.Id,
operation: {
type: String,
allowedValues: ['set', 'increment']
},
value: Number,
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 20,
timeInterval: 5000,
},
run({ _id, operation, value }) {
// Get action context
let prop = CreatureProperties.findOne(_id);
if (!prop) throw new Meteor.Error(
'Damage property failed', 'Property doesn\'t exist'
);
const creatureId = prop.ancestors[0].id;
const actionContext = new ActionContext(creatureId, [creatureId], this);
// Check permissions
assertEditPermission(actionContext.creature, this.userId);
// Check if property can take damage
let schema = CreatureProperties.simpleSchema(prop);
if (!schema.allowsKey('damage')) {
throw new Meteor.Error(
'Damage property failed',
`Property of type "${prop.type}" can't be damaged`
);
}
// Replace the prop by its actionContext counterpart if possible
if (prop.variableName) {
const actionContextProp = actionContext.scope[prop.variableName];
if (actionContextProp?._id === prop._id) {
prop = actionContextProp;
}
}
const result = damagePropertyWork({ prop, operation, value, actionContext });
// Insert the log
actionContext.writeLog();
return result;
},
});
export function damagePropertyWork({ prop, operation, value, actionContext, logFunction }) {
// Save the value to the scope before applying the before triggers
if (operation === 'increment') {
if (value >= 0) {
actionContext.scope['~damage'] = { value };
} else {
actionContext.scope['~healing'] = { value: -value };
}
} else {
actionContext.scope['~set'] = { value };
}
applyTriggers(actionContext.triggers?.damageProperty?.before, prop, actionContext);
// fetch the value from the scope after the before triggers, in case they changed them
if (operation === 'increment') {
if (value >= 0) {
value = actionContext.scope['~damage']?.value;
} else {
value = -actionContext.scope['~healing']?.value;
}
} else {
value = actionContext.scope['~set']?.value;
}
let damage, newValue, increment;
if (operation === 'set') {
const total = prop.total || 0;
// Set represents what we want the value to be after damage
// So we need the actual damage to get to that value
damage = total - value;
// Damage can't exceed total value
if (damage > total && !prop.ignoreLowerLimit) damage = total;
// Damage must be positive
if (damage < 0 && !prop.ignoreUpperLimit) damage = 0;
newValue = prop.total - damage;
// Write the results
CreatureProperties.update(prop._id, {
$set: { damage, value: newValue, dirty: true }
}, {
selector: prop
});
// Also write it straight to the prop so that it is updated in the actionContext
prop.damage = damage;
prop.value = newValue;
logFunction?.(newValue);
} else if (operation === 'increment') {
let currentValue = prop.value || 0;
let currentDamage = prop.damage || 0;
increment = value;
// Can't increase damage above the remaining value
if (increment > currentValue && !prop.ignoreLowerLimit) increment = currentValue;
// Can't decrease damage below zero
if (-increment > currentDamage && !prop.ignoreUpperLimit) increment = -currentDamage;
damage = currentDamage + increment;
newValue = prop.total - damage;
// Write the results
CreatureProperties.update(prop._id, {
$inc: { damage: increment, value: -increment },
$set: { dirty: true },
}, {
selector: prop
});
// Also write it straight to the prop so that it is updated in the actionContext
prop.damage += increment;
prop.value -= increment;
logFunction?.(increment);
}
applyTriggers(actionContext.triggers?.damageProperty?.after, prop, actionContext);
if (operation === 'set') {
return damage;
} else if (operation === 'increment') {
return increment;
}
}
export default damageProperty;